At 4/14/08 03:57 PM, Mizox wrote:
v-cams always take huge amounts of processing power, the fact that you are using one explains why that simple demo maxed out my cpu even on low quality when even ultimate flash sonic ran at a smooth 30 fps (once again, on low quality) so, uh, yeah, not that it's my job to tell you how to make your game of course, I'm just making suggestions
V-cams are great for Flash animations mainly because there isn't too much interactivity, and not many MCs to deal with (if that is the case). But when it comes to a Flash game that has a lot of MCs (especially if it includes particle effects), then it is taking a chunk out of the processing power. Perhaps, I can edit the v-cam to make it command only to pan. That way
My game wouldn't be a complete Sonic game per se, but a boss battle with Sonic and a character who isn't like a mobian. They will fight a large reptilian alien that first attacks like Blue. He has spiky scales on his back and rolls around. After the first fight, he will grow massive, strong, and sprout wings. He flies as fast as Sonic can dash, so it is up to Blue to bring him down. It's a test of many things: the characters collision to the ground, running on slopes, timelines, and the camera. If I manage to make it as smooth as possible, then I proven something later on.
Oh, and here is more pics from Brawl. It reminds me of another game idea of mine, but that would have to wait, unfortunately.