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DarkComet33
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Response to Sonic Crew 2008-11-23 01:03:17 Reply

sonic unleashed isn't out here yet, not for another 5 days, and i'm not even sure we aussies have a realease date for Tales of symphonia yet (i so long for this game) i've been looking around and i saw somewhere we get it on the 31st of december, i don't think thats true as its a incredibly stupid realease date to me

from your reviews of Unleashed, it looks quite promising, i'm still not sure about it but i'm still thinking of getting it, i've been considering it for a while


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knuxrouge
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Response to Sonic Crew 2008-11-23 04:44:47 Reply

At 11/22/08 07:43 PM, Dark-Volcano-Sam wrote: Why am I discussion memes in a Sonic club? Apparently, everyone else is TOO SLOW!!

^^
*claps*


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Response to Sonic Crew 2008-11-23 17:30:32 Reply

Yo, should I get Sonic Unleashed? I mean, I kinda gave up on Sonic a bit after the first tragedy that was SONIC the Hedgehog Nextgen. So, thoughts?

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Response to Sonic Crew 2008-11-23 17:44:29 Reply

Get it for the daytime stages.


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DeathNoteetoNhtaeD
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Response to Sonic Crew 2008-11-23 19:14:07 Reply

At 11/23/08 05:44 PM, knuxrouge wrote: Get it for the daytime stages.

Seconded. But, you'll have to endure a swamp of Werehog stages to get to them. Not worth the $50 in my eyes. But, if you want it that badly, go for it.

I'd rather get Castlevania Judgement.

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Response to Sonic Crew 2008-11-23 22:16:24 Reply

the game looks interesting, i'm planning to buy it....on boxing day (not because i dont like the game, i'm just poor, lol!!!)


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DeathNoteetoNhtaeD
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Response to Sonic Crew 2008-11-23 23:36:47 Reply

At 11/23/08 10:16 PM, supermegasonic wrote: the game looks interesting, i'm planning to buy it....on boxing day (not because i dont like the game, i'm just poor, lol!!!)

Disregarding the fact you don't even have the necessary 100 posts yet, I have to respond to this. There's a link to my review of Unleashed in my sig. Read it. And if you're too impatient to read it, then just take this advice. Rent it before you buy it. If you're that poor, it would be smarter to just rent it first to see if it's worth the investment.
Oh yeah, and come back when you have 100 non spam posts.


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Response to Sonic Crew 2008-11-24 11:33:36 Reply

Got Unleashed.
Review soon.


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Dark-Volcano-Sam
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Response to Sonic Crew 2008-11-24 12:27:23 Reply

At 11/24/08 11:33 AM, knuxrouge wrote: Got Unleashed.
Review soon.

I will wait then.

I know that I have the game, but . . . I am still a bit afraid to play Sonic games . . . and depressed. So far, Unleashed is a bit polarized. Either players like it or not. It is not a perfect game nor an enormous improvement over other 3D Sonic games, but at least it is not as broken as Shadow the Hedgehog.

Damn you, BioWare!

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DeathNoteetoNhtaeD
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Response to Sonic Crew 2008-11-24 17:24:22 Reply

At 11/24/08 11:33 AM, knuxrouge wrote: Got Unleashed.
Review soon.

I have a review. It's in my sig. ...But, I hope to replay it and see if I can force myself to change my mind.

Let's just say, I'd rather get Castlevania Judgement.

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Dark-Volcano-Sam
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Response to Sonic Crew 2008-11-24 17:31:03 Reply

At 11/24/08 05:24 PM, DeathNoteetoNhtaeD wrote:
I have a review. It's in my sig. ...But, I hope to replay it and see if I can force myself to change my mind.
Let's just say, I'd rather get Castlevania Judgement.

I don't know if I post this on the club, but there was a time a friend of mine traded Fire Emblem: Path of Radiance for Shadow the Hedgehog! I guess the worst part of it is that my friend has to mentioned it to anyone around. Does my friend ever learn?


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knuxrouge
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Response to Sonic Crew 2008-11-24 18:37:00 Reply

I'll give a review in my next post, but so far, I'm not enjoying it.


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Response to Sonic Crew 2008-11-24 19:37:21 Reply

Suffice to say, Chip supersedes Omochao by a mile.
I've never had such an overwhelming desire to murder a Sonic character since my Amy-hating days when I was 11.
I so fucking hate Chip, and I've only gotten to second (playable) stage.


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DeathNoteetoNhtaeD
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Response to Sonic Crew 2008-11-24 23:06:46 Reply

At 11/24/08 05:31 PM, Dark-Volcano-Sam wrote: I don't know if I post this on the club, but there was a time a friend of mine traded Fire Emblem: Path of Radiance for Shadow the Hedgehog! I guess the worst part of it is that my friend has to mentioned it to anyone around. Does my friend ever learn?

Well, that was a... bad decision. I loved both games, but really, in terms of quality, PoR is just so much more well thought out. But, if you're friend enjoyed Shadow the Hedgehog more, then who are we to judge?

We're the sane ones, that's who.

Schwang-wang-wang

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Response to Sonic Crew 2008-11-25 12:44:56 Reply

Okay, review time.
I will rate it on several different items crucial to a game's success, then give my personal input.

Story: 3
The whole destroying the world thing was pretty good as well as traveling the globe to solve the issue. What I could have lived without was the new character Chip, the Werehog, and the Gaia Manuscripts. I really didn't need the scripts. If this is what the fans were asking for, then I must have missed 1 too many meetings, because a simple "Robotnik destroys the world and Sonic fixes it" story would have gotten a 10 in my book. The story was ruined the second Robotnik said "Gaia Manuscripts", which was around 2 or 3 minutes into the opening scene in case anyone's wondering.
Graphics: 10
I've yet to see a Wii title with such flare. The presentation is lush and the in game graphics are second to none on a Wii console, a bit scratchy though, but still good. If you're a graphics whore, then you should definitely but this game just to marvel at its shininess.
Concept: 5
The world travel dealy was good. And the Werehog was kinda acceptable too, but both of these were poorly executed. Its hard to explain, but it could have been much better had Sonic Team put another year of work into this. I wouldn't have minded waiting.
Controls: 5
Daytime--Its good for its purpose, but when you want to go outside the box, it's a real nuisance. The controls are only good for if you're going fast, but if you get knocked down or slow down for one reason or another, you can't do much. Not versatile enough.
Nighttime--Pretty Decent, but nothing special, some of the action controls are delayed, blatantly, so it can be annoying to deal with sometimes. You just need to have faith in the fact that the input went in.
Gameplay: 6
Daytime--Pretty fun, not as exhilarating as the trailers made it seem, but a fun experience none-the-less. The drifting could be a bit better and the Quick Step is only useful where it's supposed to be, its hard to customize a unique playstyle, pretty much, if you've seen someone play the game, you're not too far from playing like them.
Nighttime--I can honestly say that this was more fun than I feared it wouldn't be. The beat-em up actually gets pretty enjoyable. My primary beef with the Nighttime stages is that there is too many of them and not enough Daytime stages (at least for the Wii version). Most of the overall points in Gameplay goes to the Nighttime stages.
Music/Sound: 4
So far, the only song I've enjoyed was Holoska, everything else sucked, especially the battle music for the Werehog stages, which sounds like some Casino-esque music. Imagine a more lively version of Casinopolis, and you're not too far from the Werehog battle theme. You'd expect the song "Endless Possibilities" to be in the game, perhaps in the intro, but not only is there no intro, but that song is nowhere to be found. Its like Sega was blatantly trying to piss me off.
The sound effects could be better, standard issue, but thats the problem, nothing unique.
And the voices were taken down by the infamous 4kids staff, enough said.
Replay Value: 7 *kind of a shot in the dark*
While I haven't beaten the game yet, this would seem much more enjoyable once I've completed the game, so then I'd be able to select the stages I want to roll in, instead of having to go through 3 nighttime stages after one and a half daytime stages (true story).
Overall/Conclusion: 4
This game is like a buffed up version of Sonic 06, except without the painful loading times. The controls are stiff, especially when you're moving slow, save for the nighttime stages where the controls are more fluid, but slightly delayed in some areas. I was honestly optimistic about this game, thinking that there would be an even number of daytime and nighttime stages, but I was gravely disappointed by the first stage, where I had to go through many tutorials that I could have lived without and that bastard Chip running me through it, pausing the gameplay to tell me shit that the manual already did. In speaking of which, I come to the one thing I enjoy about the game the most, in the manual, Dr. Robotnik's name is acknowledge as Robotnik in his actual name.

Dr. Eggman (a.k.a. Dr. Robotnik). I smiled when I read this.

Its nice to make good use of a new concept in a game, but its a horrible idea to force the concept into the game and the players by giving more of what they don't care of and less of what they originally wanted. I wish I could end on a positive note, but I can't. (Un)fortunately this is the Wii version and I expect the 360 (and PS3) version to be much better than this, because aside from the stunning graphics, this game isn't advisable to buy unless you only own a Wii and nothing more.
Luckily, I'm getting an Xbox 360 in January and Sonic Unleashed is on the list of games I'll buy for that console, once I do, I may never look back on the Wii verison, I may trade it in while I'm at it.
And for the record, I've never, ever, considered trading in a Sonic game in my life (unless to exchange it for another Sonic game).
All and all, if you don't own a 360 or a PS3, then get the Wii (or PS2) version, but don't get your hopes up.

I honestly feel betrayed by Sega.
They listened to the fans and still fucked up.


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Response to Sonic Crew 2008-11-27 14:10:45 Reply

Story: 7

Chip wasn't exactly needed, or Dark Gaia or Professor Pickle. Werehog made the plot and helped, but at least the story doesn't take itself seriously and isn't overly deep. Hell this isn't even as deep as Sonic Adventure. Chip is actually a character that can grow on you for once, but like I said the extra characters just weren't necessary.

The humans make the story weird, especially since Sonic, Tails, Amy, Knuckles, and Shadow are the only anthropomorphic animals. It felt very awkward for every 3D Sonic game besides Heroes to have humans everywhere to save, so at least this is less realistic with the characters looking like Pixar.

The dialogue sound very bad at times though. I can't say anything beyond that.

Also, it's always the same lately. Robotnik starts to take over the world and tries to resurrect an ancient evil, which ALWAYS turns on him and ALWAYS fights Super Sonic at the end.

Graphics: 10

These are great. The hedgehog engine really makes the art look cartoony and the textures as realistic as possible. A perfect mix.

Sound: 9

It sounds great, a break from the butt-rock from past Sonic games. What brings it down is how short it goes before it loops. The sound effects are punchy, and the voice acting...well...

The 4kids cast has gotten a LOT better with Unleashed, and Jason doesn't sound half-bad. Even Tails sound more like a kid and less like a girl. Chip is the only one who is bad. In English his voice is scratchy, without much emotion and the voice itself doesn't suit a cross between a fairy and a rabbit. The Japanese voice is very, very cute, and suits the character, except for one problem: Chip is male. If you listen to the Japanese voices, it's very easy to confuse his gender. (That is, if you actually care)

Gameplay: 6 (Old gen) 8 (Next gen)

The level design in the Wii and PS2 versions makes things linear and boring. However the 360 and PS3 versions have loads of gimmicks and detailed environments, plus the Werehog is more fun. There's also more Sonic stages in the new versions, making the ratio of night to day 50/50. I'd imagine the daytime stages take less time to beat, but since the gameplay styles are so different that's a good thing. When you're running in daytime, it's annoying to run into a wall a lot RIGHT after wasting ring energy for boosting. Otherwise, the daytime stages are extremely fun.

I always liked the sandbox HUB worlds from Sonic Adventure, but they were unpolished and sometimes got in the way. The ones in Sonic 06 were part of what made the game so bad. The ones in Unleashed have a lot more charm. In the Wii/PS2 versions of Unleashed are point-and-click, easy to navigate, but the ones in the 360/PS3 versions have you walking around and is a bit more difficult to navigate. Since you actually control Sonic there, i'd choose the latter. Also, the humans are very Pixar-like, way better then the realistic ones from every other 3D Sonic game besides Heroes.

The gameplay would be worse if it didn't have the Werehog gameplay actually. Everyone would complain that there was no challenge. A difficulty setting and something other than Werehog would be nice, but they both play well and are fun for what they are if not a little repetitive.

However, load times are abundant but not nearly as ridiculous as Sonic 06. Other problems, including pits and glitches, are fixed.

Control: 8

This is tough to review. The Wiimote has awkward waggle and is sometimes responsive, but all other controllers for their respective consoles work perfectly. Drifting takes a little effort, but the quick step is perfectly welcome.

Camera: 9

I love the transition from 2D to 3D, and it's almost never awkward unless you try to turn around in the Sonic stages. But then, why would you? At least it isn't like Secret Rings and is adjustable.

Difficulty: 7

It ranges from frustratingly hard to a breeze. Chun-nan is the hardest level by far, especially for nighttime, but the levels all have something to spice up the difficulty. Upgrading abilities helps, but a difficulty setting is missing. (I can't really remember if there was or not, actually)

Lasting appeal: 10

There's plenty to draw you into the game, plenty of secrets to collect, DLC and town missions are way more fun to do than in Sonic 06.

Overall: 9

Definately the best Sonic game in ages. The childish appeal might turn you away, but there's lots to do and those things are fun.

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Response to Sonic Crew 2008-11-27 19:52:58 Reply

Can anyone explain to me this?

I guess cartoons are still . . . cartoons!

Damn it! I guess they don't need me. They got their business covered. I wish I can aid Sonic Team, except for being a consumer/fan.

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Response to Sonic Crew 2008-11-28 00:40:57 Reply

At 11/27/08 07:52 PM, Dark-Volcano-Sam wrote: Can anyone explain to me this?

Ummm... Nope.
How and why was he at a haunted house? What the fuck was that little sqeaky toy following around Sonic? And what did that have to do with anything?

Also I remember a while back someone said something about a Sonic SatAM Season 3. Well I've looked for any info on it but no luck. I'm just wondering if that is still a go and if i can get anything on it.

I want mah season 3

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Response to Sonic Crew 2008-11-28 01:22:44 Reply

At 11/28/08 12:40 AM, Blackdoom13 wrote: Ummm... Nope.
How and why was he at a haunted house? What the fuck was that little sqeaky toy following around Sonic? And what did that have to do with anything?

Have you even heard of Sonic Unleashed? Do you live under a rock?

Also I remember a while back someone said something about a Sonic SatAM Season 3. Well I've looked for any info on it but no luck. I'm just wondering if that is still a go and if i can get anything on it.

There was going to be a Season 3, but then the show got cancelled.

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Response to Sonic Crew 2008-11-28 01:37:24 Reply

At 11/28/08 01:22 AM, Blaze-Heatnix wrote: Have you even heard of Sonic Unleashed? Do you live under a rock?

Yes I've heard of it, but I all I know about it is that it's Semi-2D and he turns into a Werehog.

There was going to be a Season 3, but then the show got cancelled.

I know. But there was word that it would be continued not that long ago.


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Response to Sonic Crew 2008-11-28 01:50:10 Reply

At 11/28/08 01:37 AM, Blackdoom13 wrote: Yes I've heard of it, but I all I know about it is that it's Semi-2D and he turns into a Werehog.

Well do your research. The "squeaky toy" is Chip, one of the new characters. He was from the comics orignally, so Sega threw him into Unleashed to tie to the comics a bit more. And the movie only wants to celebrate Unleash's release and add hype. The movie itself is enjoyable at least if not corny.

I know. But there was word that it would be continued not that long ago.

Nope. It was aired later on after it was cancelled but it only went in reruns. The complete series was released on DVD box set.

The story is continued though in the Archie Sonic comics, if that counts. It's not another animated season though.

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Response to Sonic Crew 2008-11-28 02:45:07 Reply

At 11/28/08 01:50 AM, Blaze-Heatnix wrote: Well do your research. The "squeaky toy" is Chip, one of the new characters. He was from the comics orignally, so Sega threw him into Unleashed to tie to the comics a bit more. And the movie only wants to celebrate Unleash's release and add hype. The movie itself is enjoyable at least if not corny.

It seemed like an annoying character. I didn't say the movie was bad just it didn't seem like it had anything to do with Unleashed besides the Werehog.

Nope. It was aired later on after it was cancelled but it only went in reruns. The complete series was released on DVD box set.

I know. I own it.

Also, I found what I was looking for.


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Response to Sonic Crew 2008-11-28 10:51:12 Reply

At 11/25/08 12:44 PM, knuxrouge wrote: They listened to the fans and still fucked up.

Exactly why I can't buy a Sonic game until I'm guaranteed it's good.

At 11/27/08 07:52 PM, Dark-Volcano-Sam wrote: Can anyone explain to me this?

Not gonna lie, that was pretty stupid.


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Response to Sonic Crew 2008-11-28 13:39:26 Reply

At 11/28/08 10:51 AM, Twone wrote:
At 11/25/08 12:44 PM, knuxrouge wrote: They listened to the fans and still fucked up.
Exactly why I can't buy a Sonic game until I'm guaranteed it's good.

Gamefaqs reviewers score 8+ reviews. However all the "professional" reviewers score 7-.

I don't see anything wrong with the game except the story, and concept.

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Response to Sonic Crew 2008-11-28 17:50:26 Reply

At 11/28/08 01:39 PM, Blaze-Heatnix wrote:
At 11/28/08 10:51 AM, Twone wrote:
At 11/25/08 12:44 PM, knuxrouge wrote: They listened to the fans and still fucked up.
Exactly why I can't buy a Sonic game until I'm guaranteed it's good.
Gamefaqs reviewers score 8+ reviews. However all the "professional" reviewers score 7-.

I don't see anything wrong with the game except the story, and concept.

What was wrong with it for me, were really two main things. Those were the Werehog levels and the human models. I'm sorry, but I can't take a game seriously when it has a character named "Professor Pickle", and has a head that makes up a third of his height. And the Werehog levels just suck.

Professer Pickle? Sounds like he belongs in Clue.

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Response to Sonic Crew 2008-11-28 19:11:05 Reply

At 11/28/08 05:50 PM, DeathNoteetoNhtaeD wrote: What was wrong with it for me, were really two main things. Those were the Werehog levels and the human models. I'm sorry, but I can't take a game seriously when it has a character named "Professor Pickle", and has a head that makes up a third of his height.

Sonic is not supposed to be taken seriously. The character models look like Pixar, way better than the hyper-realistic ones from Sonic 06.

And the Werehog levels just suck.

Care to elaborate, Mr. Fuck All? Are they not speedy enough for you? Tough shit, it's a different kind of gameplay. Live with it. Does it have bad level design, pits, glitches, or control issues? No, aside from the collision detection.

As long as it plays well, it shouldn't matter. It IS a stupid concept, but it actually worked this time.

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Response to Sonic Crew 2008-11-28 21:36:39 Reply

At 11/28/08 02:45 AM, Blackdoom13 wrote:
At 11/28/08 01:50 AM, Blaze-Heatnix wrote: Well do your research. The "squeaky toy" is Chip, one of the new characters. He was from the comics orignally, so Sega threw him into Unleashed to tie to the comics a bit more.

It cannot be helped! I am just one hundred steps behind everyone! And to think it all started when I learn to draw Sonic characters or at least the art direction. Things are never going to be the way I planned. If only there is a way to get rid of those in my way . . .

Also, I found what I was looking for.

Now that reminds me of that dream! You know, the dream that near the finale episode of The Simpsons, there is a scene taking place in some jungle, and there was Amy fighting some mud monster. Strange, right?


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Response to Sonic Crew 2008-11-28 22:34:29 Reply

At 11/28/08 09:36 PM, Dark-Volcano-Sam wrote: Now that reminds me of that dream! You know, the dream that near the finale episode of The Simpsons, there is a scene taking place in some jungle, and there was Amy fighting some mud monster. Strange, right?

Lol indeed so.

At 11/28/08 07:11 PM, Blaze-Heatnix wrote: Care to elaborate, Mr. Fuck All? Are they not speedy enough for you? Tough shit, it's a different kind of gameplay. Live with it. Does it have bad level design, pits, glitches, or control issues? No, aside from the collision detection.

Will you please shut up? Let people have their opinion with out you ranting on them about it.


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Response to Sonic Crew 2008-11-28 23:41:43 Reply

At 11/28/08 10:34 PM, Blackdoom13 wrote: Will you please shut up? Let people have their opinion with out you ranting on them about it.

I'll let him have an opinion, it just has to be something other than "it sucks lol".

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Response to Sonic Crew 2008-11-29 00:39:36 Reply

From what I can see, people are polarized about Sonic: Unleashed. Either people like it or not. I know that this game may be somewhat of an improvement to the other try-and-true 3D Sonic games, especially Sonic 2006. Consider the other games, and you can see what Blaze meant.

In one aspect, the daytime gameplay made some major fixes when it comes to developing a fast-pace platformer in 3D. Though it is not what I have in mind with my concept, it is never broken. It even has the context sensitive buttons featured in Resident Evil 4 as well as guides, creating an experience of moving fluidly on a fast-paced gameplay. Consider playing Sonic Heroes, and it will all makes sense. I even have a tough time switching to what form at a given time! As for the nighttime gameplay, we all experienced beat-em-ups. In fact, Tom and the merry men of Behemoth Studio (which they never want to hire me) are familiar with them! Plus, some Sonic games have beat-em-ups in case some never played Sonic Adventures 2. Sure it is silly for once, but the unbroken gameplay made grows on you . . . if it was interesting in the first place. Plus, if someone is new to Sonic games, would they even figure out about how stupid it really is?

The graphics are something. No one is complaining about it. It is probably the best graphics I have witnessed in all of the Sonic games, with the blur and textures and all of that stuff. I will assume the PS3 version will be the best in terms of graphics. The graphics for the levels are just as amazing, sporting a unique feel on different continents. Of course, most of you complain on the "cartoony" "Pixar" art directions of both the Mobian characters and the human characters, especially that! Fans never experienced what would it be like if the characters were created by some artists from places other than Japan. Then again, we all watched Sonic Flash movies with humans that never looked realistic. This is a bold approach as well as an abstract to all of the 3D Sonic games, as if the team is attempting to buried their sorry past (like in a desert of New Mexico). Plus, what is a Sonic game but a "E/E-10" rated game sporting a fast-paced gameplay in a fun environment. Does the thought of "realism" sound any fun? To give away another point-of-view, is it a good idea to have a Live-Action Dragon Ball Z movie?

I never imagine a good story out of a platformer unless its main focus is the story. Some fan would just like the story to be non existed, like those 2D Sonic games. Just save some friends, save the world from an evil egg-shaped mad inventor, and Super Sonic the hell out of him! No point to reinventing the wheel or place a story out of Tetris. Of course, as a franchise grows and technology as advanced, so does the expectations of any game. It is a trend for games to have a cinematic feel and story, even if it is never needed. Having a story to a platformer is not all bad. Though some franchise's story remained unchanged, some franchises, especially new ones, have the better story for one reason or another. I would say I would agree with Knux-buddy on they should just leave the story be, and have the werehog and the whole world exploded part as a mystery. Having Humpty Dumpty revealing about the Gaia Manuscript ruins it all, because it is mainly revealing the cause! Most stories leave that to the end! In fact, he's tease Sonic about it so much that the "carrot" isn't interesting anymore. Having just Robotnik appearing and running away is enough of the "carrot" to pursue the game. Perhaps Sonic Team will learn . . . or even hire a better storywriter . . . about making stories, but then again, it is not needed. The gameplay is the focus, and the story is there for fillings. But I got to say I like those humorous skits with Chip. It's a first for this franchise to deal with a comic relief . . . mainly because he was conceived out the comics!

I could sketch him if I have a chance!

Everyone agrees about one thing, the voice acting! Though a slight improvement over the Sonic X series, the English voice actors are no way perfect. It is a good idea to have the Japanese voice acting around. Chip's J-voice sounded so cute! If he gets cuter, he may be an easy target for Pedobear! And the music is what everyone agrees. Some are catchy and good, but most are not really suitable. It is a first to have an orchestrated tune for the Sonic franchise (stealing that from Super Mario Galaxy?) Still, it is not goes without saying anyone would enjoy the tracks.

In the end, it is at all means perfect, but it is certainly not broken. There is not much refreshing in terms of gameplay, but this is not a game in which Sega is milking Sonic just for being a household name (I wonder what does Amy's milk taste like). The art direction toward human characters made piss pure Sonic fans off, but it is charming take on those unfamiliar to the franchise (yes, I am pointing to the casual gamers, or even younger audience). The same goes to the concept and story. You know, fans are not the only targeted audience of this game! If all of you believed Sonic Team is not listening to fans, even fans with talent, then you must know what it takes to run a business. They are not ignoring you, but more or less, attempting to find ways to improve the profit of a flailing franchise. It is no different to what Nintendo or other major companies do. You cannot blame them for never attempting something new or different, so why complain about it?! This is one reason why fans cannot make games! Most willing to "edit" previous games in order to "perfect" it, but professionals always place their creativity to interesting use. In fact, professionals should never be afraid of the unorthodox. So please, do not try to shove ideas down Sonic Team's throat and believing it will truly work. Chances are more likely that it is as interesting as a recolor of a Sonic character!

And if you complain on how Sonic: Unleashed takes on a kiddie approach, heed the warnings of the Sonic and Pokemon flamers! They always mentioned that "Sonic is for kids", and they are correct! We, the fans, always take it for granted whenever a franchise is rising and become household names. There was a time when there was a "Pacman Fever" and some goes as far as believing Ms. Pacman is hot. The games were suppose to target younger or female demographic, but apparently, no one received that message and believing everyone should enjoy it. Our sick little minds quickly wanting more whenever technology is improving, and franchises keep on living. Perhaps it is we were kids when the franchise started. However, we grown up, but we still have the fandom for Sonic and his friends! It is always true to cartoons, shows, and other stuff we all grown up for. Hell, some middle aged guy still likes Sesame Street because he grew up for it like some addiction! Though I do collect video games and swag that should be for kids, but I grown attached to them. I mean, I can never let go of Mario, Sonic, Pokemon, Rockman (Mega Man), and all of those games. Perhaps it is that kind of devotion leads to why we took a kiddie franchise for granted.

If you are talking about making a known franchise suitable for adults, you need to stop it right there! In fact, most fans, especially those with talent, have thoughts about it, and it is not a healthy way for a franchise to proceed! There is already a mess of Sonic-turn-adult content around in the Internet, even in NG. The last what I need to witness are more Sonic hentai, couples, pantsu, BBW, femdom, and other fetishes around! I was a hair-length away from producing a Flash movie featuring Sonic furpile, or a series of Giantess Cream artworks, featuring vores and POVs! Does anyone want those ideas to become a reality?


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