At 8/3/08 01:10 AM, ghost741 wrote:
A Tom Fulp cannon that shoots blammed submissions at enemies.
p
genius. And the enemies have a %50 change of watching the submissions, which makes them not move for about 5 seconds, then they have a %50 change of commiting suicide from watching the submission. Awesome.
At 8/3/08 02:09 AM, ssjskipp wrote:
More ideas:
Portal Turret
Creates a temporary portal from wherever to wherever. Has very high cooldown (perhaps once per wave?), but could be used as a 'saving grace' for bad leeks.
it's definetely interesting. I'll see what I can do.
Link Turret
Gains power from other nearby link turrets (of any level, if there's advanced). Essentially, the more link turrets you have close to each other (chains, etc), the more damage each link turret does - they gain power from each other -- kinda' like the Prism Tower from Command & Conquer: Red Alert 2
gain power? just by standing next to each other? they gain power from each other AND from units? You're gonna have to elaborate on how they gain power, and what their attack is like.
Chrono Turret
Control the passage of time. Can be upgraded in two ways -- 1. Slow enemies within range, or 2. speed up turrets within range. Obvious useage:
Slow enemies near fast turrets with short range or
Speed up turrets with long range and high cooldown. Pretty strategic.
"upgraded in two ways"? It's a very interesting idea. I may use it, except for the upgraded in two ways part. If I use it, it will just do both simultaneously, but its powers will be relatively quick.
Just some cooler style missile firing:
Missile Swarm Turret
Has a fairly long cooldown, but fires in bursts of 5 - 20 missiles at enemies, each missile choses a random target within range + seeks in.
ok random number of missile isn't a good idea, but the other part is very cool. An explansion of the guided missile launcher. I was thinking relatively ok reload, but the missile don't do that much damage.
Peace Keeper
Same idea as the actual Peace Keeper missile. http://en.wikipedia.org/wiki/LGM-118A_Pe acekeeper
looks like a regular missile to me. Or am I not seeing something
Enjoy.
thank you very much, sir. Very nice ideas.
At 8/3/08 02:21 AM, adam2510 wrote:
nano rocket : a rocket which inside has nano bots with fusion bombs attached, when the rocket hits the target, the target will get disintigrated (nanobots will not survive the explosion)
well, it's an ok idea, but how am I going to show nanobots if they're microscopic. ^.^
At 8/3/08 04:18 AM, Wolfears2 wrote:
sledgehammer turret:
Can only be placed next to the road, it smashes downwards with high damage and medium splash, then cranks slowly back up. It doesn't just atttack when enemies are near, it just attacks, cranks up, atttacks, cranks up etc, so enemies have a chance of slipping through unharmed.
1) there is no road in my game
2) any turret, no matter what damage it has, that has a 1-tile range, sux xD
cuz my game's terrain is very big... so...