Context? Context is for casuals.4.04 / 5.00 16,149 Views
Hexagon Puzzle Game3.98 / 5.00 13,958 Views
An old style, pixel-art noir adventure, inspired by classical point-and-click games.3.86 / 5.00 8,444 Views
Hey! I remember back when this thread just started! I'm coming back to this forum and I see that your art has become amazing! You achieved an incredible comic art style (along with better CGI stuff). My favorite thing about it now is your style of shading with the outlined hatching.
Well, I'm glad some one thinks I have improved! Honestly, it feels like the quality of the forum itself has almost gone up exponentially since then. So I still feel rather crappy, but at least progress is progress!
Oh yeah, and thanks for taking note of my new comic technique!
It seems like it's definitely improved. There aren't many more "Destroy My Character" threads or bullshit artists. To be honest, I'm ok with still improving artists (being one myself), but I like to see effort (which you obviously put in to your art). However, I see a lot less constructive criticism, but oh well.
the one thing i don't understand is what you're aiming for: are you looking for a comic-ish style, with strong back shades and rather uniform colors or you want a more realistic syle? if what you want is the first one you should work on shading tring to give it a solid appearence, then color the remaining parts drawing light effects the same way. you should also draw thicker outlines, cause right now they are pretty inconsistent andmeaningless. if realism is what you're looking for i can tell you one thing: it's not easy to use the airbrush properly. all your drawings are blurry. that's not realistic. in real life the most part of shadows, shades and lights are strong and defined. to me you should try to use a hard brush, working with opacity. i think it would help you. if you want an example of extremely artistic drawings done with hard brushes go and digit craig mullins on google. you'll see. hope i've been useful. check my thread and tell me what you think of my work.
At 6/24/11 06:17 PM, raveninskyprime wrote: Hm, I primarily dig Mahmud Asrar's work.
he's using traditional media though. still he uses strong brushstrokes and hard brushes, as you see. in his digital drawings shades are solid black, do you understand what i mean?
At 6/24/11 06:27 PM, xTY3x wrote:At 6/24/11 06:17 PM, raveninskyprime wrote: Hm, I primarily dig Mahmud Asrar's work.he's using traditional media though.
At 6/24/11 06:27 PM, xTY3x wrote:
:still he uses strong brushstrokes and hard brushes, as you see. in his digital drawings shades
:solid black, do you understand what i mean?
I'm well aware that the digital stuff does employ solid blacks.
However, I'm not entirely certain why this 'all comics or all realism' dichotomy comes from. I wasn't aware I had to be all one or all the other.
I will look into it though. I think it's pretty clear from the progress of this thread that I do change and grow (at least some) when it comes to my art. All in due time.
At 6/24/11 06:45 PM, raveninskyprime wrote: For clarification purposes this is the line art. I'm sorry if it appears to use grays but that is due to the low resolution of the image. But it is very clearly using solid black.
this is a clear proof that you're improved a lot since your first post: anatomy, composition, outline, the whole thing is highly better than some of your previous works. i'm sorry for that "realism or toon" ultimatum, i didn't explained very well. what bothers me is the fact that your coloring is a little flat and blurry and i think you should fix this by drawing with hard brushes or using solid and defined black shadea. that's all i wanted to say. i like your last pic a lot, but those shadows are inconsistent and that ruins the image, making it bland and confused. you see you can use outlined hatching for sketches, i do, but when it comes to coloring you can't, it just doesn't look right. i don't want to be annoying, i recognize your great improvement, it's just that i want to see you getting better and better and read your awesome comic at its best. hope i explained myself.
This is the first of a line of character sheets for a graphic novel. I'll be uploading them daily as I complete them. Comments are welcome.
Characters pictured (from top to bottom):
Arthur Collins (protagonist)
Lieutenant Haggard (antagonist)
Dr. Hayashi (Arthur's ally)
At 6/29/11 11:19 PM, raveninskyprime wrote: Is that a good or bad thing?
Neither, It's subject to opinion. It also reminds me of art from Palladium books such as Rifts. And for the record I like both. So to me It's a good thing.
At 6/29/11 11:27 PM, MajesticBob wrote:
It also reminds me of art from Palladium books such as Rifts.
You just made my freaking day, friend! I used to play Rifts (and Heroes Unlimted) very regularly back in the day.
At 6/29/11 11:35 PM, raveninskyprime wrote:At 6/29/11 11:27 PM, MajesticBob wrote:You just made my freaking day, friend! I used to play Rifts (and Heroes Unlimted) very regularly back in the day.
It also reminds me of art from Palladium books such as Rifts.
Oh Joy fellow Nerd!! I have like 50-60 books lol. almost every rift book, ninjas and super spies, mystic china, a few Heros unlimited books, a couple of nightbane books, a bunch of rifters, and quite a few odds and ends. No palladium fantasy though. That was something D&D did better.
Onto the art, First thing I thought when I saw the head shot of the guy with the scars. "Victor Lazlo"
At 7/1/11 12:40 AM, raveninskyprime wrote: Thank you much for the kind words!
The lovely couple of 'Cause and Effect', Lewis and Lisa!
The more I see this, the more I want to play Nightbane, or Heroes Unlimited. Lol.
Hm, I never had a chance to play Nightbane (oddly enough). Tomorrow I'll post the other couple of 'Cause and Effect'... Arthur's parents! After that, a couple of redesign sketches for Wind Claw's armor (followed by expressive studies for each of the main characters).
At 7/1/11 12:53 AM, raveninskyprime wrote: Hm, I never had a chance to play Nightbane (oddly enough). Tomorrow I'll post the other couple of 'Cause and Effect'... Arthur's parents! After that, a couple of redesign sketches for Wind Claw's armor (followed by expressive studies for each of the main characters).
Was wind claw's armor inspired by Triax? It looks like it could be from Triax. Sorry to keep geeking up your thread.
Actually no, his armor originally was inspired by the likes of Zero from the Mega Man X series (though I have a Heroes Unlimited version of Zero laying around....)
Since then I have been steadily evolving the design (my first drawing of 'Wind Claw' dates back to 1998).
At 7/6/11 12:06 AM, raveninskyprime wrote: Oh Godz the Glitterboy... so shiny and so freaking DEADLY... I might just do that in the near future!
Tell you what, you make a really Kick ass Gliterboy Pic, and I'll make a Nerf Boom Gun. Mine's gonna take a lot longer i can guarantee lol.