Forum Topic: Make your own turret!

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mayoarm11

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Posted at: 8/11/08 04:52 AM

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At 8/11/08 04:00 AM, mayoarm11 wrote:
I'm too lazy to read 5 pages and I don't know if you changed the name or anything, but what happened to the Magnetic TimeBomb turret as mentioned on page 6? Was it declined or what?
what magnetic timebobm? I went to pg 6, and all I saw was your target that shoots a target thing, then have the missiles follow it. Is that the one ur talking about?

My bad, lol. I just looked for your avatar - a fist w/ a gray bg, and didn't bother even looking at your username.

anyway, I've reached 76 turrets now, and am setting the limit to 80. I'm only gonna include turrets that I really like. So, sorry, your turret will not be included in this release of the game, but will be considered for the next one.

Awesome turret game in the making, featuring 85 uniqe turrets: News post

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bzzzzzz

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Posted at: 8/11/08 10:26 AM

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80 turrets? :O

I see the preview image thingy. You made 80 turrets with taht quality of graphics? :O


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mayoarm11

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Posted at: 8/11/08 11:54 AM

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At 8/11/08 10:26 AM, bzzzzzz wrote: 80 turrets? :O

I see the preview image thingy. You made 80 turrets with taht quality of graphics? :O

yes.

does that mean you like the graphics? ^.^

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FatKidWitAJetPak

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Posted at: 8/11/08 02:08 PM

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A fat guy with a jet pack that fires pies at enimies and when upgraded he can fire oreos, cake, and other fattening foods. One upgrade can make him throw up on enimies in the form of a LAZER.

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FatKidWitAJetPak

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Posted at: 8/11/08 02:11 PM

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And he has to have a jetpack lol. :D I hope you can make it!

Thanks yo. PM me plz with your answer.

*PS i could record the hilarious sound effect he makes when he fires his throw up lazer lol. BWAAAAAAAAAAA!!!!!!!!!!!

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mayoarm11

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Posted at: 8/11/08 02:29 PM

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I hope this isn't turning into a spam thread... o.O

Perhaps add more features, fatty.
Make his puke disgust the enemies, so they have to step back a few steps, and have a %50 of getting nauseous, and passing out for 10 seconds.

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FatKidWitAJetPak

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Posted at: 8/11/08 02:38 PM

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Alright then here is full detail.

---LEVEL 1---

Able to throw pies which slow down enimies by just 10%

---Level 2---

Able to throw pies 10% faster and slows enimies down by 20%

---Level 3---

Able to now throw Cake and Pie and has a 20% chance to stun for 2 seconds while slows by 30%

---Level 4---

Able to throw up on enimies which has a 40% chance to stun while he throws pie, cake, oreos, and has the ability to throw a bucket of lard every 20 seconds at enemies. Slows enimies down by 40%

---Level 5--- LAST LEVEL.

Does 60% splash damage with his throw up, and does heavy damage by throwing oreos, pie, cake, and Mcdonalds at enimies while slowing them down by 60%. Able to throw buckets of lard every 10 seconds. (You should make this automatic)

Buckets of lard do 30% splash damage.

Hope you like the idea! ^_^

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mayoarm11

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Posted at: 8/11/08 02:45 PM

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i hope u rnt serious... seems as if u actually put some, minimal yet existing, thought into this.

I have no intention what-so-ever of adding anything like that to the game. You can keep spamming with retarded turret creations though, I don't mind.

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No-More-Oxygen

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Posted at: 8/11/08 02:55 PM

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A shockwave turret, which have a rapid attack slowing and dealing low damage to the area around it .
Or a very slow and powerful version.


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No-More-Oxygen

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Posted at: 8/11/08 03:00 PM

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A cowboy, throwing a lasso and slowly pulling its pray in and then stabbs the foe with a knife!.
Possible upgrades would be >2 lassos at the same time and the abillity to shoot the enemy while pulling it in.


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mayoarm11

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Posted at: 8/11/08 03:09 PM

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At 8/11/08 02:55 PM, No-More-Oxygen wrote: A shockwave turret, which have a rapid attack slowing and dealing low damage to the area around it .
Or a very slow and powerful version.

already have a sonic pulse turret, and an aftershock turret.

At 8/11/08 03:00 PM, No-More-Oxygen wrote: A cowboy, throwing a lasso and slowly pulling its pray in and then stabbs the foe with a knife!.
Possible upgrades would be >2 lassos at the same time and the abillity to shoot the enemy while pulling it in.

lol?

wait... was this a serious suggestion? Cuz all my turrets are high-tech n shit... this doesnt fit in.

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KageRyu798

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Posted at: 8/11/08 03:12 PM

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Didn't read the whole thread, but I'll give an idea a go.

Pyrotechnic Turret. At the first level, it fires fireworks over small distances that explode and branch out to smaller, less powerful fireballs (hitting an enemy directly causes much more damage, but they'd have to be close). It's actually rather cheap on the price at the first stage.

As it upgrades, it's range, speed and power increases. At whatever level is in the middle, it gains another ability; if the firecracker hits an enemy directly, the firecracker is still able to branch out. However, if the enemy is destroyed by the blast, the branching fireballs become firecrackers themselves and branch out further, causing further damage to units around.

At the level above that, the firecrackers gain homing abilities, and the aforementioned "enemy-branched" firecrackers become more powerful.

Level above that: the turret is able to fire 3 consecutive homing firecrackers at the same power, though they move just a touch slower.

Final level. The pyrotechnic turret throws out previous strategies and fires a MegaCracker high into the air towards the center of the battlefield. When that thing goes off in midair, strong fireballs (hm, 20+ would work) rain from the sky, each drop having its own random-sized blast radius that have no effect on allied units, but do decently strong damage to foes, possibly taking out many at once. However, this upgrade is the priciest of all pyrotechnic turret upgrades. Also, even after each fireball's explosion, the area they hit is caught on fire for a time, which any mobile units should avoid.

I'm a bit iffy on the details of the lower levels, but that about sums up my idea. I suppose it could upgrade 5 times, and that missing second level (first upgrade) would just be faster, stronger, and have longer range and shorter firing time as opposed to the first level.

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No-More-Oxygen

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Posted at: 8/11/08 03:17 PM

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Yeah, but y'know, it could also be a supersonic plasmatrapper, but you get the idea, the cowboy was just one example.
Another turret is a large spiders nest sending small spiders constantly to one area, where the spiders slows them with their web.
Level 1
4 Slowing spiders.(5% each,stacks.)
Level 2
8 Slowing spiders who bites for small damage.(5% each, stacks)
Level 3
10 Slowing spiders who slows, bites and poisions for high damage(10% each, to a maximum of 60% slowing,stacks,poision stacks.)


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No-More-Oxygen

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Posted at: 8/11/08 03:23 PM

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Forgot to add: This was just one example, it could also be a high tech carrier who fires small inteceptors, you get the idea.
Also notice that all of these things are going automatically.


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mayoarm11

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Posted at: 8/11/08 03:27 PM

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At 8/11/08 03:12 PM, KageRyu798 wrote: Didn't read the whole thread, but I'll give an idea a go.

you're not expected to :)

Pyrotechnic Turret. At the first level, it fires fireworks over small distances that explode and branch out to smaller, less powerful fireballs (hitting an enemy directly causes much more damage, but they'd have to be close). It's actually rather cheap on the price at the first stage.

cluster bomb? Yeah, I'm making that already...

As it upgrades, it's range, speed and power increases. At whatever level is in the middle, it gains another ability; if the firecracker hits an enemy directly, the firecracker is still able to branch out. However, if the enemy is destroyed by the blast, the branching fireballs become firecrackers themselves and branch out further, causing further damage to units around.

well, it's an interesting concept, but firstly, my turrets do not 'level' like you describe. There are around 80 turrets, that are accessable through the 'development' tree. Look at it through my news post by clicking on my username (duh). Besides that, I find the special ability to be a bit strange. The concept is definetely interesting, having a chance to become completely orignial 'firecrackers', but the I find the time that that happens a bit strange - only when the enemy unit dies. Logically, this makes no sense.

At the level above that, the firecrackers gain homing abilities, and the aforementioned "enemy-branched" firecrackers become more powerful.

again, there are no levels, and you're just putting like 5 turrets together, into one super one.

Level above that: the turret is able to fire 3 consecutive homing firecrackers at the same power, though they move just a touch slower.

...

Final level. The pyrotechnic turret throws out previous strategies and fires a MegaCracker high into the air towards the center of the battlefield. When that thing goes off in midair, strong fireballs (hm, 20+ would work) rain from the sky, each drop having its own random-sized blast radius that have no effect on allied units, but do decently strong damage to foes, possibly taking out many at once. However, this upgrade is the priciest of all pyrotechnic turret upgrades. Also, even after each fireball's explosion, the area they hit is caught on fire for a time, which any mobile units should avoid.

you just added another turret to your combination turret: the artillary turret, which, likes its name would suggest, fires fireballs, or missiles or w/e, in the air, and only after a short delay, a relatively large quantity of fireballs fall out of the sky dealing massive damage with a moderate splash radius.

I'm a bit iffy on the details of the lower levels, but that about sums up my idea. I suppose it could upgrade 5 times, and that missing second level (first upgrade) would just be faster, stronger, and have longer range and shorter firing time as opposed to the first level.

I apologize for shooting down a well thought-out idea such as this, but I hope you understand how my game works no, as to make more fitting suggestions in the future (hopefully there will be some). I suggest looking at the development tree mentioned to see what types of turrets I'm looking for, what I've already done, and perhaps to be inspired from some. Looking forward to more of your creations.

At 8/11/08 03:17 PM, No-More-Oxygen wrote: Yeah, but y'know, it could also be a supersonic plasmatrapper, but you get the idea, the cowboy was just one example.
Another turret is a large spiders nest sending small spiders constantly to one area, where the spiders slows them with their web.
Level 1
4 Slowing spiders.(5% each,stacks.)
Level 2
8 Slowing spiders who bites for small damage.(5% each, stacks)
Level 3
10 Slowing spiders who slows, bites and poisions for high damage(10% each, to a maximum of 60% slowing,stacks,poision stacks.)

like i said to the guy above you, no levels.

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No-More-Oxygen

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Posted at: 8/11/08 03:32 PM

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Not "Levels" Upgrades! or doesnt that count anymore, you said something about upgrades in the first post.


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mayoarm11

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Posted at: 8/11/08 03:38 PM

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by that I meant individual upgrades, on the development tree.

For instance the laser turret can upgrade into 4 other turrets: prism tower, gamma ray turret, electricty turret, and sonic pulse turret.

(I used that cuz they're some of my fav turrets XD)

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No-More-Oxygen

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Posted at: 8/11/08 03:56 PM

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At 8/11/08 03:38 PM, mayoarm11 wrote: by that I meant individual upgrades, on the development tree.

For instance the laser turret can upgrade into 4 other turrets: prism tower, gamma ray turret, electricty turret, and sonic pulse turret.

(I used that cuz they're some of my fav turrets XD)

Swarm Bite turret(Small slow, Medium damage each), Swarm Poison turret(Small slow), Swarm Slow turret(Heavy slow).
For the "Cowboy"
1: 2 "Lassos"
2: 1 "Lasso" 1 gun
3: No knife or pistol, but when pulling the enemies in, it will slow them really bad.


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mayoarm11

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Posted at: 8/11/08 04:13 PM

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At 8/11/08 03:56 PM, No-More-Oxygen wrote:
At 8/11/08 03:38 PM, mayoarm11 wrote: by that I meant individual upgrades, on the development tree.

For instance the laser turret can upgrade into 4 other turrets: prism tower, gamma ray turret, electricty turret, and sonic pulse turret.

(I used that cuz they're some of my fav turrets XD)
Swarm Bite turret(Small slow, Medium damage each), Swarm Poison turret(Small slow), Swarm Slow turret(Heavy slow).
For the "Cowboy"
1: 2 "Lassos"
2: 1 "Lasso" 1 gun
3: No knife or pistol, but when pulling the enemies in, it will slow them really bad.

wdh does small slow, med slow, and high slow mean?

dude, u have to be like original w/ this shit. I'm not looking for your regular range-damage-reload combos.

and the cowboy 1) can't be a turret lol 2) doesn't fit with the high-tech theme.

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No-More-Oxygen

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Posted at: 8/11/08 04:24 PM

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I just said, the cowboy is not a cowboy -.- im just calling it that.
The spider is more like a passive turret, it got a bunch of spiders out ALL THE TIME! So one spider can attack that enemy and one spider can attack another enemy. Have you played StarCraft? Its like the carrier.


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KageRyu798

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Posted at: 8/11/08 04:24 PM

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Ah, I see. The post with all the pies confused me; I assumed the turrets could be made to upgrade on their own right, as opposed to into existing ones. My mistake.
Alright, no worries, I can think of more.

The Bola Launcher. This turret fires bolas (basically, two canonballs attached to each other with a chain) directly at other turrets. As all bolas are fired, they are fired at the cannon itself, wrapping around the barrel to distort it, causing the enemy turret to fire in random directions, resulting in possible misfire at its own allies. The bolas also cause decent damage to its target upon impact, and if the foe's condition is not resolved, the enemy turret may destroy itself. Bolas can be fired from the BL at any time, but the bolas themselves cost money. I'm not sure how that type of thing is handled in your game, but it is also possible to purchase explosive bolas that detonate a short time after attaching to the target. Use that idea how you wish.

Medusa Cannon. This turret can charge a special type of energy. It takes a while to charge, but the blast will essentially petrify it's target-the target is now nothing but a stone obstacle on the battlefield that cannot be replaced until it is destroyed. The shot is slow and has a slower rate of fire, but if it misses, say, a moving unit, the blast will create a large mound of rock where it hits, causing an obstacle for all turrets to bypass and takes a strong, concussive blast to fully destroy (mid-power attacks can break pieces off of the stone, but it takes heavy fire to get rid of it in 1-2 shots. The flame turret and related turrets have no effect.) Possibly another attack it will use is to fire its pertification blasts into the air above a stationary target. The mass will accumulate above said target into a large stone, which will drop; HARD. Medium and smaller-sized targets will instanly be destroyed and the stone will leave a large crater after impact, making a tough terrain feature for mobile units. As for large units, they too will be destroyed, but rubble will litter the impact site as opposed to a crater. This weapon . . . is slow. And expensive. But annoyingly powerful. Probably in the top tier of the turret hiearchy.

Groundhog Turret. As the name implies, it has the ability to burrow undergound, popping up after a period of time to pester foes with short range, machine-gun blasts. It will be vulnerable after each barrage, requiring time to cool before burrowing again. Each time it burrows it leaves a hole for mobile units to trip over.

Mole Turret. This is an upgrade for the groundhog (like an Adv. Groundhog Turret). In addition to heavier firepower from it's machine guns, it can also fire twin missles. Again, it has to recharge and cool after each assualt. It leaves a large mound of dirt when it burrows, a terrain obstacle for mobile units (hence why it is Mole Turret as opposed to Adv. Groundhog Turret).

Do these work better?

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Posted at: 8/11/08 04:32 PM

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At 8/11/08 02:45 PM, mayoarm11 wrote: i hope u rnt serious... seems as if u actually put some, minimal yet existing, thought into this.

Well the how about a Golden fire aura turrent that fires very rapidly and causes splash damage and eventually linked damage?

--Level 1--

Fires 2 golden light beams every second plus some splash damage to the enemy right next to the other.

--Level 2--

Fires 3 golden light beams every second plus more splash damage to the enemy right next to the one it is aiming for.

--Level 3--

Fires 5 golden light beams every second, increases splash damage and splash radius to 3 enemies, and damage is slightly increased.

--Level 4--

Radius is increased by 40%, splash radius is increased to 4 enemies, fired 7 light beams every second, and beams can go through one enemy to hit the second one.

--Level 5--

Fires 10 light beams every second, splash damage reaches 5 enemies, and beams can go through 3 enemys.

--Level 6-- FINAL LEVEL. COSTS A BIT!

Fires extremley fast. 20 beams a second, splash damage goes to 8 enemys, and the beams can go through 5.

***Linked damage decreases 10% for each enemy hit after another.***

***Splash damage decreases damage by 20% for each enemy after another hit. along with chain damage***

I hope you like this mature idea much better. :D

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No-More-Oxygen

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Posted at: 8/11/08 04:35 PM

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At 8/11/08 04:32 PM, FatKidWitAJetPak wrote:
At 8/11/08 02:45 PM, mayoarm11 wrote: i hope u rnt serious... seems as if u actually put some, minimal yet existing, thought into this.
Well the how about a Golden fire aura turrent that fires very rapidly and causes splash damage and eventually linked damage?

You obviously misunderstood something, there are no levels or upgrades, its a tech tree, for example, If you build a cannon turret you could after that build a rocket turret, catapult turret, shotgun turret or Dual cannon turret.


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Posted at: 8/11/08 04:37 PM

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Actually, why not have the name be "Rainbow Fire Aura Turret" It can shoot different color beams and it should look reaally cool when it is firing 20 a second. It will look.. rainbowtastic!!

Just make the beam, then make multiple colors for the beam and set the fire color to random.

It is way more original that just a regular golden fire aura anyways. :D

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mayoarm11

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Posted at: 8/11/08 04:41 PM

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At 8/11/08 04:24 PM, KageRyu798 wrote: Ah, I see. The post with all the pies confused me; I assumed the turrets could be made to upgrade on their own right, as opposed to into existing ones. My mistake.
Alright, no worries, I can think of more.

The Bola Launcher. This turret fires bolas (basically, two canonballs attached to each other with a chain) directly at other turrets. As all bolas are fired, they are fired at the cannon itself, wrapping around the barrel to distort it, causing the enemy turret to fire in random directions, resulting in possible misfire at its own allies. The bolas also cause decent damage to its target upon impact, and if the foe's condition is not resolved, the enemy turret may destroy itself. Bolas can be fired from the BL at any time, but the bolas themselves cost money. I'm not sure how that type of thing is handled in your game, but it is also possible to purchase explosive bolas that detonate a short time after attaching to the target. Use that idea how you wish.

Very interesting. It's just that in this release of the game there will be no 'enemy turrets', or ally units if you're considering doing a turret w/ that. Something to consider for the next release though. Probably will be made if I make enemy turrets.

Medusa Cannon. This turret can charge a special type of energy. It takes a while to charge, but the blast will essentially petrify it's target-the target is now nothing but a stone obstacle on the battlefield that cannot be replaced until it is destroyed. The shot is slow and has a slower rate of fire, but if it misses, say, a moving unit, the blast will create a large mound of rock where it hits, causing an obstacle for all turrets to bypass and takes a strong, concussive blast to fully destroy (mid-power attacks can break pieces off of the stone, but it takes heavy fire to get rid of it in 1-2 shots. The flame turret and related turrets have no effect.) Possibly another attack it will use is to fire its pertification blasts into the air above a stationary target. The mass will accumulate above said target into a large stone, which will drop; HARD. Medium and smaller-sized targets will instanly be destroyed and the stone will leave a large crater after impact, making a tough terrain feature for mobile units. As for large units, they too will be destroyed, but rubble will litter the impact site as opposed to a crater. This weapon . . . is slow. And expensive. But annoyingly powerful. Probably in the top tier of the turret hiearchy.

several problems w/ this turret. Firstly, it's a mythological turret, that doesn't fit w/ my other turrets. Besides that, I have a 'no instant-kill' rule, as it is too powerful. In addition to that, the stone rock, that has a health of its own, and different turrets do different damage to it. You have nice imagination lol but you can't expect me to code this. This is obviously possible, and isn't that much of a challenge compared to other things I had to endure, but this is too much for just one turret.

Groundhog Turret. As the name implies, it has the ability to burrow undergound, popping up after a period of time to pester foes with short range, machine-gun blasts. It will be vulnerable after each barrage, requiring time to cool before burrowing again. Each time it burrows it leaves a hole for mobile units to trip over.

ok, I like the mobile and burrowing idea. I have the mobile tank turret, so this might be a fitting upgrade. Only problem I have w/ it is that it doesn't do anything while being underground (while 'moving'), while my tank is able to shoot while moving. So it's a sort of a step-back.

Mole Turret. This is an upgrade for the groundhog (like an Adv. Groundhog Turret). In addition to heavier firepower from it's machine guns, it can also fire twin missles. Again, it has to recharge and cool after each assualt. It leaves a large mound of dirt when it burrows, a terrain obstacle for mobile units (hence why it is Mole Turret as opposed to Adv. Groundhog Turret).

Will definetely make a good a turret to use if I make your previous one.

Do these work better?

for the most part, yes.
I apologize if I was a bit harsh in the criticism, but w/ 76 turrets built at the moment, it is very difficult to accept more. Don't feel discouraged in any way.

At 8/11/08 04:24 PM, No-More-Oxygen wrote: I just said, the cowboy is not a cowboy -.- im just calling it that.
The spider is more like a passive turret, it got a bunch of spiders out ALL THE TIME! So one spider can attack that enemy and one spider can attack another enemy. Have you played StarCraft? Its like the carrier.

I'm looking for more complex concepts.

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mayoarm11

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Posted at: 8/11/08 04:42 PM

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At 8/11/08 04:37 PM, FatKidWitAJetPak wrote: Actually, why not have the name be "Rainbow Fire Aura Turret" It can shoot different color beams and it should look reaally cool when it is firing 20 a second. It will look.. rainbowtastic!!

Just make the beam, then make multiple colors for the beam and set the fire color to random.

It is way more original that just a regular golden fire aura anyways. :D

did you not read the post above yours? lol.

blah blah won't let me post quote - post ratio shit.

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At 8/11/08 04:35 PM, No-More-Oxygen wrote:
At 8/11/08 04:32 PM, FatKidWitAJetPak wrote:
At 8/11/08 02:45 PM, mayoarm11 wrote: i hope u rnt serious... seems as if u actually put some, minimal yet existing, thought into this.
Well the how about a Golden fire aura turrent that fires very rapidly and causes splash damage and eventually linked damage?
You obviously misunderstood something, there are no levels or upgrades, its a tech tree, for example, If you build a cannon turret you could after that build a rocket turret, catapult turret, shotgun turret or Dual cannon turret.

OK THEN. Just have the first one be...

Regular Fire Aura- Simply shoots 2 red fire beams every second.

then

Blue Fire Aura Turret - Shoots 4 a second and has splash damage.

then

-Flamethrower- shoots 10 beams a second plus major splash damage.

then

-Double Flame Thrower- shoots 20 beams a second and causes enemys to slow just a bit.

and finally

-Prototype Rainbow Flame Turret-

Shoots a rapid 30 beams of different colors every second. If the program can not handle it, just make it look fast and have it cause major damage and splash with a 30% chance to stop the enemy for 3 seconds.

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FatKidWitAJetPak

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Posted at: 8/11/08 04:44 PM

FatKidWitAJetPak LIGHT LEVEL 24

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Posts: 3,772

If that doesn't work I give up. I think it would be a very cool looking tower. Apply the details I gave you with the post I just made.

If you need more details I will give them to you.

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No-More-Oxygen

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Posted at: 8/11/08 04:47 PM

No-More-Oxygen DARK LEVEL 06

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OK THEN. Just have the first one be...

Regular Fire Aura- Simply shoots 2 red fire beams every second.

then

Blue Fire Aura Turret - Shoots 4 a second and has splash damage.

then

-Flamethrower- shoots 10 beams a second plus major splash damage.

then

-Double Flame Thrower- shoots 20 beams a second and causes enemys to slow just a bit.

and finally

-Prototype Rainbow Flame Turret-

Shoots a rapid 30 beams of different colors every second. If the program can not handle it, just make it look fast and have it cause major damage and splash with a 30% chance to stop the enemy for 3 seconds.

Like either Blue FAT or flamer? and after that either Duo flamer or PRFT?
Cause that is how the system works in this game, like a tech tree.


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mayoarm11

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Posted at: 8/11/08 04:56 PM

mayoarm11 NEUTRAL LEVEL 17

Sign-Up: 06/13/07

Posts: 1,013

At 8/11/08 04:42 PM, FatKidWitAJetPak wrote:
At 8/11/08 04:35 PM, No-More-Oxygen wrote:
At 8/11/08 04:32 PM, FatKidWitAJetPak wrote:
At 8/11/08 02:45 PM, mayoarm11 wrote: i hope u rnt serious... seems as if u actually put some, minimal yet existing, thought into this.
Well the how about a Golden fire aura turrent that fires very rapidly and causes splash damage and eventually linked damage?
You obviously misunderstood something, there are no levels or upgrades, its a tech tree, for example, If you build a cannon turret you could after that build a rocket turret, catapult turret, shotgun turret or Dual cannon turret.
OK THEN. Just have the first one be...

Regular Fire Aura- Simply shoots 2 red fire beams every second.

then

Blue Fire Aura Turret - Shoots 4 a second and has splash damage.

then

-Flamethrower- shoots 10 beams a second plus major splash damage.

then

-Double Flame Thrower- shoots 20 beams a second and causes enemys to slow just a bit.

and finally

-Prototype Rainbow Flame Turret-

Shoots a rapid 30 beams of different colors every second. If the program can not handle it, just make it look fast and have it cause major damage and splash with a 30% chance to stop the enemy for 3 seconds.

I'm trying to explain it to you, dude. It doesn't work like that. I don't have levels for each individual turret.

If that list is a list of like 6 different turrets, then I already have the flame turrets. I have like 7 turrets that have to do w/ fire (fire solely, not explosions. Explosions, I have like 30 XD).

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