SDL cant do those woobly things to an image and be nice with the resources.
What does this even mean? SDL can certainly create those effects on modern systems without much trouble.
SDL is a hobby library were one can do simple 2d applications.
What does "hobby library" mean? SDL has been successfully implemented in plenty of commercial games.
but if you want to manipulate the image better then you need to have more tools
What are "more tools" and what does "manipulate the image better" mean?
and direct x and open gl has those tools, people use those to do simple 2d games as well to addapt some of the image handling techniques.
"people use those to do simple 2d games" is the only part that makes sense here, and that's true (as is evidenced by the posted video, for example).
for instance directx can rotate an image without wasting so much resources, sdl cant really do that on its own.
What's "wasting resources"? Offloading stuff to the GPU may increase processing times (or it may not!), but the difference for such a game on modern systems would be minimal. I can go dove hunting with a 12-gauge shotgun or a nuclear warhead. Which one do I choose and why?
I find it strange that you suggest SDL in another thread, and then knock it down in this one when shown 2D game which appears to use raster graphics only.
@dreadwhatever:
I realize you're spamming a link to a fledgling forum with no posts and will probably be banned and not even get a chance to read this, but your code sucks. In fact, I've registered on the other forum and will go ahead and tell you there as well, just so you don't miss it. You could win an ugly contest with that garbage.
If you're claiming to be a product of the community you're linking to, as you've done in other threads, then you're doing that community a huge disservice, which I don't think is your goal.