Good match today everyone. Enjoyed it quite a bit from when I was on
At 4/9/10 07:14 PM, Frenzy wrote:
Why exactly is the homewrekcer underpowered? I'm also a bit confusedby the other new melee weapons... anyone care to explain for me?
Oh yeah,a nd also got 24 kills with a single sentry today on Badwater Basin. Went 40-5 the game before that on 2Fort. It was a good time.
The homewrecker is underpowered because it trades in 25% of its max damage on other players for 100% increase on machines like dispensers, teleporters and of course sentries. Now this would be cool and everything except that you can't just run up to an enemy sentry and destroy it. Its gonna shoot you down before you do. And you don't really need damage increase on anything that isn't going to fight back at you like teles and dispensers. So what do you have? An absolutely useless weapon which drops your attack power for nothing. I have 5 of them and none equipped. Once the trading system starts up I can't wait to drop them for something I actually want like a hat.
The other weapon the 'pain train' gives the holder, which can be either a soldier or a demoman, the cap speed of basically a scout. So since a scout has double the cap speed normal players do, a solly/demo holding PT has double cap speed as well. What they sacrifice for it is their damage resistance to bullets. So anything in the game that shoots bullets (meaning flamethrower, sticky launcher, rocket launcher etc. are all excluded) is given a 10% damage increase on a solly/demo holding PT. I have three of these i'm also trying to get rid of.
Hope that helps.