The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsAt 4/5/08 05:47 PM, tommattox wrote: Possibly... Maybe like black terrain which is locked in place and there is an objective to get to or something. Also maybe spikes which if the ball touches it pops or just dies whichever. An alternative achievements in-game which can be unlocked similar to Xbox Live or Kongregate but in one game not spread over many. Also possibly the ability to unlock different balls which are heavier or smoother or jagged or have different attributes throughout the game. Some could maybe be unlocked from touching them in a level others for completing achievements or certain levels. Also moving objects to avoid.
Actually how about a free game option which is just a mess-about kind of thing then a story mode? Tell me what you think.
Including achievements inside a Flash game is something I've considered before. I think it might be interesting to have a freeform sort of physics toy/editor/sandbox, but with a bunch of special badges you can unlock by doing certain cool or difficult things. Not sure what exactly those things would be, but yeah.
I guess instead of levels or a story mode there would just be a ton of random unlockables. Could be interesting.
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
Yeah... Let me know if you actually end up making this. It would be interesting to play. Alternatively if you are stuck for ideas give me an easier way of contacting you such as AIM, MSN or if neither of these are available to you just tell me to pm you if you need more ideas.
Tommattox
At 4/6/08 09:18 AM, tommattox wrote: Yeah... Let me know if you actually end up making this. It would be interesting to play. Alternatively if you are stuck for ideas give me an easier way of contacting you such as AIM, MSN or if neither of these are available to you just tell me to pm you if you need more ideas.
It's something I'll probably make eventually, as I've been wanting to do some sort of interactive music visualizations of my favorite NG songs. I think this is an idea that I can expand on, because just running might be kind of fun, but I think for a really good game there would have to be more to it.
Just to clarify, in this game would you be constantly pressing left and right or something like that?
Contacting me by PM would be fine - I've got a few people talking about ideas through PM already instead of using this thread.
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
Oops, I replied to the wrong person here. This should have been directed at Mercenary81.
At 4/6/08 12:49 PM, axcho wrote: It's something I'll probably make eventually, as I've been wanting to do some sort of interactive music visualizations of my favorite NG songs. I think this is an idea that I can expand on, because just running might be kind of fun, but I think for a really good game there would have to be more to it.
Just to clarify, in this game would you be constantly pressing left and right or something like that?
To reply to tommattox now, I'd probably make the physics sandbox idea after I've made a bunch of other physics games and I've accumulated a good physics engine that I can just use and easily turn it into a game.
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
At 4/6/08 03:49 PM, tommattox wrote: Ok then. Goodbye
All right. Feel free to send me PM any time.
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
Just to wrap up, I'll summarize all the (well-described) ideas that have been suggested to me so far.
From BunnyMolester, a game where you physically stab a ragdoll that says annoying things and sways to dodge your attacks. (through PM)
From FiendishDemon, a game where you control a ragdoll to get through maze-like levels. (through PM)
From ZiggyZack99, something where you customize a ragdoll as in a dressup game and then throw it around. (through PM)
From killslasher, a physics sandbox along the lines of Interactive Buddy and CitySmasher, where you can customize physics settings and effects.
From jimmick, a game where you use a repulsion force attached to your mouse to push around clusters of good dust to the end of a level while avoiding walls and bad dust.
From killslasher again, a physics sandbox along the lines of the falling sand games, but with more realistic materials than sand and lots of elemental interactions.
From Mercenary81, a rhythm physics game where you are running up a tree to get as high as you can without messing up and falling off.
From Coolio-Niato, a game where you control a ragdoll with the mouse and try to avoid drowning as various types of balls fall from the ceiling and water rises.
From tommattox, a physics sandbox with lots of achievements and unlockables, where you construct environments for a multi-purpose ball.
Hmmm, nine ideas - nice. Thanks everyone who contributed! :)
And I've come up with a simple idea of my own that I like a lot. It's a ragdoll game. I'll probably start on it in May.
I've also thought of a cool idea that's sort of like Interactive Buddy and also like Poke the Bunny. :) Not sure when I'll get around to making that, if ever.
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
wow that's hard to read - let me repost...
Just to wrap up, I'll summarize all the (well-described) ideas that have been suggested to me so far.
From BunnyMolester, a game where you physically stab a ragdoll that says annoying things and sways to dodge your attacks. (through PM)
From FiendishDemon, a game where you control a ragdoll to get through maze-like levels. (through PM)
From ZiggyZack99, something where you customize a ragdoll as in a dressup game and then throw it around. (through PM)
From killslasher, a physics sandbox along the lines of Interactive Buddy and CitySmasher, where you can customize physics settings and effects.
From jimmick, a game where you use a repulsion force attached to your mouse to push around clusters of good dust to the end of a level while avoiding walls and bad dust.
From killslasher again, a physics sandbox along the lines of the falling sand games, but with more realistic materials than sand and lots of elemental interactions.
From Mercenary81, a rhythm physics game where you are running up a tree to get as high as you can without messing up and falling off.
From Coolio-Niato, a game where you control a ragdoll with the mouse and try to avoid drowning as various types of balls fall from the ceiling and water rises.
From tommattox, a physics sandbox with lots of achievements and unlockables, where you construct environments for a multi-purpose ball.
Hmmm, nine ideas - nice. :)
And I've come up with a simple idea of my own that I like a lot. It's a ragdoll game. I'll probably start on it in May.
I've also thought of a cool idea that's sort of like Interactive Buddy and also like Poke the Bunny. :) Not sure when I'll get around to making that, if ever.
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
The second part of my game is a whole new idea
You have yellow, red and green dust
When yellow touches green both turn yellow
When anything touches red it all turns red
You have an anti gravity orb that activates when mouse is held down
All dust is attracted to other dust
The further distance one dust particle has travelled, the more suction or 'static electricity' it produces
You have to guide your yellow through a maze to the end
Extra points for more yellow at the end
Also walls are red
At 4/9/08 04:54 AM, jimmick wrote: The second part of my game is a whole new idea
You have yellow, red and green dust
When yellow touches green both turn yellow
When anything touches red it all turns red
You have an anti gravity orb that activates when mouse is held down
All dust is attracted to other dust
The further distance one dust particle has travelled, the more suction or 'static electricity' it produces
You have to guide your yellow through a maze to the end
Extra points for more yellow at the end
Also walls are red
Okay, that sounds good. I wonder if it might be possible to make all dust particles attract each other in O(n) by storing a separate gravity vector field that they all influence and are influenced by... It might be fast enough in AS3. I'm still using AS2 though. :)
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
I have an idea that could get addictive, if not a little frustrating. Your character (if it can be called that) consists of two or more orbs (the number would increase as levels progressed, no more than five, though, or else it might get cluttered...) connected by a springy cord. They would start at the top of a screen, and begin to fall at the beginning of the level. When the mouse is clicked and held down, an anchor appears at the pointer which will catch an orb that contacts it, sending the other orb swinging around it by the springy cord. Letting go of the mouse button will let go of the orb, which would send the group in whichever direction the centrifugal force from the swing orb would make it go. Making the orbs change density (fall faster and pull the springy cord more) or changing the tension strength of the cord would make the interactions different. The goal of the game would be to navigate a field with obstacles (spiky mines that would destroy the orbs, blocks that stop movement of the orbs, fans that blow the orbs in different directions, etc...) or bonuses (temporary anti-gravity, making orbs lighter or denser, etc...) and reach a goal point with one of the orbs (color coding the orbs to the goals would be a way of determining which orb needs to reach the goal).
Aw nuts to you.
hmm.... I havent got any ideas but could I just have a physics engine? Ive been looking for one for ages.
At 4/24/08 03:23 AM, Skwirral wrote: I have an idea that could get addictive, if not a little frustrating.
Hmm, sounds like a good idea. I'm having trouble visualizing the way the orbs relate and are controlled by the mouse though. If you want it would be great to see a quick diagram of what you're talking about.
At 4/24/08 03:46 AM, andy70707 wrote: hmm.... I havent got any ideas but could I just have a physics engine? Ive been looking for one for ages.
I'm still working on my own engine, but there are a bunch out there already.
AS2:
- Flade
AS3:
- Box2D Flash
- APE
- Fisix Engine
I haven't tried any of them, but you might find one you like. Good luck.
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun