The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI am currently making a Flash movie where there will be a person playing a guitar, and the screen will be zoomed in on the guitar, showing the person's fingers hitting each note. I'll have a song played over it, and have the person hit the ACTUAL NOTES. The song I want to choose is pretty fast, so I figure in order to sync it correctly I'll have to turn the framerate really high. As a result, I'm sure there'll be A LOT of frames.
This is only my second animation (I know, big idea for a newbie at Flash), so I'm not sure how high the framerate goes and how many is "Too many" frames for a Flash animation, so I'm just wondering if this idea is even probable. Will it be too laggy? What problems will I encounter? Are these problems fixable?
Also, I already have a great start on this. So far it's turned out better than I thought it would. I took 30 minutes and traced an ESP Flying V and it looks GREAT...and I just got done drawing two arms, two hands, and fingers, which also turned out a lot better than I thought...so I really hope that this is possible. I don't want to quit now.
"English is my second language...sarcasm's my first."
I'd say a decent frame rate is between 25 and 35 fps for what you want to do....too many will just make it really hard on you for other bits....
Highest framerate is around 75, I believe, but if you seriously want a HIGH, GOOD framerate, dare you try 60/ Most games perform at a maximum of 60 fps...
Okay, thanks for the info guys. I don't know if 35 will be fast enough for this one guitar riff. Any of you know In Your Face by Children of Bodom? In the first chorus there's a really fast part and I want to show each individual note being played, which will require a lot of frames, very very quickly.
And do you think I'll run into lag issues?
"English is my second language...sarcasm's my first."
Very possible, although,
you might want to do something a lot easier for your second flash.
The frame by frame animation is gonna have to be INSANE if you
want to get it up close, and the correct notes.
Also, it'd help if you had a V-Cam
You can zoom in and out with it, like
how you wanted to zoom in on the fingers.
Good luck mate, but honestly,
your better off crawling before you can run.
Good metaphor, i stole it from Kirk. :D
what
Flash's max is 120
however, the refresh rate of most monitors is around 60-75, so i guess thats what you should do
Alright, thanks everybody. I know it will be a very large challenge, the more I think about it, the harder I realize it'll be, but I have a lot of energy for it and a lot of ambition. I'll give it a go.
"English is my second language...sarcasm's my first."
Lol you guys do know that normal television is played at exactly 30 fps and that it becomes increasingly difficult to see a difference after 30-60 fps (especially after 60).
I believe 24 should be enough as it was (is?) standard for pretty much any professional animation, but I wouldn't go past 30 if I were you.
Yeah I can barely notice a difference past 30 FPS.
Hmm...well I did the mental math...let me know if this works...
The song I'm doing is 237 beats per minute, so the closest I can round to evenly is 240. The fastest note in the part that I'm doing is an eighth note. So since 240 BPM is equal to 4 beats per second and the time signature is 4|4, that means that an eighth note takes up 1/8 of a second, making 8 eighth notes per second. So really the minimum framerate I can have is 8 FPS. Currently I'm set at 32 FPS, which, if my math is correct, would give me 4 frames per fastest note in the song, correct?
Should be pretty accurate, right?
"English is my second language...sarcasm's my first."
At 7/31/08 08:24 PM, staind2523 wrote: Should be pretty accurate, right?
if you know you're doing something in 4|4... then would it not make sense to do a frame rate that's a multiple of four, or better yet, 8?
(use 32 is what i'm suggesting, saves ya the headache)
3 things spring to mind when you're making things this detailed.
1: are your hand-rendering skills up-to-snuff? if not, they will be by the time you're done.
2: will someone CARE? (guitar hero jading the youngins, blah-blah...)
3: will computers handle them? a bit of lag will send the entire meticulously timed animation to a muddle.
you could... make 1 frame for the holding, one or two for the transition (depending on distance) , and then the next note. Repeat until flash crashes on you. trust me, it will.
ctrl+s every new frame.
(last post from me for awhile, i'm saving my 2000th for something special)
you could have six different frames inside one movieclip, and in each one of these frames you could have a movieclip which show the guy hitting each note. get it? so basically, each frame stands for a key.
At 7/31/08 09:22 PM, kernalphage wrote:At 7/31/08 08:24 PM, staind2523 wrote: Should be pretty accurate, right?if you know you're doing something in 4|4... then would it not make sense to do a frame rate that's a multiple of four, or better yet, 8?
(use 32 is what i'm suggesting, saves ya the headache)
Err...in my last post I said I was using 32...I actually switched it to 24 though. I figured 3 frames per eighth note would be plenty.
And yeah my main worry was that it might lag out, so I don't know if it's possible to fix that or what. I'd hate to make the entire thing and suddenly have it crap out on me.
To the most recent poster, that's a good idea...I'll keep that in mind. Thanks.
"English is my second language...sarcasm's my first."
At 7/31/08 06:38 PM, jiggitysmith wrote: Lol you guys do know that normal television is played at exactly 30 fps
29.97, actually (but who's counting?)