Forum Topic: The Pre-portal Review Crew

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K0Nx

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Posted at: 10/12/08 08:59 PM

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At 10/12/08 08:45 PM, antonyscorner wrote: Hey, me and the-one-banana are making this. this is obviously a demo, and we plan to be done by tomorrow. here

It's alright...
Nothing special...
But it isn't bad at all...
The physics are nice...
But I'm guessing you got the code from a tutorial?
anyways...
I like how you can choose what icon you have...
Some background music would be nice also...
6/10...


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Renandchi2

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Posted at: 10/12/08 09:19 PM

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like i said, this is a DEMO. there's gonna be music, maybe sound effects, more levels, a boss, a mode where you collect as many eggs as you can in 1 minute w/ a highscore board, 1 more character, that's all i can think of (now what would you rate it?)

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K0Nx

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Posted at: 10/13/08 12:45 AM

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At 10/12/08 09:19 PM, antonyscorner wrote: like i said, this is a DEMO. there's gonna be music, maybe sound effects, more levels, a boss, a mode where you collect as many eggs as you can in 1 minute w/ a highscore board, 1 more character, that's all i can think of (now what would you rate it?)

I didn't say it was a bad game...
Just in it's current form it's a 6/10...
Hopefully when you finish it I can rate it higher :D

Good luck!
It has promise...


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Fro

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Posted at: 10/13/08 08:38 AM

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I'd say the obvious like add music and everything, but your already going to do that obviously. What I think you should do to make this a lot better is work on adding a good transition in between levels because when it switched levels it kind of did it randomly and it happened all of a sudden. I also think that you should try and fix what happens when you die. When you die there is still grass in the room, which I'm assuming is an error because it doesn't look right at all.


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ZiggyZack99

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Posted at: 10/13/08 09:36 AM

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I guess I'll join.

NO


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hopatopalus

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Posted at: 10/13/08 10:41 AM

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There is not much I can say that hasn't been said but, maybe the different character you are the red "eggs" change visibly in some way, maybe opening up different difficulties? I mean like say you chose the cube the red "eggs" could maybe look like a box or something, obviously bigger making it harder to collect the eggs?

I don't really know what else to say. It was fun to me, barring it being a demo and all the finished game could be even more fun.


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Renandchi2

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Posted at: 10/13/08 07:49 PM

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When you die there is still grass in the room, which I'm assuming is an error because it doesn't look right at all.

Yeah, we're gonna fix that. Don't worry

At 10/13/08 10:41 AM, hopatopalus wrote: There is not much I can say that hasn't been said but, maybe the different character you are the red "eggs" change visibly in some way, maybe opening up different difficulties? I mean like say you chose the cube the red "eggs" could maybe look like a box or something, obviously bigger making it harder to collect the eggs?

I don't think we're gonna do that, sorry. but thanks for the suggestion!

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Renandchi2

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Posted at: 10/13/08 07:51 PM

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At 10/13/08 08:38 AM, Corky52 wrote:
What I think you should do to make this a lot better is work on adding a good transition in between: levels because when it switched levels it kind of did it randomly and it happened all of a sudden.

Yeah, there's gonna be an instruction screen, warning about that.

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Renandchi2

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Posted at: 10/13/08 10:46 PM

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The result (SO FAR)
Well, the final version will have:
*Time mode
*Working pre-loader
*music and sound effects
*2 more levels
*a boss
*instruction page

I'm pretty sure there's more, but I can't remember.

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Ismael92

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Posted at: 10/15/08 07:06 PM

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At 10/13/08 10:46 PM, antonyscorner wrote: The result (SO FAR)
Well, the final version will have:
*Time mode
*Working pre-loader
*music and sound effects
*2 more levels
*a boss
*instruction page

I'm pretty sure there's more, but I can't remember.

The game so far looks good. I like the fact that you can choose the "player".
The graphics and sound are good, the physics work fine.

The later levels get more difficult so that makes it more challenging, which means it's funnier.

Be sure to start working on a menu, with buttons to play the game and read the instructions :)

Also I have some suggestions for your game:
-You can add a timer, and when you complete the game you submit the score to a highscore table.
-It would be great to have an achievement system so you can unlock new players. Like finishing the game in a certain time, completing the game without losing life, etc.
-Of course, add music (and a mute button too!)

Cheers :)


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Fro

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Posted at: 10/15/08 07:20 PM

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At 10/15/08 07:06 PM, Ismael92 wrote:

Just adding a little. :D

Also I have some suggestions for your game:
-You can add a timer, and when you complete the game you submit the score to a highscore table.
-It would be great to have an achievement system so you can unlock new players. Like finishing the game in a certain time, completing the game without losing life, etc.

I really like this. I like having it so you can unlock players as you do certain things. Also, I think you should be able to have health power ups in the levels so you can get some of your health back now and then. Or perhaps something like a shield that makes it so you can't get hurt by the bad guys for a little bit or for a certain amount of hits.

-Of course, add music (and a mute button too!)

Cheers :)

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erickthesonicfan

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Posted at: 10/17/08 10:21 PM

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Can I join?
Here's something i've been working on:
http://spamtheweb.com/ul/upload/2708/680 07_Tales_of_Symphonia_Flash.php

The Pre-portal Review Crew

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hopatopalus

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Posted at: 10/18/08 12:51 AM

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At 10/17/08 10:21 PM, erickthesonicfan wrote: Can I join?
Here's something i've been working on:
http://spamtheweb.com/ul/upload/2708/680 07_Tales_of_Symphonia_Flash.php

I love ToS :D

Anyways, pretty simplistic ( I know it is just one level and one enemy ) reminds me a lot of ToS.
A few things though, maybe it is me but I think you could up the FPS but some, there were a few misspelled words ( really the only one that caught my eye was "Sonic Thurst" ).

XD to the "its over 9000!" charging thing

Can't really say anything else as of now, looks very promising, I look forward to the rest, being an avid ToS fan. :D


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Neo-Fusion

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Posted at: 10/18/08 01:14 PM

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Ok i would like you to hit the skip into button after pressing play, because he just tells what happenned in episode 1.

The play, Temple, and Liu's first test buttons work.

I just want to know how it's looking right now. I also know it's a little slow I am increasing the frame rate because it looks faster when i just export, but when i host it looks slow....

Anyway how is it looking so far. I have much more to add on and do with the menus and such.

http://spamtheweb.com/ul/upload/2808/475 64_MK_2.php


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Renandchi2

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Posted at: 10/18/08 04:47 PM

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Be sure to start working on a menu, with buttons to play the game and read the instructions :)

Also I have some suggestions for your game:
-You can add a timer, and when you complete the game you submit the score to a highscore table.
-It would be great to have an achievement system so you can unlock new players. Like finishing the game in a certain time, completing the game without losing life, etc.
-Of course, add music (and a mute button too!)

ok, let me answer:
*yeah, its gonna have a timed mode (1 minute w/out red eggs) and a scoreboard
*im sorry, but i doubt there will be an achievement board, cause there probably won't be a save system
*yeah theres gonna be music (and sound effects).
thanks!

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Fro

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Posted at: 10/20/08 07:11 PM

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At 10/17/08 10:21 PM, erickthesonicfan wrote: Can I join?
Here's something i've been working on:
http://spamtheweb.com/ul/upload/2708/680 07_Tales_of_Symphonia_Flash.php

Nice start man! I recommend you working in levels, experiences, and upgrades that you can choose from to make your character special and different every time that you play. You should also work in a save system. Make this a big RPG game and it's going to get a very good score. ;)

At 10/18/08 01:14 PM, Neo-Fusion wrote:
http://spamtheweb.com/ul/upload/2808/475 64_MK_2.php

Yeah man. Looks like it's going to be just as good as the last one. :D It jumps right into the action right from the start. I'm excited to see what you can do with this one and what it will turn into.


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K0Nx

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Posted at: 10/23/08 10:03 PM

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Gawd...
My game is taking forever...


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Renandchi2

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Posted at: 10/26/08 04:24 PM

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even MORE updates
no, its not even close to finised, so dont worry. the-onee-banana also said we should have a ''gravity'' mode, where instead of falling down, if u dont move, u randomely go in random directions. the final will have:
*(unlockable) gravity mode
*preloader
*(unlockable) timed mode
*(unlockable) characters
*boss (te code is glitcing now)
*music
*(maybe) sound effects
*instructions page

i think thats it, but i have a teriblee memory.

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Ismael92

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Posted at: 10/26/08 06:23 PM

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At 10/17/08 10:21 PM, erickthesonicfan wrote: Can I join?
Here's something i've been working on:
http://spamtheweb.com/ul/upload/2708/680 07_Tales_of_Symphonia_Flash.php

That flash is great, if you continue it and make it longer, it will get a very high score.

The animation and gameplay was great, the sounds were very good and the music fits the game, my only advice is to make it longer, with more enemies, etc. Being able to get upgrades for your character would be great!

And one thing you should change is the green at the loading screen, use a less shocking color if possible :)

At 10/26/08 04:24 PM, antonyscorner wrote: even MORE updates
no, its not even close to finised, so dont worry. the-onee-banana also said we should have a ''gravity'' mode, where instead of falling down, if u dont move, u randomely go in random directions. the final will have:
*(unlockable) gravity mode
*preloader
*(unlockable) timed mode
*(unlockable) characters
*boss (te code is glitcing now)
*music
*(maybe) sound effects
*instructions page

i think thats it, but i have a teriblee memory.
At 10/18/08 01:14 PM, Neo-Fusion wrote: Ok i would like you to hit the skip into button after pressing play, because he just tells what happenned in episode 1.

The play, Temple, and Liu's first test buttons work.

I just want to know how it's looking right now. I also know it's a little slow I am increasing the frame rate because it looks faster when i just export, but when i host it looks slow....

Anyway how is it looking so far. I have much more to add on and do with the menus and such.

http://spamtheweb.com/ul/upload/2808/475 64_MK_2.php

That's an amazing use of sprites, it really looks like you work very hard on it. As in the last one, the animations are great, and the fight scenes are very well done.

I can't wait to see it finished!

At 10/26/08 04:24 PM, antonyscorner wrote: even MORE updates
no, its not even close to finised, so dont worry. the-onee-banana also said we should have a ''gravity'' mode, where instead of falling down, if u dont move, u randomely go in random directions. the final will have:
*(unlockable) gravity mode
*preloader
*(unlockable) timed mode
*(unlockable) characters
*boss (te code is glitcing now)
*music
*(maybe) sound effects
*instructions page

i think thats it, but i have a teriblee memory.

As the previous things you showed before, this looks very good so far. Keep up the good work!


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erickthesonicfan

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Posted at: 10/28/08 01:38 AM

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i did something with the demo.
http://spamtheweb.com/ul/upload/3708/800 41_RPG_battle.php
i presented it at school, and a lot of pepoole liked it ^_^

The Pre-portal Review Crew

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Oh, and here too =D


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Fro

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Posted at: 10/31/08 10:53 PM

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At 10/26/08 04:24 PM, antonyscorner wrote: even MORE updates
no, its not even close to finised, so dont worry. the-onee-banana also said we should have a ''gravity'' mode, where instead of falling down, if u dont move, u randomely go in random directions. the final will have:
*(unlockable) gravity mode
*preloader
*(unlockable) timed mode
*(unlockable) characters
*boss (te code is glitcing now)
*music
*(maybe) sound effects
*instructions page

i think thats it, but i have a teriblee memory.

It really has potential.. I hate to be the guy, but there is one of us in every group. :P I think it's too hard man.. :/ Maybe it's just me, but I do find it pretty hard. I would recommend you have a bunch of people play it and if they don't think it's too hard then leave it the way it is because you want what the majority thinks not what just a couple of people think.

At 10/28/08 01:38 AM, erickthesonicfan wrote: i did something with the demo.
http://spamtheweb.com/ul/upload/3708/800 41_RPG_battle.php
i presented it at school, and a lot of pepoole liked it ^_^

I love it. Still needs some work, but this has a lot of potential man. Make it so you can gain experience/level up and really make it a long in depth game and I promise you not only will I 5 and 10 it, but I will also add it to my favorites. :)


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xTOXICxEMPIRE

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Posted at: 11/21/08 04:36 AM

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Dude, thank you so much!
This is just the club for me!

I'll post stuff here later, when I have some time on my hands.

Been looking for a club like this for ages!

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Fro

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Posted at: 11/21/08 07:41 AM

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At 11/21/08 04:36 AM, xTOXICxEMPIRE wrote: Dude, thank you so much!
This is just the club for me!

I'll post stuff here later, when I have some time on my hands.
Been looking for a club like this for ages!

Feel free to come here for help whenever possible. I will be here and sometimes some other people drop by and check the thread out. So if someone doesn't answer to your post just drop me a PM. It's not because I ignored it. It's just because I missed it.


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Neo-Fusion

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Posted at: 11/22/08 09:43 PM

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http://spamtheweb.com/ul/upload/3308/778 46_MK_2.php

PAY NO ATTENTION TO THE LIFE BARS WHEN THE FIGHT STARTS. I need those there for progress and will script them in the right positions when the fight is done


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Fro

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Posted at: 11/22/08 10:27 PM

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At 11/22/08 09:43 PM, Neo-Fusion wrote: http://spamtheweb.com/ul/upload/3308/778 46_MK_2.php

PAY NO ATTENTION TO THE LIFE BARS WHEN THE FIGHT STARTS. I need those there for progress and will script them in the right positions when the fight is done

Not bad. Was there some sort of error or glitch? When I pushed the play button it started off and it only played through a couple of lines of text. Then I couldn't push the next button since there wasn't one and it was just stuck on that scene frozen not doing anything. So instead I right clicked and picked the fighting scene. The fighting scene is pretty good. Animation is smooth for the most part and everything. There was one time that I was sort of confused because he kicked, went off the screen to the right, and then reappeared on the left. It just kind of defeats the laws of physics ^^.


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Neo-Fusion

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Posted at: 11/22/08 11:45 PM

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ChillyCheese

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Posted at: 11/25/08 12:34 PM

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I really just wanna finish this up, so I can make a christmas animation....

I'd like some Critique though. Blah


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Yhtomit

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Posted at: 11/26/08 11:33 AM

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Hey all, just dropped by to tell you that I'll have an update of the Interactive Kitten in a couple of days or so. I'm running out of ideas, so I think it'll be ready to submit really soon. I'll see what you guys think first though.

You guys are great for keeping this going.


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sirtom93

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Posted at: 11/26/08 01:11 PM

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At 11/26/08 11:33 AM, Yhtomit wrote: Hey all, just dropped by to tell you that I'll have an update of the Interactive Kitten in a couple of days or so. I'm running out of ideas, so I think it'll be ready to submit really soon. I'll see what you guys think first though.

You guys are great for keeping this going.

I am interested to see this, the interactive kitten idea is quite new.

Fuck it all, you bastards.

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ChillyCheese

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Posted at: 11/26/08 05:26 PM

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Here is the finished version, Could I please get some feedback, Thanks.

Rubik's cube


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