At 12/11/10 12:17 AM, HeavyTank wrote:
What the fuck are you guys smoking?Trading is the BEST thing that happened to Tf2 since they introduced the unlock system!
You don't have a weapon, and have a lot of spare ones?You don't have to wait until it drops, just trade for it.
Or you just craft it for metal.
As for hats, we all know that it was one of the most unfair systems TF2 had.
Hats were made to be EARNED from hard work.
It took MONTHS of idling to get enough refined for a hat (especially at first), and a big percentage of the players that crafted something randomly for the first time got a Hair Fixative, very probably due to a bug.
Funny how when people idle they only get 2 items. I play regularly without ever idling, and I get drops every hour.
I honestly don't see where's the fun in that.I know I wasn't having fun and felt no sense of reward when, after sooooo much trouble, I got a Fixative.
Yeah, playing the game isn't fun at all.
Random drops?Oh please.Don't even get me started on random drops.I don't think I need to say "I got no hats in more than 250 hours of play (the hours count from the moment they introduced hats)" again.
That's because you idled. I'm starting to think Karma may actually apply to this game.
Trading at least made things fair...if you have stuff, you can get other stuff for it.Before trading only the lucky players had any hats at all, and of course, if you're one of them *cough* TCK *cough* you don't like trading BCUZ IT TAEKS NO SKEELL, BUT FINDAN HATS TAEKS SKEEL.
No, working for hats takes patience, and time, which, in turn, made them rare, and valuable.
And really, you don't see trading spam in non-trading servers.Probably because there are, I dunno, TRADING SERVERS?
PFFFFFFFFFFFFF (Oh god, you're serious.)
That, and the fact that it's a bannable offense most of the time.
When you idle.
The bad idea was introducing hats that were MUCH more valuable than others (yes, vintage stuff was probably a bad idea), unusual/promo hats/items and the like.
It wouldn't matter if there was no trading.
That's what made players fight over value, and ultimately become hat-obsessed freaks.
They can't fight if there is no trading.
Think about it.If most hats (excluding the hatless, which is something they should seriously do for free) had the same-ish value, ranging from 0.7 to 1.4, you should just add a few extra items to seal any deal, or in the worst case give 2 bad hats for a good one.There would be no scamming, no flaming, no obscene requests, no nothing.
They can't do any of this without trading.
But you can't blame trading for this.You could blame the community and the super valuable items, but not trading.
Sorry for the wall-o-text.
The Enter key, use it.