Ok I'll reapply:
I'm 19, I live in Texas, and I went through one of the best high-school Jazz programs here. From that stems all of my musical knowledge. I was in Marching Band and Jazz Band for 4 years (after 3 years of middle school band).
8th grade was when I had my first major musical epiphany. I finally fully grasped playing an instrument. I picked up actually trying to produce music using MTV Music Generator. While the results were probably completely hilarious it certainly got me acquainted with the playlist concept, and piano roll concept. MTV Music Generator was basically a tracker with terrible sampling quality and an enormous database of samples and patterns (called "riffs") for use in your music. For a long time I simply put together these patterns to make cool choruses, etc. I then progressed to trying to make my music progress and create emotional movement. I failed pretty miserably at this, but in the process I figured out piano rolls, and basic "Attack-Hold-Release"-type controls.
I played around with trackers for a short time, but only ended up rendering a track or two. After some time wasted on MMOs (Guilt Wars :( ), I moved into FL Studio, downloading a demo and not saving (like I'm sure many newgroundians do). I rendered about 2 albums worth of music over the course of 2 years. Six months ago however, I had another musical epiphany-- I finally got production. I still have plenty of room for improvement, but after this I found myself consistently able to write music that invokes emotions, movement, feelings, etc. I love music production because it just gives me such an enormous control over everything, and music allows you to choose where you're going to be creative. More recently I've learned better how to invent my own sounds with synths-- which is an enormous asset toward creating professional sounding music.
Along with this video games are an enormous influence to my sound, and how I actually learned everything. My gaming heyday actually happened ~2001 when UT99 and Quake 3 ruled. CD Quality audio was in reach for everyone, but most still didn't use enormous uncompressed wavs, or the other compressed filetypes that didn't exist then. They used TRACKER MUSIC! :D At some point when I was playing circa 2001 games I found demoscene music which I got very into, watching demo after demo and just soaking in everything. The disregard for grammar, the bloopy colorful synths, and excess delay. Another part of the music hit me subconsciously though. I wasn't able to articulate it's effect until very recently. Visual. Demoscene music is extraordinarily visual, it's painting in your mind the language of computers and all of it's irrelevancies. My music, while also influenced by my classical and jazz training takes on this visual aspect in some very strange ways- painting similarly crisp images of the inner-workings of computers, machinery, and fantastically psychedelic scenes in my listener's ears.
I also like to pretend I can sing. :)
I've posted 17 songs here on NG and have been met with a somewhat sizable audience pretty quickly, but I still feel a bit overlooked in light of sparse reviews. I'm probably not really an underdog, but I just really like listening to myself speak... <3