At 7/16/08 09:09 AM, idiot-monarch wrote:
Sorry, I meant enemy units. Should've specified that.
monkey mode? lol. Nah, I want to avoid psycological turret shit, like mind-control and stuff like that. It's something to consider for an expansion game though.
mound turret: well, there's already the snow turret that slows down the enemies, so I don't see how this would bring anything unique to the game.
supersonic: I generally don't like the special ability. Because its manually controlled. Like I explained in another manually-controlled suggestion, manual control forces the play to constantly check on the special, and see if the 1 min is up, which causes the player to be distracted from other turrets, and other aspects of the game.
Mag cannon: sounds like a mega-sniper turret. Is that what you were going for?
minefield turret: not a bad concept at all. And once one of the mines explode, it is immediatley replaced. ok, I guess I'll take that.
demon cannon: Well, it's not really a turret. It's like an animal type of thing, that just doesn't move. The way of it leveling is interesting though.
At 7/16/08 09:59 AM, the-death1 wrote:
how long is it gonna take you to make this game cause by these post it sounds kick ass and i already cant wait for it to be out
few months. 3 hopefully.