At 8/11/08 06:24 PM, KageRyu798 wrote:
Moar work: Spike cannon. It would be an upgrade for either the Artillary Turret or the Mine Deploying Turret. It would launch large, special mines into the air; a cluster at a time. When those mines land, they create a small explosion, which only does a fair amount of damage. However, they plant smaller mines into the earth, which are motion-sensored. These mines do not explode. Instead, when disturbed, spikes sprout from the ground and skewer everything within a medium radius, causing a strong amount of damage. The spikes themselves have a low HP and have to be destroyed before the Spike Cannon can launch another. The SC's initial cluster is 3 mines, but after that it will fire one at a time only after one of the previous spike traps have been activated and the spikes destroyed. Mobile enemies will both take damage and slow down when maneuvering through an activated spike field. If that is too weak for an upgrade, just have the spikes do more damage.
ahhhhhh so many featuressssssssssssss. It's doable obviously, but I don't know if I have the time right now. Maybe when everything is complete, I'll look back at some stuff, and maybe add some shit in.
At 8/11/08 06:51 PM, Tivaelydoc wrote:
You should take all 3 of the super turrets and have them upgrade (if you have all 3) into a mega turret:
Advanced Guided Ion-Nuke Ricochet Missile Launcher
firstly, the ricochet turret isn't considered a super-weapon, it simply reached the top, that doesn't mean it's really good. It's decent, but it's no better than the chain-lightning turret (adv. electricty turret II in the not upgraded picture. I changed the name). The only super-weapons are the other two you mentioned. Ion cannon's uber B)
This is just an example, but I think you should be able to merge certain top upgraded turrets and come up unique dynamic turrets. This would add at least 10 more turrets.
simply 'combining' turrets isn't that great of a idea, as it takes out the originality of it all, and gives me like 5 more hours of designing (scripting's easy, I just combine two scripts, and put em togther :P)
Oh, and light sabers aren't gay. It would shoot a solid beam for 10 seconds, hitting everything in it's path, then take 20 seconds to reload.
my turrets shoot at the enemy closest to them, to have the best chance of hitting them. So a laser that targets the closest enemy unit to the turret, would have %0 chance of hitting any other units.
:)
Personally, though, I think since this is your first game and first version that it's not too bad, but I would add 2 things to it. I'd keep the turret tree, but I would get rid of all the unique modifiers like fire and poison and all that. I would make every turret that option to upgrade to fire, poison, whatever. Then from there have further modifier upgrades, such as: Snow - > Frost or Electricity -> Magnet. Then I would make each turret have several upgrades within themselves such as health, armor, health regen., armor regen., reload rate, range, damage, etc. Then, to top it off and make this different from any other TD game, make the turrets able to morph together. That way, there is 4 different modifiers that totally make your game dynamic.
god, you want me to modify my entire game now? >.< sheesh, like you said it is my first game. Let me just get it out there, and get money :P
For morphing, it wouldn't change at all; you would just put the extra added turret firing mechanism, be it fireballs or nails, come out of either the turret or from the "bullets" from the first one. And to make label which two you've combined, you have two little graphics appear on the turret.
aswlfsdkl
I do not really understand what you're saying. It's either you being unclear, or the fact that I woke up 2 minutes ago.
Graphic-wise, you would just keep the regular design of your turret and just change the color to match the modifier, like blue for snow.
:(
AS-wise, it would be too difficult either.
what would be too difficult?
dude, I know you think it will be better that way, but it was my vision from the beginning, exactly how I want things, and I'm pretty happy w/ the result. I like it how they are completely unique turrets, that upgrade from each other, and i'm going to keep that, sorry.
Besides that, there is no way i'm going to change everything I've done so far, and start over w/ a new idea.
ffs, i'm going back to bed :)