The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsWouldn't it be better to use PHP instead of javascript. Since javascript is client side their could would be visible to anyone who viewed the page source. PHP is server side, and flash can get php variables. I only know a little PHP and barely any javascript so I might be wrong.
At 7/23/08 01:43 PM, ZealousZephyr wrote: Wouldn't it be better to use PHP instead of javascript. Since javascript is client side their could would be visible to anyone who viewed the page source. PHP is server side, and flash can get php variables. I only know a little PHP and barely any javascript so I might be wrong.
The technical side of the scripting is no prob. I understand both Javascript and PHP.
But yes, I guess the source would be visible. I may indeed give them a PHP option. Either would work. Thanks for the tip.
cogspin
The technical side of the scripting is no prob. I understand both Javascript and PHP.
But yes, I guess the source would be visible. I may indeed give them a PHP option. Either would work. Thanks for the tip.
i only really do AS tho'
At 7/23/08 03:58 PM, funkycaveman wrote:The technical side of the scripting is no prob. I understand both Javascript and PHP.i only really do AS tho'
But yes, I guess the source would be visible. I may indeed give them a PHP option. Either would work. Thanks for the tip.
Oh no, don't worry. You won't need to do any PHP. This is just a very simple function that I will make. It is no real part of our project.
cogspin
At 7/23/08 06:30 PM, Mr-Money wrote:At 7/23/08 03:58 PM, funkycaveman wrote:Oh no, don't worry. You won't need to do any PHP. This is just a very simple function that I will make. It is no real part of our project.The technical side of the scripting is no prob. I understand both Javascript and PHP.i only really do AS tho'
But yes, I guess the source would be visible. I may indeed give them a PHP option. Either would work. Thanks for the tip.
ok then thanks i have a few problems with the buttons but i will sprt them out in time.
Initialy this seems like a bad idea that will just turn out terrible. But show me wrong :)
This seems like an interesting project and I'd love to see it happen (though I can't be much help with the coding).
I was actually just thinking how useful it could be as a learning device, maybe checking that a certain thing had been coded/done - kinda like Tom's old tutorial that incorporated the flash environment.
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Pretty much the whole project's going to be this
Aniboom Online animator thing
whith some script put in.
At 7/24/08 06:39 AM, Deadclever23 wrote: Pretty much the whole project's going to be this
Aniboom Online animator thing
whith some script put in.
Well yeah. It's going to have all the functions found in Flash, complete with frames and MCs, so it will have infinite combinations of things you can make with it, just like the real Flash.
cogspin
a lot more in depth for both the casual and hardcore animators
At 7/22/08 04:06 PM, GustTheASGuy wrote: It sounds like you don't know shit. The only way to parse code like AS without turning it into a nightmare is to regexp to tokenize the input and resolve the token stream with a parser. I've done this previously but to implement a look-ahead parser is difficult, let alone using AS (I presume 2? at any rate no hope you would be planning on haXe). That's why using an already implemented parser is crucial.
Perhaps you're so stubborn to challenge me to prove you're not a shitcake? :>
rofl , you lost me there, hahahaha
well this look like a huge project. Good luck with it man, can't really help u out :S
.
For those of you collaborating on this project, a website has been set up at:
This will help you get in contact with other people working on the project and see what everyone is up to.
It's not a very sophisticated site at the moment, but I'm looking to include log-ins, so people working on the project can update their status.
cogspin
To all involved and all interested:
The Flash interpreter is coming along very well indeed. Variables can now be set, events can be handled and functions can be carried out.
The only real hurdle now is creating my own way of interpreting frames, and then this thing is as good as finished... already!
However, I will be away from the computer now until August 8, so don't expect to see any progress until then.
To all contributors: send your FLAs (CS3) to eneeiyel@aol.com
Thank you
cogspin