Forum Topic: Make your own turret!

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LesPaulPlayer

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Posted at: 10/27/08 06:27 PM

LesPaulPlayer DARK LEVEL 12

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At 10/27/08 04:55 PM, LesPaulPlayer wrote: Not really, I'm assuming you're using a tile based system, so when a player edits the map, save the current map as a variable and then if the new map doesn't work set it back to the saved one.

rather just save the value of the tile that the player is editing.


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mayoarm11

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Posted at: 10/28/08 08:11 AM

mayoarm11 NEUTRAL LEVEL 17

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At 10/27/08 06:27 PM, LesPaulPlayer wrote:
At 10/27/08 04:55 PM, LesPaulPlayer wrote: Not really, I'm assuming you're using a tile based system, so when a player edits the map, save the current map as a variable and then if the new map doesn't work set it back to the saved one.
rather just save the value of the tile that the player is editing.

"save the current mape as a variable"? lol as a variable? array maybe... but i dont like arrays.

At 10/27/08 06:22 PM, SeanGrounds wrote: An Irish turret (slow to fire),it turns the enemy into a butter puddle that makes 20 enemies slide back and when the slowed down enemies are destroyed they give extra money :D
or
A cheesy knob(for boss levels?)makes it smell rather revolting so that all turrets in a certain area take aim and focus on only the turrets that were affected with the vile stench?
or
A washing machine turret, gives them dazzeling whites, that tempoarily blind surrounding enemies.

i chuckled off of the washing machine one. I thought the irish turret would have some kind of leprauchan in it or somethin like that, or at least beer, or hitting your wife. but no, it turns enemy into butter.

Awesome turret game in the making, featuring 85 uniqe turrets: News post

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bzzzzzz

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Posted at: 10/28/08 04:51 PM

bzzzzzz NEUTRAL LEVEL 02

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i just saw the screenshots on pg 18 or 17 i forget. that looks nice, looking forward to it.


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LesPaulPlayer

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Posted at: 10/28/08 05:38 PM

LesPaulPlayer DARK LEVEL 12

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an array is a variable. And you shouldn't discriminate against them. They are very useful. But you could also store it a string or number, but array is certainly easiest.


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mayoarm11

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Posted at: 10/29/08 01:17 AM

mayoarm11 NEUTRAL LEVEL 17

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I'm also gonna add an undo button (for misclicks) for the modification of the path.

Awesome turret game in the making, featuring 85 uniqe turrets: News post

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heinsa

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Posted at: 10/29/08 02:23 PM

heinsa NEUTRAL LEVEL 02

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turret? what is turret?


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ActionSick

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Posted at: 10/29/08 02:54 PM

ActionSick EVIL LEVEL 10

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At 10/29/08 02:23 PM, heinsa wrote: turret? what is turret?

very sneaky mayo....
is this your attempt to a stealth bump?


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funkycaveman

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Posted at: 10/29/08 03:50 PM

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this thread is starting to annoy me, i'll kill ya all!

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mayoarm11

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Posted at: 10/29/08 03:52 PM

mayoarm11 NEUTRAL LEVEL 17

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can a mod lock this shit? i got what i wanted out of this thread. it doesn't need to be bumped constantly.

Awesome turret game in the making, featuring 85 uniqe turrets: News post

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