At 6/22/10 01:40 AM, TiberiumCrystalKutu wrote:
About the demo, I think the best loadout is the normal one.
Personally, I love playing targe, pipe, and bottle/Eyelander. Bottle or Eyelander doesn't matter, it depends on which one's more important. Super powerful random crits or speed and health? When I play as sticky demo, I tend to forget about poor olde pipe launcher. I love my pipe launcher, mang! It's ten times more fun than sticky launcher because trajectory prediction is much more important for effective damage.
The difference between a targe demo and a sticky demo is how far into the battlefield they can get and how long they can survive. Sticky demos are destructive bastards when close to an objective point, and a targe demo can be an annoying bastard when deep in the enemy base.
Another thing to boot is the extreme conditions one can survive as a Demoman when you have two defensive, self-supporting items at your disposal (targe and sword). With additional health, a perked up speed, and 50% damage reduction against two of the most common causes of death, you've practically built up a mega-resistance to death with the pipe launcher if you know how to pick your battles.
Think about it. Pyro spams flames at you. They barely even get to you, simply catching you on fire, potentially taking off 30 health. Backpedaling is slower than running forwards, but when you have enough heads, you can still backpedal faster than the pyro, giving you an advantage. Assuming you have full health and pipes, you can easily deliver two pipes into the pyro's face, if you know your predicting and if the pyro's not a pro mouse2 user.
Last but not least, the one thing you're not so resistant to: scouts. They don't use fire, or explosives to harm you, so you're at no advantage against them. They're still faster than you even when you've got all the heads you need so you're still a sitting duck to him. The only thing that could possibly kill a scout is a stray nade to the face, or a lucky hit with your melee.
In conclusion : DILEMMAS, DILEMMAS, DILEMMAS.