At 7/4/11 09:37 PM, Captain-Carrion wrote:
At 7/4/11 09:28 PM, Knocturne wrote:
Follow most of the free mmo's system of free content with the better stuff being purchased using real money.Even that's lame for a pixelated mmo.
For my game im going to let people pay what they want, they can buy the game for 5 dollars, 20 dollars, and so on or they can pay nothing and enjoy the game.
(hi five to whoever knows what i got that idea from)
And to run the server and have a few mods would be easy but like i said, all the Mods want lots of money because they have come to find that they can push how much they get paid, because you will either pay the mods or spend even more money having a custom tailored engine with a decent res hacker.
If you really want to see where this could get you, you should create some kind of "demo" or "preview", but just don't name it that way. Create a game based on your engine with one or two quests or mission and submit it as standalone game.
You can see people's response to your idea, can make out possible flaws and prove its potential to possible sponsors. Or maybe you can even get someone to sponsor that game.
I just don't think you can make a multiplayer online game out of nowhere and pretty much on your own. No matter how good you are and no matter how good your idea is. But don't get me wrong I think your vexons are a great creation and assume a vexon game would be very catchy.