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Klik
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Response to Team Fortress 2 Crew 2012-04-28 20:09:15 Reply

At 4/28/12 07:12 PM, TheMaster wrote:
At 4/28/12 06:41 PM, Klik wrote: I recently created a skill/luck graph and need some opinions on it. How bad is is and what do I need to change?
This varies hugely depending on the level of play. Are we talking skill floor, skill ceiling or just average player?

Just about Average.

DrClay
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Response to Team Fortress 2 Crew 2012-04-28 20:49:52 Reply

At 4/28/12 07:12 PM, TheMaster wrote:
At 4/28/12 06:41 PM, Klik wrote: I recently created a skill/luck graph and need some opinions on it. How bad is is and what do I need to change?
This varies hugely depending on the level of play. Are we talking skill floor, skill ceiling or just average player?

It could also vary on what weapon's the player is using.
Huntsman = Luck
Regular Gun = ...Skill?

UVSoaked
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Response to Team Fortress 2 Crew 2012-04-28 20:53:46 Reply

At 4/28/12 06:41 PM, Klik wrote: I recently created a skill/luck graph and need some opinions on it. How bad is is and what do I need to change?

Demoman is pretty easy to own with wven without skill. Luck also helps with him (e.g. crit pipebombs). Soldier also should be moved more to the right, since luck big factor with him (e.g. spamming rockets, crockets).

As a career engy, I would like to think the the engy requires more skill, at least to be successful. It's all about sentry placement and what's best for your team.

Prome
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Response to Team Fortress 2 Crew 2012-04-28 21:53:56 Reply

At 4/28/12 06:41 PM, Klik wrote: I recently created a skill/luck graph and need some opinions on it. How bad is is and what do I need to change?

It's pretty much all wrong.

It should be:
Sniper requires the most skill hands down.
Scout because dodging aiming etc
Most of the people would say spy here, but spy/pyro/engie almost always rely on their opponents being bad/worse so i won't include them in this list.
Soldier because playing him on good maps and with above average skill level players actually makes him a lot harder.
Demoman = poot sticky in general direction etc
Medic also requires a lot of skill on above average skill level as people are always going for you rather than mindlessly unloading at your patient.
Hovy ain't cool


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Heretic-Anchorite
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Response to Team Fortress 2 Crew 2012-04-29 12:36:08 Reply

Anyone have that annoying sniper that bragged, and acted like a complete annoying Douche on the mic just for being an average player?

Let's just say I had fun going spy and back stabbing him.

I understand getting competitive, I get competitive, but it's a fucking game. Clicking a mouse and taping on a keyboard doesn't make you a badass.


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“You only live twice: Once when you're born, and once when you look death in the face.”

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Prome
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Response to Team Fortress 2 Crew 2012-04-29 15:39:35 Reply

At 4/29/12 12:36 PM, Heretic-Anchorite wrote: I understand getting competitive, I get competitive, but it's a fucking game. Clicking a mouse and taping on a keyboard doesn't make you a badass.

If you aren't doing it physically it's worthless/waste of time/SHIT etc

Am i right?


cop

NiteCrow
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Response to Team Fortress 2 Crew 2012-04-30 09:14:49 Reply

Well, the medic is kinda more of skill person, as it requires alot of dodgin the bullets/rockets/anything and staying behind your patient. To the person who said that huntsman is luck, well, yes, to a lot of people it is luck. But in sniper vs sniper battle a skilled huntsman user could wait for a good moment (like when the opponent runs to cover) and then shoot, and, if timed correctly, the arrow should hit the sniper the moment he leaves his cover. But this does involve a lot of luck, so i'd say huntsman is 20/80 or 30/70 skill/luck based weapon. And the graph is actually more based upon individual player, as one player might find it easy aiming fast, making him a good sniper, and other guy had really good reaction times, making him a good scout, but if they'd switch places, being skilled in one area wouldn't make them good in the other. So the graph is kinda pointless in that aspect. But other than that, stick to what Prome suggested, and it should be good.


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Entice
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Response to Team Fortress 2 Crew 2012-04-30 22:55:58 Reply

At 4/28/12 08:49 PM, DrClay wrote: Huntsman = Luck

Someone doesn't know how to lead their targets.
Also, why is pyro so low on your skill chart? The flamethrower is about as weak as the smg, just with afterburn. (S)he's not really that fast and doesn't have a lot of health.

Really, all of the classes require skill to some extent. It even takes a good engie to be smart about building placement, battle spies, etc. The classes are very well balanced.

DrClay
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Response to Team Fortress 2 Crew 2012-04-30 23:01:41 Reply

At 4/30/12 10:55 PM, bgraybr wrote: Someone doesn't know how to lead their targets.

Actually yes I do, but the huntsmen is still more of a luck based weapon to me.

Entice
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Response to Team Fortress 2 Crew 2012-05-01 10:12:37 Reply

At 4/30/12 11:01 PM, DrClay wrote:
At 4/30/12 10:55 PM, bgraybr wrote: Someone doesn't know how to lead their targets.
Actually yes I do, but the huntsmen is still more of a luck based weapon to me.

Fair enough. The only time that I feel that way is when I manage to headshot a scout in midair or something crazy like that

DrClay
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Response to Team Fortress 2 Crew 2012-05-01 11:45:33 Reply

At 5/1/12 10:12 AM, bgraybr wrote: Fair enough. The only time that I feel that way is when I manage to headshot a scout in midair or something crazy like that

I once headshot a spy who was cloaked, who was very far away in the map, hiding in a corner.

They actually accused me of hacking.

Proof

Entice
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Response to Team Fortress 2 Crew 2012-05-01 18:17:16 Reply

At 5/1/12 11:45 AM, DrClay wrote: They actually accused me of hacking.

Lol, I hate that.

I got that achievement as well, but don't remember how. Think it was from shooting randomly into the Blu base at the beginning of a payload or attack/defend map.

DrClay
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Response to Team Fortress 2 Crew 2012-05-01 18:52:17 Reply

At 5/1/12 11:45 AM, DrClay wrote: Proof

Oh crap, did I do that wrong or am I the only one seeing an error.

NiteCrow
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Response to Team Fortress 2 Crew 2012-05-02 09:16:10 Reply

At 5/1/12 06:52 PM, DrClay wrote:
At 5/1/12 11:45 AM, DrClay wrote: Proof
Oh crap, did I do that wrong or am I the only one seeing an error.

Nah, you did it right lol. Nice shot btw. And i guess this will start 'OMFG-iest shot' bragging competition somehow ^^


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UVSoaked
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Response to Team Fortress 2 Crew 2012-05-02 18:02:49 Reply

TF2 Logic:
Fabricate Headgear
Receive Medal

I wanted a hat. :(

Entice
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Response to Team Fortress 2 Crew 2012-05-02 18:39:13 Reply

At 5/2/12 06:02 PM, Soaked wrote: TF2 Logic:
Fabricate Headgear
Receive Medal

I wanted a hat. :(

I only craft specific set headgear so I'll know what I'm getting.

UVSoaked
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Response to Team Fortress 2 Crew 2012-05-02 18:54:17 Reply

At 5/2/12 06:39 PM, bgraybr wrote:
At 5/2/12 06:02 PM, Soaked wrote: TF2 Logic:
Fabricate Headgear
Receive Medal

I wanted a hat. :(
I only craft specific set headgear so I'll know what I'm getting.

Meh. I don't care what I get, I like the randomness.

LiquidFire
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Response to Team Fortress 2 Crew 2012-05-02 19:25:58 Reply

At 5/2/12 06:39 PM, bgraybr wrote:
At 5/2/12 06:02 PM, Soaked wrote: TF2 Logic:
Fabricate Headgear
Receive Medal

I wanted a hat. :(
I only craft specific set headgear so I'll know what I'm getting.

I only buy hats from traders. That's cheaper and I can get the exact hat that I want


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FirstBaby
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Response to Team Fortress 2 Crew 2012-05-03 19:32:54 Reply

At 4/26/12 10:50 AM, DrClay wrote: This seems a little too powerful, I doubt it will make it.

I know you lose -50 and all, but still... though I dunno.

I like the looks of it, but it does look too powerful.

Absurd-Ditties
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Response to Team Fortress 2 Crew 2012-05-04 06:16:31 Reply

Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro


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kanef
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Response to Team Fortress 2 Crew 2012-05-04 12:02:15 Reply

At 5/4/12 06:16 AM, TheMaster wrote: Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro

a frying pan for the scout.

oh lawdy.


sulky

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LiquidFire
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Response to Team Fortress 2 Crew 2012-05-04 12:20:45 Reply

At 5/4/12 12:02 PM, Kane-Farrell wrote:
At 5/4/12 06:16 AM, TheMaster wrote: Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro
a frying pan for the scout.

oh lawdy.

CLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANG CLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANG CLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANG CLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANG CLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANG CLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANG CLANG

I fucking love it


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DrClay
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Response to Team Fortress 2 Crew 2012-05-04 16:27:54 Reply

"SetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead"

The hell does that mean?

LiquidFire
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Response to Team Fortress 2 Crew 2012-05-04 18:53:31 Reply

At 5/4/12 04:27 PM, DrClay wrote: "SetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead"

The hell does that mean?

The code is an input for map makes that forces players to be in thirdperson. What I think is, that using 1 will put a player back in firstperson when they die, but using 2 will keep them in thirdperson even if they die and respawn.


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DrClay
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Response to Team Fortress 2 Crew 2012-05-04 19:15:47 Reply

At 5/4/12 06:53 PM, Tally1989 wrote: The code is an input for map makes that forces players to be in thirdperson. What I think is, that using 1 will put a player back in firstperson when they die, but using 2 will keep them in thirdperson even if they die and respawn.

That will come in handy for demo viewing.

Hybrid-Of-Souls
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Response to Team Fortress 2 Crew 2012-05-04 22:31:31 Reply

Sniper's looking real...FRUITY with that hat, dohoho.
I also really like how it has its own personal recipe. All the easier to get, all the more reason for the item number fanatics to shit themselves over it.


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Prome
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Response to Team Fortress 2 Crew 2012-05-05 21:04:05 Reply

Woooo i'm getting in a team as backup scout this season wadap


cop

LiquidFire
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Response to Team Fortress 2 Crew 2012-05-06 05:08:11 Reply

At 5/5/12 09:04 PM, Prome wrote: Woooo i'm getting in a team as backup scout this season wadap

I never been really into comp. Was way too competetive for me, and I wasn't able to have fun when I played comp. So I stopped after some time.


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Prome
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Response to Team Fortress 2 Crew 2012-05-06 07:29:36 Reply

At 5/6/12 05:08 AM, Tally1989 wrote:
At 5/5/12 09:04 PM, Prome wrote: Woooo i'm getting in a team as backup scout this season wadap
I never been really into comp. Was way too competetive for me, and I wasn't able to have fun when I played comp. So I stopped after some time.

Same here. But i'm just tired of being with medics having sex with heavies and engies who build on our last in EVERY FUCKING 5CP ROUND. Generally playing in a low pub is pretty depressing for me.


cop

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Response to Team Fortress 2 Crew 2012-05-06 09:06:24 Reply

At 5/6/12 07:29 AM, Prome wrote: Generally playing in a low pub is pretty depressing for me.

I totally agree. You really have to look for good servers with good people these days.


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