I am just getting to grips with motion tweening and I am finding it difficult to make a realistic tween.
Basically I am trying to make my character jump. He is made up of 5 different objects: the body, two hands and two feet. (check out my animation Commandos of 200BC to see what style I am using).
I decided that I wanted to do a fight scene which starts with him jumping. Frame-by-frame would take far too long, so I decided to test my tweening skills. Firstly, I tried with him on the ground and at his destination, but it was very unrealistic and and the hands and feet aren't moving with the body: they only get into the correct position on the last frame. Then I tried with 2 waypoints, each at different stages of the jump. The objects didn't change position and the hands and feet still weren't working properly.
What can I do?