Forum Topic: Make your own turret!

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Helloworld00

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Posted at: 7/30/08 08:15 PM

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Icicle Cannon: Shoots giant spears of ice at enemies. Can go through several enemies if they are close enough together. Medium firing rate (has to freeze water for every shot), medium-high damage

If the enemies can attack the towers, then:

Shield Tower: Projectiles launched at it can be repelled back at the enemy. If you can upgrade it, then it repels more stuff back at them.

The only way it'd work is with 42 million dollars, 5 strippers and a cheeseburger.


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JCesta

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Posted at: 7/30/08 08:25 PM

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some kind of time warp turret that has a 25% chance of moving the enemies that pass it to the beggining of the level


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mayoarm11

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Posted at: 7/30/08 08:41 PM

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At 7/30/08 08:15 PM, Helloworld00 wrote: Icicle Cannon: Shoots giant spears of ice at enemies. Can go through several enemies if they are close enough together. Medium firing rate (has to freeze water for every shot), medium-high damage

The only special thing about the turret is its ability to hit more than one unit. I have around 5 turrets that do that, so this wouldn't really contribute anything new.

If the enemies can attack the towers, then:

Shield Tower: Projectiles launched at it can be repelled back at the enemy. If you can upgrade it, then it repels more stuff back at them.

like your sig says, The only way it'd work is with 42 million dollars, 5 strippers and a cheeseburger.
lol jk, but enemies can't attack the turrets, so...

At 7/30/08 08:25 PM, JCesta wrote: some kind of time warp turret that has a 25% chance of moving the enemies that pass it to the beggining of the level

weird. I want turrets that do physical damage for the most part. no weird stuff :)

Awesome turret game in the making, featuring 85 uniqe turrets: News post

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thejdcole

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Posted at: 7/30/08 09:20 PM

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a turret that shoots a beam at an enemy causing the enemy to explode, the explosion would then damage all enemies in a radius around it.

Bigger enemies exploded means a larger explosion

!!!!!!!!!!!ROFLMAOOL!!!!!!!!!!!

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mayoarm11

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Posted at: 7/30/08 09:32 PM

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At 7/30/08 09:20 PM, thejdcole wrote: causing the enemy to explode

auto-kill? hell no.

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mayoarm11

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Posted at: 7/31/08 02:16 PM

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Just wanted to say that I have made a significant progress in the last 2 days, and the game is nearing completion with each passing day. I am very satisfied with the way it looks up to date, and am hopeful it will stay this way till the end. If anyone requests it, I can post the updated version of the turret development tree.

blood-leach:

I decided to do your orbiting idea. And I just finished the turret. It's a pretty weak turret (in the beginning of the development tree), and instead of meteors I used little bombs. It looks cool, there this gravitational field around it, it looks pretty nice.

Awesome turret game in the making, featuring 85 uniqe turrets: News post

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dogdgey5

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Posted at: 8/2/08 07:35 PM

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howbout a fucking turret that fucks anythin that muves!!!!!!111!!Q1!!1

wuldent tht be awesum!!!!!!!! ahahahahahahhahahaha im crzy


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mayoarm11

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Posted at: 8/2/08 08:56 PM

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At 8/2/08 07:35 PM, dogdgey5 wrote: howbout a fucking turret that fucks anythin that muves!!!!!!111!!Q1!!1

wuldent tht be awesum!!!!!!!! ahahahahahahhahahaha im crzy

very awesome!

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chickendance333

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Posted at: 8/2/08 09:44 PM

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How about a turret with super powerful shots that fire every 4 seconds but the tower doesnt aim, it just shoots in random directions.


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Tivaelydoc

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Posted at: 8/2/08 11:49 PM

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Can you post a updated word document or something?

In doc format if possible so we all can enjoy it.


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mayoarm11

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Posted at: 8/3/08 01:06 AM

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At 8/2/08 11:49 PM, Tivaelydoc wrote: Can you post a updated word document or something?

In doc format if possible so we all can enjoy it.

as requested

At 8/2/08 09:44 PM, chickendance333 wrote: How about a turret with super powerful shots that fire every 4 seconds but the tower doesnt aim, it just shoots in random directions.

sounds too powerful, and the concept of random shooting is boring.

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ghost741

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Posted at: 8/3/08 01:10 AM

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A Tom Fulp cannon that shoots blammed submissions at enemies.

p

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ssjskipp

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Posted at: 8/3/08 02:09 AM

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More ideas:
Portal Turret
Creates a temporary portal from wherever to wherever. Has very high cooldown (perhaps once per wave?), but could be used as a 'saving grace' for bad leeks.

Link Turret
Gains power from other nearby link turrets (of any level, if there's advanced). Essentially, the more link turrets you have close to each other (chains, etc), the more damage each link turret does - they gain power from each other -- kinda' like the Prism Tower from Command & Conquer: Red Alert 2

Chrono Turret
Control the passage of time. Can be upgraded in two ways -- 1. Slow enemies within range, or 2. speed up turrets within range. Obvious useage:
Slow enemies near fast turrets with short range or
Speed up turrets with long range and high cooldown. Pretty strategic.

Just some cooler style missile firing:
Missile Swarm Turret
Has a fairly long cooldown, but fires in bursts of 5 - 20 missiles at enemies, each missile choses a random target within range + seeks in.

Peace Keeper
Same idea as the actual Peace Keeper missile. http://en.wikipedia.org/wiki/LGM-118A_Pe acekeeper Enjoy.

"Give a man a match, and he'll be warm for a minute, but set him on fire, and he'll be warm for the rest of his life."


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adam2510

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Posted at: 8/3/08 02:21 AM

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nano rocket : a rocket which inside has nano bots with fusion bombs attached, when the rocket hits the target, the target will get disintigrated (nanobots will not survive the explosion)


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Wolfears2

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Posted at: 8/3/08 04:18 AM

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sledgehammer turret:
Can only be placed next to the road, it smashes downwards with high damage and medium splash, then cranks slowly back up. It doesn't just atttack when enemies are near, it just attacks, cranks up, atttacks, cranks up etc, so enemies have a chance of slipping through unharmed.

Click my sig for a hilarious thread.

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mayoarm11

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Posted at: 8/3/08 10:10 AM

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At 8/3/08 01:10 AM, ghost741 wrote: A Tom Fulp cannon that shoots blammed submissions at enemies.

p

genius. And the enemies have a %50 change of watching the submissions, which makes them not move for about 5 seconds, then they have a %50 change of commiting suicide from watching the submission. Awesome.

At 8/3/08 02:09 AM, ssjskipp wrote: More ideas:
Portal Turret
Creates a temporary portal from wherever to wherever. Has very high cooldown (perhaps once per wave?), but could be used as a 'saving grace' for bad leeks.

it's definetely interesting. I'll see what I can do.

Link Turret
Gains power from other nearby link turrets (of any level, if there's advanced). Essentially, the more link turrets you have close to each other (chains, etc), the more damage each link turret does - they gain power from each other -- kinda' like the Prism Tower from Command & Conquer: Red Alert 2

gain power? just by standing next to each other? they gain power from each other AND from units? You're gonna have to elaborate on how they gain power, and what their attack is like.

Chrono Turret
Control the passage of time. Can be upgraded in two ways -- 1. Slow enemies within range, or 2. speed up turrets within range. Obvious useage:
Slow enemies near fast turrets with short range or
Speed up turrets with long range and high cooldown. Pretty strategic.

"upgraded in two ways"? It's a very interesting idea. I may use it, except for the upgraded in two ways part. If I use it, it will just do both simultaneously, but its powers will be relatively quick.

Just some cooler style missile firing:
Missile Swarm Turret
Has a fairly long cooldown, but fires in bursts of 5 - 20 missiles at enemies, each missile choses a random target within range + seeks in.

ok random number of missile isn't a good idea, but the other part is very cool. An explansion of the guided missile launcher. I was thinking relatively ok reload, but the missile don't do that much damage.

Peace Keeper
Same idea as the actual Peace Keeper missile. http://en.wikipedia.org/wiki/LGM-118A_Pe acekeeper

looks like a regular missile to me. Or am I not seeing something

Enjoy.
thank you very much, sir. Very nice ideas.

At 8/3/08 02:21 AM, adam2510 wrote: nano rocket : a rocket which inside has nano bots with fusion bombs attached, when the rocket hits the target, the target will get disintigrated (nanobots will not survive the explosion)

well, it's an ok idea, but how am I going to show nanobots if they're microscopic. ^.^

At 8/3/08 04:18 AM, Wolfears2 wrote: sledgehammer turret:
Can only be placed next to the road, it smashes downwards with high damage and medium splash, then cranks slowly back up. It doesn't just atttack when enemies are near, it just attacks, cranks up, atttacks, cranks up etc, so enemies have a chance of slipping through unharmed.

1) there is no road in my game
2) any turret, no matter what damage it has, that has a 1-tile range, sux xD
cuz my game's terrain is very big... so...

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adam2510

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Posted at: 8/3/08 10:20 AM

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thats the point once they hit they slowly destroy the object at a moderate rate + initial hit hp


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mayoarm11

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Posted at: 8/3/08 10:30 AM

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At 8/3/08 10:20 AM, adam2510 wrote: thats the point once they hit they slowly destroy the object at a moderate rate + initial hit hp

well the nanobots idea is definetely interesting and fitting to my game theme, but I can't picture this, and besides, I already have the poison turret that does damage over time. Not that I couldn't use another thing like this, but I need a different idea that does this.

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ssjskipp

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Posted at: 8/3/08 12:28 PM

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Elaboration on the 'Swarm Missiles':
I just used that as a range -- Iduno how balanced you want it to be. Not random, but you'd set it so it fires off 20 missiles, once 1 enemy is in range (not all at once, but like every 0.2 second interval, until out of ammo), then once out of ammo, reloads back to 20, repeat.

The Peace Keeper is just a carrier that when fired up, breaks off into 10 MIRVs (Multiple independently targetable reentry vehicle), which means one missile goes up, breaks into 10, and EACH of those 10 itself is 20x the bomb the US dropped on Hiroshima. Yeah. Just saying you can get weapon ideas from real weapons.

Here's what a Prism Tower did in Red Alert 2:
When 1 tower fired, it would shoot a laser to the target.
When there is another tower within range, it'd bounce the laser between the tower, and the resulting laser would do significantly more damage to the target. Basically, it uses power from other Prism Turrets to make it's laser much more powerful.
This effect is daisy chained.

"Give a man a match, and he'll be warm for a minute, but set him on fire, and he'll be warm for the rest of his life."


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mayoarm11

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Posted at: 8/3/08 01:30 PM

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At 8/3/08 12:28 PM, ssjskipp wrote: Elaboration on the 'Swarm Missiles':
I just used that as a range -- Iduno how balanced you want it to be. Not random, but you'd set it so it fires off 20 missiles, once 1 enemy is in range (not all at once, but like every 0.2 second interval, until out of ammo), then once out of ammo, reloads back to 20, repeat.

oh ok. yeh i definetely like this idea.

The Peace Keeper is just a carrier that when fired up, breaks off into 10 MIRVs (Multiple independently targetable reentry vehicle), which means one missile goes up, breaks into 10, and EACH of those 10 itself is 20x the bomb the US dropped on Hiroshima. Yeah. Just saying you can get weapon ideas from real weapons.

ok obviously, im not gonna make it a superweapon. But uhh missile that breaks off into others. mmm. I thought of having a cluster bomb, which is basically the same thing. Idk, i'll consider it.

Here's what a Prism Tower did in Red Alert 2:
When 1 tower fired, it would shoot a laser to the target.
When there is another tower within range, it'd bounce the laser between the tower, and the resulting laser would do significantly more damage to the target. Basically, it uses power from other Prism Turrets to make it's laser much more powerful.
This effect is daisy chained.

dude I know what a prism tower does -_-
I designed a turret out of it so >.>
I mean, graphic-wise, it doesn't look like RA2's prism tower. But the way it attacks is just the same, it's awesome. My fav turret. I said that like 10 times, but idc. The prism tower does 15 damage, and there's an advanced prism tower, which does uhhh... either 20, 22.5, or 25. I don't remember, and am too lazy to check. But it's looks sweetsorz.

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funkycaveman

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Posted at: 8/3/08 01:36 PM

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a grapple turret that graps enimies

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mayoarm11

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Posted at: 8/3/08 02:00 PM

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At 8/3/08 01:36 PM, funkycaveman wrote: a grapple turret that graps enimies

grappling hook turret already suggested, and made.

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funkycaveman

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Posted at: 8/3/08 02:09 PM

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oh ok sorry mate you have so many now, i get lost!, hoq many do you have now?

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mayoarm11

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Posted at: 8/3/08 02:13 PM

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around 70 I guess. I think at the end of everything, I'll have 80.

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funkycaveman

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Posted at: 8/3/08 02:20 PM

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oh ok its gonna be a big game can you tell us what its called or breif explaination

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Timex247

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Posted at: 8/3/08 02:35 PM

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Siege Cannon - A Tribute Siege Tank/Cannon from Starcraft.
STATS:
Fire Rate: Slow
Range: High
Damage: High
Splash: Medium
Cost: Medium

Limitless Turret - Neverending Rapid fire.
Fire Rate: N/A (Doesn't end until out of range)
Range: Medium
Damage: Extremely Low
Splash: None
Cost: Low

Mine Launcher: Launches a highly explosive mine.
Fire Rate: Low
Range: Medium
Damage: High
Splash: Medium
Cost: Medium

Rapid Mine Launcher: Quickly Launches an explosive mine.
Fire Rate: Medium
Range: Medium
Damage: Medium
Splash: Low
Cost: Medium

Flame Bunker - Sets enemies on Fire at short range.
Fire Rate: N/A (Doesn't end until out of range)
Range: Short
Damage: High
Splash: Low
Cost: High

Heavy Flame Bunker - Set enemies on Fire with Plasma at Medium Range.
Fire Rate: N/A (Doesn't end until out of range)
Range: Medium
Damage: Very High
Splash: Low
Cost: Very High

If you need more, just tell meh. :D I have LOTS more.

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mayoarm11

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Posted at: 8/3/08 02:37 PM

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At 8/3/08 02:20 PM, funkycaveman wrote: oh ok its gonna be a big game can you tell us what its called or breif explaination

it has no name at the moment. Explanation? a damn ass fine turret game. You make turrets, try to protect your base. There are types of enemies, with different speed variables, health, damage, etc. You make money by killing enemies, and spend it on turrets. There will also be different modes. Survival mode (normal mode), capture the flag mode (enemies try to get your flag, and return it to their spaceship), and maybe other stuff i'll think of.

It'll be a pretty cool game, but it's just an engine really. Preparing me for the next release, which will also include making your own units.

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mayoarm11

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Posted at: 8/3/08 02:45 PM

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At 8/3/08 02:35 PM, Timex247 wrote: Siege Cannon - A Tribute Siege Tank/Cannon from Starcraft.
STATS:
Fire Rate: Slow
Range: High
Damage: High
Splash: Medium
Cost: Medium

I have an
I didn't look at your turrets yet, but I see you just used reload-range-damage combos, which are very unoriginal. Ima look at them anyways to see if they give me ideas.

Limitless Turret - Neverending Rapid fire.
Fire Rate: N/A (Doesn't end until out of range)
Range: Medium
Damage: Extremely Low
Splash: None
Cost: Low

k ummm... nothing special. Already have like 5 turrets like this.

Mine Launcher: Launches a highly explosive mine.
Fire Rate: Low
Range: Medium
Damage: High
Splash: Medium
Cost: Medium

Already have the mine deployer turret.

Rapid Mine Launcher: Quickly Launches an explosive mine.
Fire Rate: Medium
Range: Medium
Damage: Medium
Splash: Low
Cost: Medium

what? the difference is the rate the mine is deployed?

Flame Bunker - Sets enemies on Fire at short range.
Fire Rate: N/A (Doesn't end until out of range)
Range: Short
Damage: High
Splash: Low
Cost: High

Already have the flame turret, and the flamethrower :)

Heavy Flame Bunker - Set enemies on Fire with Plasma at Medium Range.
Fire Rate: N/A (Doesn't end until out of range)
Range: Medium
Damage: Very High
Splash: Low
Cost: Very High

plasma? Wut difference does the plasma make? looks like it just adds damage. So it's like my frame turret, which does less damage, Than I have the flamethrower turret, which does like twice the damage.

If you need more, just tell meh. :D I have LOTS more.

ok. But uhh.... I need something very original. I have 70 turrets now, and if you wanna contribute more, you're gonna have to be very original. No range-damage-reload combinations. Something that has some kind of another effect to it, or smoething that makes it unique.

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funkycaveman

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Posted at: 8/3/08 02:49 PM

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yea dont make it too advanced save some turrets for the next game! make it better and better, u can also get more money that way!, anyhow i have another idea for a turret!

support turret:
its really weak to start with, when theres only one but build one within a certain range and they both become stronger, the connection is shown by a electrical beam from one to another, you can make a massive grid of them and they have uber power, the attack projetile could be anyting, maybe electrical bolts or somthing its the group power thats important!

funky

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mayoarm11

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Posted at: 8/3/08 03:03 PM

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At 8/3/08 02:49 PM, funkycaveman wrote: yea dont make it too advanced save some turrets for the next game! make it better and better, u can also get more money that way!, anyhow i have another idea for a turret!

support turret:
its really weak to start with, when theres only one but build one within a certain range and they both become stronger, the connection is shown by a electrical beam from one to another, you can make a massive grid of them and they have uber power, the attack projetile could be anyting, maybe electrical bolts or somthing its the group power thats important!

funky

haha. dude this is hilarious. You just described my pos/neg magnetic turrets. When a pos magnetic turret is placed next to a neg turret, they form what you described, an electric bolt between them, that shoots little electric stuff at the enemies. And when two of the same kind are placed next to each other (pos&pos or neg&neg) they bombard the area between them. :D

thats the kind of originality im looking for. Too bad it's already taken :)

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