Update Side by side comparison of old and new chat heads.
The human NPC improvement alone is the single largest project of its type to date, with humans accounting for approximately 15% of all NPCs (1,500 out of 10,000 unique models), and the player kit consisting of over 4,000 body parts and clothing. Mod Kavi of Graphics says, "The main focus has been on improving human character proportions and facial detail, which has given us the ability to create a greater range of (and better) animations for them." Among other things, this has also fixed an issue we used to have with hair rendering through headgear. "We achieved this by creating a character with those features most prone to causing rendering issues - long beard, glasses, pipe, pigtails - and re-modelling them to work with all worn items," says Mod Kavi. We then used that character as a template to re-model all other facial features.
Pic of new player proportioned face.