At 12/22/14 10:14 PM, Crink wrote:
been messing around for a while. i can barely even notice the nerf to the sticky launcher
the sticky nerf isn't a huge deal but it's definitely an improvement to balance i think. the loch-n-load nerf is a big one though, it no longer kills 125hp classes in one hit and that was the main reason people used it.
really like the new pipe launcher. it's siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick. pipes don't roll around or bounce so they're kinda like timed mines instead now. i guess it's just a placebo or something right now but i feel way more accurate with it than stock. direct pipes have never been so fun
playing with it right now, it's a lot of fun. i love the model and the sound effects give it a really satisfying feeling.
the new sticky launcher is sorta neat. i don't like it because i can't trap. but i did play it with a kritz medic. the carnage. the destruction
i'm not really a fan at all, it's essentially "m1 m2 Spam: The Weapon" and i don't really dig that. plus it makes destroying buildings way too tough to reliably play that role.
Also, I found some NEXT LEVEL STRATS for the new "Mannpower" gamemode. if you're using the new shotgun you can load up all of your shots and then switch to the grappling hook to store them, allowing you to have four quick meatshots whenever you need them.