FLUDD: Flash Liquidizer Ultra Dousing Device
We already have one robot with an acronym for a name, why not two!
Basic Info: He walks by using his handles like legs, and he's a heavy but small character. He has three classifications for his water streams. Light ( As seen in his Down Tilt), Normal, (As seen in his Neutral Special), and Heavy (As seen in his throws)
Stats:
Size: ** Look at how big he is compared to Mario!
Weight: **** He is made of metal, after all.
Power: *** A lot of his attacks don't do any damage, and his smash attacks are only a little stronger than average.
Speed: *** He's heavy, but his small size makes up for it.
Jump: *** See speed descriptions.
Fall Speed: *** See speed description.
Neutral A Combo: He whacks his opponent with his nozzle in a downward motion.
Up Tilt: He swipes his nozzle through the air backwards. It mostly knocks opponents behind him, but it also knocks them into the air a little bit. The small amount of damage and knock back make it a pretty poor move.
Side Tilt: He falls over onto his opponent, knocking opponents into the air and slightly in front of him.
Down Tilt: He aims his nozzle towards the ground and creates a small stream that works like piplup's attack, except it's not as strong and he doesn't move during it. It's easily avoidable and escapable, making it bad for 1 on 1 matches, but it works well for free for alls on small stages. No damage.
Dashing Attack: He places his nozzle flat on he ground, which makes him flip over and land on his back. It send opponents flying off-screen diagonally.
Up Smash: He faces the screen and charges a powerful burst of water that's small on size but big on damage and knock back.
Side Smash: His Up Smash in another direction.
Down Smash: He faces the screen and bends over, pointing his nozzle at the ground. He releases another powerful burst on water and shoots it downward like an upside down fountain. It pushes his opponents away on either side of him. If his torso hits an opponent it works like a meteor smash, except upward, thus not as effective.
Up air: He does a back flip. Essentially the same as a circle kick.
Back air: Falls backwards. If the spike on the back of his nozzle hits his opponent, it does a spike! (Zing)
Neutral air: He spins around surrounding himself with water.
froward air: He does a front flip like in his Dashing Attack. It can Meteor Smash.
Down air: He strikes his opponent with his torso. It works like certain character's stomping Dairs.
Neutral Special: Water Pump- Mario's Down Special, but it lasts longer and can be aimed like the Cracker Launcher. No damage.
Up Special: Hover Nozzle- Another "floaty" recovery like R.O.B's or Snake's. Contact with FLUDD himself causes damage, the water just pushes them down.
Side Special: Turbo Nozzle- He speeds off to the side extremely fast. Contact with FLUDD himself causes damage, the water just pushes them backwards.
Down Special: Rocket Nozzle- He shoots straight up twice as far as the "Fire Fox" attack.
Grab/Grab Attack: When FLUDD grabs, he latches onto his opponents back like they're wearing him. For a grab attack, he whacks them in the head with his nozzle.
Up Throw: He pushes his opponent upward with a heavy water stream. No damage.
Back Throw: He aims his nozzle at his opponents feet and shoots a heavy stream of water, making them fall on their back.
Forward Throw: He pushes his opponent forward with a heavy water stream. No damage.
Down Throw: He shoots a heavy water stream at the ground propelling himself into the air. Works really well near edges. No damage.
Final Smash: Great Flood!- He jumps high into the air and floods the entire stage. (Unless it's a giant stage like Temple or New Pork City, then it will only cover part of it. If it's done over a hole (I.e, Yoshi's Island), he'll pull a Wolf Fail.)
Up Taunt: Shoots out a cascading fountain.
Side Taunt: Faces the screen and says "Mario" in his own weird way.
Down Taunt: Does a head stand on his nozzle.