I actually have Sonic Shuffle, and I did have quite a bit of fun playing it.
Anyways, I feel like doing a review on Halo 3.
Halo 3 is the third game in Bungie's popular Halo series, and the last game revolving around it's current story arc. Upon playing the game, though, the game felt short, fell short, is short, and is short of my expectations.
The campaign immediately starts off of where Halo 2 left off, regardless of how Bungie insisted that the Halo: Uprising graphic novel is where Halo 3 began from. Like previous Halo games, campaign can be played in two player co-op, with four player co-op as an option for either a LAN or over Xbox Live. Campaign itself is enjoyable to play by yourself, but add in friends, you will have an enjoyable experience lasting several hours. You will find that there will be no players playing Master Chief clones, as Halo 3 now has the second player play as the Arbiter, with the third and fourth players playing as two different Elites who have absolutely no relation to the story whatsoever. New to the series is deployable equipment, which can help give an advantage over any tight spot in the campaign, although, you will find yourself using the Bubble Shield and the Energy Drainer more than anything else. Also, players have the ability to rip turrets off of their bases and use them to burn through some areas of the game, but movement is slowed, you can not crouch, and if you switch from the turret, it is dropped, and it has to be picked up again, which is understandable for balance issues. Sadly, Halo 3's campaign falls short compared to other games, including Halo and Halo 2 (which, quite frankly, while better than Halo 3, their campaigns were not much better anyways.) The campaign is pretty short, and held similarities to Halo and Halo 2. Spend a short time on Earth then wind up on Halo? You will find that in Halo 2. Flood introduced as the main enemy for the rest of the game? Halo. "Epic" escape from Halo on a Warthog? Halo. It felt all too much of the same. For whatever reason, Bungie felt that it was necessary to periodically remind players that we left Cortana behind on High Charity, by establishing it with very annoying "freak transmissions" that occur for the first half of the game, and on the level "Cortana." These sequences were extremely frustrating, since your movement is slowed down to something slower than your normal walking speed. These moments will always catch you off guard, usually right after any fight you finish.
Multiplayer, on the other hand, has not changed much from Halo 2. Multiplayer still consists of "Shoot and smash the B button" with the occasional use random grenades. As with Campaign, you can use deployable equipment, and with the multiplayer environment, you will find that the equipment outside the Bubble Shield and the Energy Drainer is actually useful. Also, you can have a customized Spartan or Elite as your character in multiplayer. Using armor variants, you can give your character a unique look that establishes who you are a lot better than an emblem. As always, you get matchmaking, which allows you to find games based on a predetermined set list, and Custom Games, which allows you and your friends (Local, LAN, and Xbox Live,) to play games based on what you want. The newest mode worth mentioning is Infection, which is a zombie survival game mode. If done right, this mode can lead to the most fun you will have over Xbox Live.
Forge is new to Halo. In this mode, you can customize the position of scenery, equipment, weapons, power ups, spawn points, and vehicles. With this, you can use this to create custom map variants to work with your own custom game modes. This mode can also be used for multiplayer, and depending on how the host wants it, this can either be used to create a new map, or be used for multiplayer games. Sadly, this mode has limitations, such as what you can put on the map, how much of it, and a general amount of what you can place. I don't care if this creates crashinhg issues on the Xbox 360. If someone wants to place 100 Scorpion tanks in a mountain on Snowbound, let them do so.
Theater allows you to replay games that you have played, take screenshots, and save film clips. Nothing much else to note about it, though.
Gameplay aside, lets look at the graphics:
See the graphics in the opening cutscene? See the little dents, scratches, and bumps on the armor? Don't get used to it, since the in game graphics don't look that good. A lot of the armor looks like plastic in the game, with some textures looking like they are flat. When you look at the faces of the humans in Halo 3, they don't look that good. They have a strange look to them when you see them up close. The blood splatters are not that impressive, or even noticeable. Compared to previous Halo games, I never even noticed any blood splatters on anything unless I actually tried to go and try to look for it. Bungie also took it upon themselves to design the engine so it does not place any decals of the same type on top of another. Sure, it looks fine on paper, but it does not look nice. When you shoot a shotgun on a wooden surface at close range, you would expect to see a rough cluster of holes, but instead, you will only see one hole. No joke. Then, if you go into theater, and play the film in slow motion, you will notice some things (particle effects, blood, bullet casings, rocks, and explosions) moving smoother than the characters, bullets, and vehicles. I can't really explain why it's like this, but my guess is that the two are processed individually of each other.
Sound:
Every sound that you will find in Halo 3 is either new, changed from Halo and Halo 2, or recycled from the two. The musical scores are very well done for Halo 3, and is probably better compared to Halo and Halo 2. Halo 3 does feature different sounds for each weapon when heard from a distance, but they sound worse than the already lackluster weapon sounds at close range. Why I say lackluster? The weapons sound weak. While Halo is not realistic, I would expect the weapons to not sound like popguns. Vehicles, on the other hand, sound like they should, with the Warthog sounding like what a military Hummer should, the Mongoose sounding like an ATV, etc.
Gameplay:
When it comes down to it, the core gameplay has not really changed much. You still get grenades, two weapons, and melee attacks. You will find that you can only carry only two grenades of each type, which there are four types of grenades. The melee attack system still has that very unrealistic lunge attack that makes bullets seem ineffective in the whole game. Auto-aim is still in the game, which in online multiplayer, you will notice that bullets that did not make contact with an object ends up as a hit, bullets change direction in mid-air, etc., but a lot can be explained in local multiplayer, since the auto-aim appears to be a loose magnet. Bullets changing direction, on the otherhand, seems to only apply to ricochet, but the bullets seem to veer off in random directions.
Overall, Halo 3 is an enjoyable experience. It's not perfect, it's not great, it's just decent. If you have friends, you should consider buying it for the campaign and multiplayer, since co-op is always a charm and LAN parties with Halo have always been fun, but if you are looking for a great single player game and a great online experience, you should look elsewhere, since the campaign is short and the online community has never been good.
And I refuse to give numerical scores.