Oh my God... I thought the deadline was March 1st, not March 10th!!!
Now I´ve really made an ass of myself...
At 3/1/08 11:10 AM, MindChamber wrote:
its awesome art.. Probably not what pox wanted for this contest. but its still a cool piece.
That´s what I intended. I thought I´d fucked up already but wanted to make an art for this anyway. Thanks a lot.
I think all the thick lines muck up the details. probably thinner outlines inside the work and a thick bold outline around each character would make it easier to see all the work better. not sure tho.
I also thought of that when doing it. But I was too busy trying to beat the clock and I couldn´t find a quick solution to that... The most sensible thing in this particular case is to substitute the regular lines in the pieces of armor for vectorial objects creating a dynamic outline. I even thought of making that with the whole outline, but it would have taken ages so I had to ditch that. I was really thinking of making a new version of this, ´cause I think it hasn´t reached all its potential. But I was about to start another picture, dammit.
Oh, well. The best thing to do is work in something no matter what. But I´d appreciate some suggestions about this matter anyway.
At 3/1/08 12:07 PM, DooDooMeaT wrote:
Have you ever tried your character style with no outlines?
When working with vectors and with a limited color palette, is risky, ´cause the figures will probably end up looking like colored paper cut-outs. Plus it would be difficult to suggest volume in some details. But I´ll try it eventually, when I get the knack of bitmap blending.
Your comment is much appreciated. Thank you, and keep on it.