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Hybrid-Of-Souls
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Response to Team Fortress 2 Crew 2012-10-09 22:17:22 Reply

Shit. They're getting close to adding the next salvaged crate, and I've yet to even get any of them so far.
Goddamn lucky people.


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TheMaster
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Response to Team Fortress 2 Crew 2012-10-10 07:06:24 Reply

"Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions"

About time.


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DrClay
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Response to Team Fortress 2 Crew 2012-10-10 12:33:20 Reply

At 10/10/12 07:06 AM, TheMaster wrote: "Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions"

About time.

I know it sounds stupid...but hasn't always been like that? Whenever I was burning and picked up a health-kit, the fire would go away..

sweet21
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Response to Team Fortress 2 Crew 2012-10-10 13:51:20 Reply

At 10/10/12 12:33 PM, DrClay wrote: I know it sounds stupid...but hasn't always been like that? Whenever I was burning and picked up a health-kit, the fire would go away..

People are always kind enough to throw jarate at me or hit me with air compression.


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TheMaster
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Response to Team Fortress 2 Crew 2012-10-10 14:08:44 Reply

At 10/10/12 12:33 PM, DrClay wrote:
At 10/10/12 07:06 AM, TheMaster wrote: "Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions"

About time.
I know it sounds stupid...but hasn't always been like that? Whenever I was burning and picked up a health-kit, the fire would go away..

You couldn't pick up health kits when overhealed before, even if on fire or bleeding. You'd just run over them until your health fell below 100%.


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sweet21
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Response to Team Fortress 2 Crew 2012-10-10 22:29:06 Reply

That new expert level tour of duty is friggin impossible D:

My team of super cool dudes couldn't even complete the first wave D:


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Response to Team Fortress 2 Crew 2012-10-11 07:27:17 Reply

Wouldn't it be sweet if the shortstop for the scout was for the pistols instead of the scattergun?


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LiquidFire
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Response to Team Fortress 2 Crew 2012-10-11 10:19:12 Reply

At 10/11/12 07:27 AM, Wavepad wrote: Wouldn't it be sweet if the shortstop for the scout was for the pistols instead of the scattergun?

No, it would be OP as hell. The shortstop is already really annoying.


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TheMaster
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Response to Team Fortress 2 Crew 2012-10-11 11:01:09 Reply

Someone chased me around 2 servers trying to buy my Strange Widowmaker and Gunslinger for a Blizzardy Storm Masters Yellow Belt plus a backwards ballcap and tour of duty ticket.

Didn't take it because someone desperately trying to get rid of an unusual seemed suspicious. Thought it might be cloned or something.


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LiquidFire
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Response to Team Fortress 2 Crew 2012-10-11 12:51:20 Reply

This might be interesting for you UK or EU players

http://www.thehh.co.uk/forum/viewtopic.php?p=154389


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TheMaster
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Response to Team Fortress 2 Crew 2012-10-11 15:50:21 Reply

Crafted a Bird-Man of Aberdeen.

Pleased.


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Hybrid-Of-Souls
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Response to Team Fortress 2 Crew 2012-10-11 19:16:29 Reply

At 10/11/12 03:50 PM, TheMaster wrote: Crafted a Bird-Man of Aberdeen.

Pleased.

I'd buy it just over the fact that you crafted it, but I'm saving the majority of what little metal I have for something else.


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sweet21
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Response to Team Fortress 2 Crew 2012-10-13 01:16:43 Reply

One round of operation steel trap left for a bot killer weapon, YEAH D:<


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Response to Team Fortress 2 Crew 2012-10-15 16:38:38 Reply

At 10/13/12 01:16 AM, sweet21 wrote: One round of operation steel trap left for a bot killer weapon, YEAH D:<

I got lucky yesterday and found a good team that didn't rage quit for my final mission.
I received a Silver Bot killing minigun, but I was hoping for a scattergun. Still cool though.


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sweet21
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Response to Team Fortress 2 Crew 2012-10-15 17:03:55 Reply

At 10/15/12 04:38 PM, Boomstick wrote:
At 10/13/12 01:16 AM, sweet21 wrote: One round of operation steel trap left for a bot killer weapon, YEAH D:<
I got lucky yesterday and found a good team that didn't rage quit for my final mission.
I received a Silver Bot killing minigun, but I was hoping for a scattergun. Still cool though.

Mee too, finally. god everyone pussies out too much. You think if you had to pay to play people would be more motivated to finish. I laded a silver strange botkiller flamethrower. This also means its my first strange weapon. I managed to rank up to 'unremarkable' currently with 11 kills.


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Response to Team Fortress 2 Crew 2012-10-15 18:34:31 Reply

Just a heads up, I'm opening the server this weekend again.

Also, I haven't found any servers with the new maps for MvM D:

sweet21
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Response to Team Fortress 2 Crew 2012-10-15 18:51:56 Reply

At 10/15/12 06:34 PM, DrClay wrote: Just a heads up, I'm opening the server this weekend again.

Also, I haven't found any servers with the new maps for MvM D:

They're not new maps, they are harder versions of existing maps and can only be accessed via mann up.


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Response to Team Fortress 2 Crew 2012-10-15 19:21:41 Reply

At 10/15/12 06:51 PM, sweet21 wrote:
At 10/15/12 06:34 PM, DrClay wrote: Just a heads up, I'm opening the server this weekend again.

Also, I haven't found any servers with the new maps for MvM D:
They're not new maps, they are harder versions of existing maps and can only be accessed via mann up.

They can also be accessed trough Boot Camp, which is the regular version where you don't need tickets.


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LiquidFire
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Response to Team Fortress 2 Crew 2012-10-17 18:24:48 Reply

New blog update.

You can now get a penalty if you leave a Mann Up game early

http://www.teamfortress.com/post.php?id=8943


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DrClay
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Response to Team Fortress 2 Crew 2012-10-17 20:28:14 Reply

At 10/17/12 06:24 PM, LiquidFire wrote: New blog update.

You can now get a penalty if you leave a Mann Up game early

http://www.teamfortress.com/post.php?id=8943

"Fixed a common "FindModel" crash for replays"

Finally.

Also, I wonder how the penalty system works.

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Response to Team Fortress 2 Crew 2012-10-18 03:14:24 Reply

At 10/17/12 08:28 PM, DrClay wrote:
At 10/17/12 06:24 PM, LiquidFire wrote: New blog update.

You can now get a penalty if you leave a Mann Up game early

http://www.teamfortress.com/post.php?id=8943
"Fixed a common "FindModel" crash for replays"

Finally.

Also, I wonder how the penalty system works.

It's all explained in the FAQ

http://www.teamfortress.com/mvm/faq/#abandon


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DrClay
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Response to Team Fortress 2 Crew 2012-10-18 10:05:33 Reply

At 10/18/12 03:14 AM, LiquidFire wrote: It's all explained in the FAQ

http://www.teamfortress.com/mvm/faq/#abandon

You know, I really don't like how games these days feel the need to sort of "force" players to keep playing.
Thats one of the reasons why I don't play real time strategy or anything, because I don't like how they sort of require you to have a lot of free time.

What if something comes up.

Thats the one thing I liked about tf2, is that you could leave anytime and no one would complain.
But now that is sort of changing. Sure its only in MVM but still.

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Response to Team Fortress 2 Crew 2012-10-18 12:16:47 Reply

At 10/18/12 10:05 AM, DrClay wrote: Thats the one thing I liked about tf2, is that you could leave anytime and no one would complain.

They always complain in Mann Up.

But now that is sort of changing. Sure its only in MVM but still.

I think it's fair that it's only Mann up. Not to mention that there's some pretty strict criteria to when you get a penalty, so I don't see it becoming a problem.


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sweet21
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Response to Team Fortress 2 Crew 2012-10-18 12:38:33 Reply

Should I craft a volcano fragment for the pyro?

2 ref metal is all I got, but hot damn if that weapon doesn't sound like a good deal.

On a side note spy has become my new favorite class now that I have a dead ringer. Thing is awesome. I get about two or three backstabs per life. Still trying to figure out a strategy for engineers babysitting their sentries.


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Response to Team Fortress 2 Crew 2012-10-18 13:02:53 Reply

At 10/18/12 12:38 PM, sweet21 wrote: Should I craft a volcano fragment for the pyro?

2 ref metal is all I got, but hot damn if that weapon doesn't sound like a good deal.

You can buy one for a scrap, and it's shit anyway. Pyro has so many good melee weapons, why sacrifice something the the Homewrecker, Powerjack or Axtinguisher for what is basically the vanilla axe but with the worthless fire bonus, since if you're close enough to melee you're close enough to use the flamethrower.


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Response to Team Fortress 2 Crew 2012-10-19 19:09:22 Reply

Mannivesary sale

http://www.teamfortress.com/post.php?id=9144


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sweet21
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Response to Team Fortress 2 Crew 2012-10-19 20:41:24 Reply

At 10/19/12 07:09 PM, LiquidFire wrote: Mannivesary sale

http://www.teamfortress.com/post.php?id=9144

Unfortunately I cant spend anymore IRL money until I get a job. Still looking....still looking. Jobs are hard.


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DrClay
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Response to Team Fortress 2 Crew 2012-10-19 20:45:31 Reply

At 10/19/12 08:41 PM, sweet21 wrote: Jobs are hard.

Finding the job is harder.

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Response to Team Fortress 2 Crew 2012-10-20 04:26:48 Reply

At 10/19/12 07:09 PM, LiquidFire wrote: Mannivesary sale

http://www.teamfortress.com/post.php?id=9144

People sure are buying those rings. And this would have been convenient to me a week ago.


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Response to Team Fortress 2 Crew 2012-10-20 12:23:00 Reply

At 10/20/12 04:26 AM, Boomstick wrote:
At 10/19/12 07:09 PM, LiquidFire wrote: Mannivesary sale

http://www.teamfortress.com/post.php?id=9144
People sure are buying those rings. And this would have been convenient to me a week ago.

Eugh, yeah, and it's really trying my patience.


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