both I suppose. The lowest level enemy is an alien space marine, while other units are dudes in different types of vehicles and shit.
I don't see how this would make a difference but w/e.
I suppose I am a little unclear of my expectations. I'm sorry if I shoot lots of ideas down, but I am looking for something quite specific.
I wrote a list of turrets that I already made in my first post, and there are additions to the list a couple of posts up. Read it, and it will give you an idea of what I'm looking for. Here is the updated list (combined list):
triple cannon
Power cannon (builds up a glowing ball thingy, and does massive damage - I guess it's like an ion cannon)
minigun
home-seeking missle launcher
electric gun (the electricity can pass through multiple targets)
weird triangle thing (it's weird. it spins n shit... nvm...)
ion cannon minigun
snow machine (slows down the bitches)
flamethrower (does more damage than regular, but speeds up the enemy units)
triple fireball cannon (shoots fireballs, that do splash damage when exploded)
sniper fireball cannon (shoots a very fast fireball, does that more splash damage, and the cannon obviously has a great range)
shotgun (shoots multiple bullets at a wide range)
quadruple shotgun (^.^)
sonic pulse (shoots sound waves that can hit multiple units - pass through units)
boomerang (it's... a boomerang launcher...)
poison turret (poisons the enemy, which deals damage over-time)
prism tower (combines power of other prism towers)
mecha-walker (it... walks!)
artillary (shoots up, then... death from above!)
sniper cannon (it's a freaking sniper...)
mini-nuke turret (explosion, and creates a temporary raidation radius which poisions the enemy)
mine deployer turret (deploys mines - max of 5 mins at a time)
liquid nitrogen turret (causes minor damage, and freezes the enemy (causes their movement to be slowed))
... ok?