From what I can see, people are polarized about Sonic: Unleashed. Either people like it or not. I know that this game may be somewhat of an improvement to the other try-and-true 3D Sonic games, especially Sonic 2006. Consider the other games, and you can see what Blaze meant.
In one aspect, the daytime gameplay made some major fixes when it comes to developing a fast-pace platformer in 3D. Though it is not what I have in mind with my concept, it is never broken. It even has the context sensitive buttons featured in Resident Evil 4 as well as guides, creating an experience of moving fluidly on a fast-paced gameplay. Consider playing Sonic Heroes, and it will all makes sense. I even have a tough time switching to what form at a given time! As for the nighttime gameplay, we all experienced beat-em-ups. In fact, Tom and the merry men of Behemoth Studio (which they never want to hire me) are familiar with them! Plus, some Sonic games have beat-em-ups in case some never played Sonic Adventures 2. Sure it is silly for once, but the unbroken gameplay made grows on you . . . if it was interesting in the first place. Plus, if someone is new to Sonic games, would they even figure out about how stupid it really is?
The graphics are something. No one is complaining about it. It is probably the best graphics I have witnessed in all of the Sonic games, with the blur and textures and all of that stuff. I will assume the PS3 version will be the best in terms of graphics. The graphics for the levels are just as amazing, sporting a unique feel on different continents. Of course, most of you complain on the "cartoony" "Pixar" art directions of both the Mobian characters and the human characters, especially that! Fans never experienced what would it be like if the characters were created by some artists from places other than Japan. Then again, we all watched Sonic Flash movies with humans that never looked realistic. This is a bold approach as well as an abstract to all of the 3D Sonic games, as if the team is attempting to buried their sorry past (like in a desert of New Mexico). Plus, what is a Sonic game but a "E/E-10" rated game sporting a fast-paced gameplay in a fun environment. Does the thought of "realism" sound any fun? To give away another point-of-view, is it a good idea to have a Live-Action Dragon Ball Z movie?
I never imagine a good story out of a platformer unless its main focus is the story. Some fan would just like the story to be non existed, like those 2D Sonic games. Just save some friends, save the world from an evil egg-shaped mad inventor, and Super Sonic the hell out of him! No point to reinventing the wheel or place a story out of Tetris. Of course, as a franchise grows and technology as advanced, so does the expectations of any game. It is a trend for games to have a cinematic feel and story, even if it is never needed. Having a story to a platformer is not all bad. Though some franchise's story remained unchanged, some franchises, especially new ones, have the better story for one reason or another. I would say I would agree with Knux-buddy on they should just leave the story be, and have the werehog and the whole world exploded part as a mystery. Having Humpty Dumpty revealing about the Gaia Manuscript ruins it all, because it is mainly revealing the cause! Most stories leave that to the end! In fact, he's tease Sonic about it so much that the "carrot" isn't interesting anymore. Having just Robotnik appearing and running away is enough of the "carrot" to pursue the game. Perhaps Sonic Team will learn . . . or even hire a better storywriter . . . about making stories, but then again, it is not needed. The gameplay is the focus, and the story is there for fillings. But I got to say I like those humorous skits with Chip. It's a first for this franchise to deal with a comic relief . . . mainly because he was conceived out the comics!
I could sketch him if I have a chance!
Everyone agrees about one thing, the voice acting! Though a slight improvement over the Sonic X series, the English voice actors are no way perfect. It is a good idea to have the Japanese voice acting around. Chip's J-voice sounded so cute! If he gets cuter, he may be an easy target for Pedobear! And the music is what everyone agrees. Some are catchy and good, but most are not really suitable. It is a first to have an orchestrated tune for the Sonic franchise (stealing that from Super Mario Galaxy?) Still, it is not goes without saying anyone would enjoy the tracks.
In the end, it is at all means perfect, but it is certainly not broken. There is not much refreshing in terms of gameplay, but this is not a game in which Sega is milking Sonic just for being a household name (I wonder what does Amy's milk taste like). The art direction toward human characters made piss pure Sonic fans off, but it is charming take on those unfamiliar to the franchise (yes, I am pointing to the casual gamers, or even younger audience). The same goes to the concept and story. You know, fans are not the only targeted audience of this game! If all of you believed Sonic Team is not listening to fans, even fans with talent, then you must know what it takes to run a business. They are not ignoring you, but more or less, attempting to find ways to improve the profit of a flailing franchise. It is no different to what Nintendo or other major companies do. You cannot blame them for never attempting something new or different, so why complain about it?! This is one reason why fans cannot make games! Most willing to "edit" previous games in order to "perfect" it, but professionals always place their creativity to interesting use. In fact, professionals should never be afraid of the unorthodox. So please, do not try to shove ideas down Sonic Team's throat and believing it will truly work. Chances are more likely that it is as interesting as a recolor of a Sonic character!
And if you complain on how Sonic: Unleashed takes on a kiddie approach, heed the warnings of the Sonic and Pokemon flamers! They always mentioned that "Sonic is for kids", and they are correct! We, the fans, always take it for granted whenever a franchise is rising and become household names. There was a time when there was a "Pacman Fever" and some goes as far as believing Ms. Pacman is hot. The games were suppose to target younger or female demographic, but apparently, no one received that message and believing everyone should enjoy it. Our sick little minds quickly wanting more whenever technology is improving, and franchises keep on living. Perhaps it is we were kids when the franchise started. However, we grown up, but we still have the fandom for Sonic and his friends! It is always true to cartoons, shows, and other stuff we all grown up for. Hell, some middle aged guy still likes Sesame Street because he grew up for it like some addiction! Though I do collect video games and swag that should be for kids, but I grown attached to them. I mean, I can never let go of Mario, Sonic, Pokemon, Rockman (Mega Man), and all of those games. Perhaps it is that kind of devotion leads to why we took a kiddie franchise for granted.
If you are talking about making a known franchise suitable for adults, you need to stop it right there! In fact, most fans, especially those with talent, have thoughts about it, and it is not a healthy way for a franchise to proceed! There is already a mess of Sonic-turn-adult content around in the Internet, even in NG. The last what I need to witness are more Sonic hentai, couples, pantsu, BBW, femdom, and other fetishes around! I was a hair-length away from producing a Flash movie featuring Sonic furpile, or a series of Giantess Cream artworks, featuring vores and POVs! Does anyone want those ideas to become a reality?