I've never gotten people who play online all the time. These people commend games like Halo 2 and CoD4 for their multiplayer, yet ignore the stories almost entirely in comparison. It's mind-boggling to me, since I play these games and find myself thinking "Who are these people? What are they doing here? What are their goals? What are they fighting for? Why is it that these questions get little attention; attention which is focused almost solely on little games between friends or strangers that usually last 5 minutes.? What would make these people exchange a chance to create a universe that could be as compelling to learn about (if you feel like this about a game as you play it, and the resolution leaves you happy or satisfied, then it's done this) for a chance to make a small supporting beam for what amounts to a fad?"
Some of these people would say to me (after I ask questions like these) that it's the multiplayer that was the focus from the beginning. "But why?", I'd ask. "Why not enrich what you already have?" Halo, even with an overtly generic SPACE MARINES SHOOTAN ALIEENS plot, could have ended up with a resolution in 3 that would make any writer proud to have penned. But they didn't, which confuses the fuck out of me.
"But Xtesh", they say, "the story is already great!" Fine. I don't have a problem with someone else enjoying something. But I almost always need more in a game. I want to walk away being truly concerned about the fates of these fictional characters and what the consequences of what they did were. It doesn't have to be incredibly intelligent writing, as I honestly felt that in the 7-9 hours of FFIX that I played, I came to empathize with Vivi for being such a great person with such a shitty childhood. I never even learned about his origin, but what he did and what was done to him were enough.
The most vivid example I can give of what I'm trying to explain can be summed up with the last playable part of MGS3. As Snake aims a gun at his lover/mentor/friend/comrade, someone who he had lived with for ten years, the music fades, and you hear the soft chirping of birds in the distance. Everything is calm, and you're in a field of white flowers. You press down on the R1 button, and you see something.
You see tears start to swell up in Snake's eyes as he mentally prepares to kill the most important person in his entire life. He doesn't want to do it. The Boss urges him to do it, and he kills her. They take this even farther by having you shoot her yourself, not with machinegun fire, but with one shot fired personally by you in the climatic cutscene.
That kind of thing strikes a chord in me. It makes me question things. Not things like "the meaning of life", but questions that are just as important are questioned. What could be going through someone's mind as they do that, I wonder. How did The Boss feel, knowing that she, one of the greatest patriots her country had ever seen (her unit personally led the offensive from Normandy Beach onwards throughout all of WWII), would be known by all but under a dozen people at the time as the worst traitor in the history of the world? I always find myself asking how I would respond to things such as this. The more a game makes me do this, or the more symbolism it has in it, the more valuable the experience seems to me. By symbolism, I don't mean the upfront and in-your-face symbolism that Bioshock had, I mean the kind of symbolism that you don't completely get until years later when someone tells you something that makes everything click in your head.
The more and more this kind of thing happens, the more attached I become to the characters, and the more and more satisfied I get from playing through a second, third, even a fourth or fifth time. By the sixth time, it happens. I expand on the story. In my mind, what I know of the characters has become so second-hand to me that I'm thinking up what they do later, or even before. But that's just me. The resolution will always be infinitely more to me than my millionth headshot.
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For you TLDRs, I want people to put at least the same kind of effort into the plot , depth, and symbolism of their videogames as was put into To Kill a Mockingbird and Fahrenheit 451 combined. Also, multiplayer should never, ever, ever be the first, second, or even third most important priority in a game with a single-player mode.
Your thoughts?