At 10/17/08 06:05 PM, mayoarm11 wrote:
u have the patience of a 5 year old. gimme a turret idea or go away >=[
Hello Mayoarm11
Now i have read the whole F***ing post, and now i have something to say! :D
I hadn't imagined to read all the pages, i guess i should just post my idéas as fast as i could, but when I began to read, I just couldn't stop. I made up this goal to get a turret in to your game, and to make shure i would give you something original, i was determind to find out something no one had ever mentioned in the post, (Therefore i had to read the whole thing.. I guess ? ^^)
Anyways, here are the idéas that i came up with:
Teleport Tower: (This has been mentioned before, but never like this, I guess ^^)
A tower that would have medium cooldown, and then it would litteraly teleport the enemy back on the map, maybe to the start i think.. This tower would be good to have at the end of the map, so you would be able to save some lives :)
(I know that you wern't interessted in passive towers, but maybe this will spark your interest)
Adrenalin Tower:
A tower that should be placed near other towers to give them an (x)% chance to get an adrennalin boost every time they kill an enemy. This adrenalin boost would increase it's stats for a few seconds.
Ozze Tower:
This tower shoots small green balls of slime at the enemy, wich will stick to it and drain its HP over time. These slimes will increase in number, and therfore slowing the unit more and more. at one point the slimes will havde drained all of the units HP and will after that either spred to another unit, - only if its close enough though! - or evaporate
Link Tower:
This tower is a bit special, it works by sending a continious beam of light against the enemy and start draining the HP of the target, after that, the beam of light jumps to 2 (or more) enemy's and start draining their HP.. Think of it like a continious "chain lightning", just with a beam of light (Lazer ?)
Anyways.. I strongly reccomend to add passive towers it gives many more options, and a better strategic feeling.. Ultimately if you can't fit the passive towers in the "Tecnology Tree", (or preventing overpowerness with the "bonuses" from the passive towers) A good idéa could be to implement a bonus enemy at every 5 wave, and when you kill it, it allows you to build 1 passive tower.
I hope you liked all my idéas, i'm looking forward to your reply :D
Best regards.. PowerUpload - Alexander Ehmsen.