I came totally prepared for such trivial challenges.
1st off, who the hell said I was 13?
Certainly not me, I clearly stated I'm not.
I will not provide any more information relevant to this game than I already have until the artist is accepted into the development team.
Screenshots are not available as there is no animation to take screenshots of.
Unless you wanted to see the engine which I refuse to share at the moment, I plan on releasing it as a open source engine sometime in the future.
Yes, you do need to prove yourself to me.
Yes, I am aware that flash revolves around vectors and I've already stated that I was merely referring to the line and shape tools.
I haven't seen a single animation that is solely tweening and looks any good, so I think it's fair to restrict that.
At 6/20/08 07:40 AM, LeechmasterB wrote:
Dude, you are asking for quiet a lot. And how good could a game made by a 13 yo possibly be?
For the record, I started learning Flash when I was about 11 years old, at the time of 13 I could produce a swell game much better than the average crap that passes through the portal.
I've made the choice not to and to continue my learning until now, I am producing my first project and I assure with all confidence one of quality.
I also understand that in most cases more people does not denote a better quality game.
I am a good organizer and everything so far is flowing smoothly, each person has there own role and everything will stitch together to perfection.
Yes, indeed I did specify brush tool only to match the background art.
I will have you know that the background art uses vectors.
That may not make any sense, but chew on it.