Be a Supporter!

Team Fortress 2 Crew

  • 815,334 Views
  • 18,883 Replies
New Topic Respond to this Topic
ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-19 20:45:09 Reply

At 3/19/10 09:48 AM, HeavyTank wrote: You can't be fucking serious....this is...this is bullshit.
New weapons with buffs and nerfs?This is SUCH bullshit.

Cry some moar.

At 3/19/10 05:56 PM, linkinpatt wrote: Is it true that Dalokah's Bar now prevents Heavy's from being killed by fully charged headshots?

I think so, considering a full-charged headshot does 450 damage, and an overhealed dalokohs bar Heavy peaks at a massive 525 health.

Also, it's funny, the new weapons do not even have kill icons yet. It just has the symbol for suicide.

Yeah, I noticed that too. Had no idea what the fuck was going on.


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
Greenfrost6
Greenfrost6
  • Member since: Sep. 9, 2007
  • Offline.
Forum Stats
Member
Level 16
Gamer
Response to Team Fortress 2 Crew 2010-03-20 02:51:31 Reply

I honestly don't like the soldier and demo's new weapon. The scout was the only one who was able to cap twice as fast, but now the soldier and demo, who are both obviously stronger than the scout, can now simple replace him. The Soldier and Demo are just becoming a bit too overpowered.


We had some good times, Newgrounds.

BBS Signature
Halberd
Halberd
  • Member since: Aug. 22, 2008
  • Offline.
Forum Stats
Member
Level 30
Reader
Response to Team Fortress 2 Crew 2010-03-20 03:59:16 Reply

At 3/20/10 02:51 AM, Greenfrost6 wrote: I honestly don't like the soldier and demo's new weapon. The scout was the only one who was able to cap twice as fast, but now the soldier and demo, who are both obviously stronger than the scout, can now simple replace him. The Soldier and Demo are just becoming a bit too overpowered.

It is a little bit annoying, plus scouts stunball has been screwed with a little bit too much for me to like (although that could have been to do with the new updates and stuff)

I'd take the equalizer over the capping thing anyday though

SapphireLight
SapphireLight
  • Member since: Sep. 5, 2007
  • Offline.
Forum Stats
Member
Level 19
Artist
Response to Team Fortress 2 Crew 2010-03-20 04:09:09 Reply

Welp, sounds like TF2 is ruined now. awesome -_-


BBS Signature
ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-20 04:21:17 Reply

At 3/20/10 02:51 AM, Greenfrost6 wrote: I honestly don't like the soldier and demo's new weapon. The scout was the only one who was able to cap twice as fast, but now the soldier and demo, who are both obviously stronger than the scout, can now simple replace him. The Soldier and Demo are just becoming a bit too overpowered.

Yeah, I really don't know what they were thinking when they assigned those new weapons to those classes. The Homewrecker is one of the most useless weapons ever, possibly even moreso than Bonk, since the flamethrower is probably a more effective means of destroying buildings, and chances are it will kill the Engi behind them too.

As for the Pain Train, I agree that the soldier and demo are starting to be a little overpowered, thought the soldier moreso. With Gunboats + Pain Train, the solly can just rocketjump across the map on 5cp maps, and just blast through easily.

In other news, Camera Beards count as headgear again, and seeing as I had 3, I crafter my 2 spares into something a little more distinguished.

Team Fortress 2 Crew


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
Halberd
Halberd
  • Member since: Aug. 22, 2008
  • Offline.
Forum Stats
Member
Level 30
Reader
Response to Team Fortress 2 Crew 2010-03-20 05:27:13 Reply

I like the idea of adding new weapons but not useless weapons.

So what do you guys think of the chocolate bar? I just got it a few minutes ago and it's actually really powerful in some situations

ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-20 05:39:43 Reply

At 3/20/10 05:27 AM, FurryDemon wrote: So what do you guys think of the chocolate bar? I just got it a few minutes ago and it's actually really powerful in some situations

I don't know yet, since I've yet to see anyone use it. Though if you have a Medic, eating it before you jump into a big fight would be pretty awesome, since it's pretty hard to beat a Heavy with 525 health plus a Medic healing him.


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
Legionnaire-X
Legionnaire-X
  • Member since: Jul. 25, 2004
  • Offline.
Forum Stats
Member
Level 32
Blank Slate
Response to Team Fortress 2 Crew 2010-03-20 11:21:59 Reply

I'm pretty sure the chocolate overheal doesnt stack with the medic overheal.


KILL ALL SONS A BITCHES.

BBS Signature
Murray
Murray
  • Member since: Sep. 12, 2004
  • Offline.
Forum Stats
Supporter
Level 60
Gamer
Response to Team Fortress 2 Crew 2010-03-20 13:45:50 Reply

At 3/19/10 08:30 PM, Greenfrost6 wrote:
At 3/18/10 07:55 PM, linkinpatt wrote: I shit you not. I don't even have a unique hat yet and I found this within minutes of the update.
I got that too. I had no fucking idea what was going on.

Haha, I had one guy asking me last night if the sledgehammer was a custom skin. I'm surprised at the amount of people who weren't even aware of the latest update.

At 3/20/10 04:21 AM, ParadoxVoid wrote: In other news, Camera Beards count as headgear again, and seeing as I had 3, I crafter my 2 spares into something a little more distinguished.

Yep, I crafted my 2 and got myself Demoman's Glengarry Bonnet. Not a class I commonly play but hey, I'll take it for granted. Now I finally have a real hat. Well worth giving up both Camera Beards and I'll probably get another one soon anyway.

HeavyTank
HeavyTank
  • Member since: Mar. 30, 2008
  • Offline.
Forum Stats
Member
Level 47
Gamer
Response to Team Fortress 2 Crew 2010-03-20 18:10:35 Reply

At 3/20/10 11:21 AM, Legionnaire-X wrote: I'm pretty sure the chocolate overheal doesnt stack with the medic overheal.

Yeah, a friend of mine said that someone told him in-game that the bar and the overheal didn't stack...frankly, it makes sense.
And I really hope that they change the effects of these new weapons...right now everyone's using them just to show them off, but I bet that nobody will have them in a few weeks' time...

ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-20 20:15:08 Reply

At 3/20/10 11:21 AM, Legionnaire-X wrote: I'm pretty sure the chocolate overheal doesnt stack with the medic overheal.

Ah, well that's a shame. How does the overheal work now then, is it just the normal 450 + extra 50 from the chocolate, or does it just max out at 450 still?


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
HeavyTank
HeavyTank
  • Member since: Mar. 30, 2008
  • Offline.
Forum Stats
Member
Level 47
Gamer
Response to Team Fortress 2 Crew 2010-03-21 13:14:32 Reply

At 3/20/10 08:15 PM, ParadoxVoid wrote: Ah, well that's a shame. How does the overheal work now then, is it just the normal 450 + extra 50 from the chocolate, or does it just max out at 450 still?

He just told you man...the fact that it doesn't stack means that you don't get +50 PLUS the overheal bonus, which means that your max HP is still 450 but you have more starting health for the medic to buff.
Which means that the chocolate bar is more useful to the lonely Heavy rather than the "Medic buddy" Heavy.

ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-21 19:44:18 Reply

At 3/21/10 01:14 PM, HeavyTank wrote: Which means that the chocolate bar is more useful to the lonely Heavy rather than the "Medic buddy" Heavy.

Which basically means not useful at all, since a Sandvich is still more useful to a lone heavy.


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
RandomExploit
RandomExploit
  • Member since: Nov. 23, 2008
  • Offline.
Forum Stats
Member
Level 14
Blank Slate
Response to Team Fortress 2 Crew 2010-03-21 20:31:53 Reply

At 3/21/10 07:44 PM, ParadoxVoid wrote: Which basically means not useful at all, since a Sandvich is still more useful to a lone heavy.

The sandvich only acts as an instantaneous recovery after a battle or in a seclusion or as a quick, semi-reliable 150hp reservoir. The chocolate bar does a similar, less effective task of recovering after battle, but it can also give an extra edge before popping into battle.

I just might favor for the chocolate bar for that little boost.


BLU Wins
UNFUNNY TF2 PUN OR SOMETHING HERE

BBS Signature
KingExodus
KingExodus
  • Member since: Oct. 8, 2008
  • Offline.
Forum Stats
Member
Level 16
Blank Slate
Response to Team Fortress 2 Crew 2010-03-22 07:20:55 Reply

Just saw the awesomeness of the engy.
Now the engy is my favorite class but no achv D:


Glamorous.

BBS Signature
ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-22 09:50:10 Reply

At 3/22/10 07:20 AM, KingExodus wrote: Just saw the awesomeness of the engy.
Now the engy is my favorite class but no achv D:

I'm not a huge engi fan, but I do appreciate them, since no defence is any good without one or more. Also, it's especially awesome if an engi manages to ninja into an enemy base and set up in their intel room.

Of course, it is also annoying, because chances are that your teammates are going to be too retarded to take the teleporter you painstakingly put up.


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
Murray
Murray
  • Member since: Sep. 12, 2004
  • Offline.
Forum Stats
Supporter
Level 60
Gamer
Response to Team Fortress 2 Crew 2010-03-22 11:05:53 Reply

I've got the Dalokah Bar and...Heavy still uses the Sandvich quotes?

At 3/22/10 07:20 AM, KingExodus wrote: Just saw the awesomeness of the engy.
Now the engy is my favorite class but no achv D:

We can just hope for the Engineer update to come out as soon as possible. Engineer isn't my very favourite class but I often use him in 2fort. Anywhere else, not as much.

At 3/22/10 09:50 AM, ParadoxVoid wrote: I'm not a huge engi fan, but I do appreciate them, since no defence is any good without one or more. Also, it's especially awesome if an engi manages to ninja into an enemy base and set up in their intel room.

I've witnessed that once. I spent too much time defending one area that an Engineer snuck into our base and built stuff there. It was a kick in the nuts for everyone on my team.

TiberiumCrystalKutu
TiberiumCrystalKutu
  • Member since: Apr. 12, 2009
  • Offline.
Forum Stats
Member
Level 17
Gamer
Response to Team Fortress 2 Crew 2010-03-22 11:39:41 Reply

A message to all those whining about the equaliser being imbalizer:
I know that the equaliser sounds or seems a bit op but I just do not not actually SEE it. Today, I was demoman and I saw a soldier running like mad with the equaliser. So I charged,and killed him with the shield bash 0_O. Secondly, I was sniper with 1 hp and just arrowed a soldier. He put out his equlaiser, started running and when he was in front of me I crit kukried him. Or another one. I was scout and saw a soldier running like mad to me, so I put my pistol and with 3 shots he was dead. I understand that it makes him op but when you see him and he has low hp(the soldier) it is extremely easy to kill him. When he is lurking, well even then I was once a heaavy with 40 and something hp and a soldier came to me so I turned and punched him. You just have to be fast to react(something you either way MUST be at tf2). I cannot see why this hate against equaliser:/

HeavyTank
HeavyTank
  • Member since: Mar. 30, 2008
  • Offline.
Forum Stats
Member
Level 47
Gamer
Response to Team Fortress 2 Crew 2010-03-22 18:44:06 Reply

At 3/22/10 11:39 AM, TiberiumCrystalKutu wrote: A message to all those whining about the equaliser being imbalizer:

Oh screw that, I know you're talking to me.

blah blah blah

I will answer you in the same way I did when you said this IRL: only stupid soldiers will charge in front of you with the Imbalizer.
Smart ones will sneak up behind you, super-fast, and one-hit you (or three-hit you, in case you're a Heavy)..there's not much you can do about that.
It's a cheap way to get more kills even after you have lost a lot of HP, and it doesn't promote team play (if you were wounded in a normal situation you would just go back and call for a medic, but if you have the Imbalizer you just run n' gun until you die-which is really not helpful for your team).
And the worst thing is that you end up with more "stats" if you use it, but you help your team less...exactly the opposite of the Engie, who helps his team a lot, but has a very boring and unsatisfying job...

Also, I know a way to make the Choc bar worth it.
Just speed up the eating animation (maybe have none at all), but after you ate one bar you can't eat another one until you actually lost the current buff (or wait for 10 seconds)-which means that it won't be very good at healing, but it will be pretty good for a fast snack before the battle..

ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-22 18:46:52 Reply

At 3/22/10 11:39 AM, TiberiumCrystalKutu wrote: I cannot see why this hate against equaliser:/

Because every situation you just mentioned has an insane amount of luck associaed with it, besides the Scout analogy. Trying to out-melee an EQ Solly is like trying to pull a semi-trailer with your balls. It can be done, but not very often.


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
RandomExploit
RandomExploit
  • Member since: Nov. 23, 2008
  • Offline.
Forum Stats
Member
Level 14
Blank Slate
Response to Team Fortress 2 Crew 2010-03-22 18:58:37 Reply

I simply CANNOT wait for the Engineer's PDQ to be released. It would seriously make my offensive engineering life easier.


BLU Wins
UNFUNNY TF2 PUN OR SOMETHING HERE

BBS Signature
ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-22 21:29:08 Reply

At 3/22/10 06:58 PM, RandomExploit wrote: I simply CANNOT wait for the Engineer's PDQ to be released. It would seriously make my offensive engineering life easier.

Hmm, definitely would be interesting. It would probably be most effective with another engi - PDQ engi goes and sets up quickly, while the other engi upgrades everything.


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
HeavyTank
HeavyTank
  • Member since: Mar. 30, 2008
  • Offline.
Forum Stats
Member
Level 47
Gamer
Response to Team Fortress 2 Crew 2010-03-22 22:34:22 Reply

At 3/22/10 09:29 PM, ParadoxVoid wrote:
At 3/22/10 06:58 PM, RandomExploit wrote: I simply CANNOT wait for the Engineer's PDQ to be released
Hmm, definitely would be interesting. It would probably be most effective with another engi - PDQ engi goes and sets up quickly, while the other engi upgrades everything.

What the hell are you talking about?

ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-22 22:57:26 Reply

At 3/22/10 10:34 PM, HeavyTank wrote: What the hell are you talking about?

This


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
Greenfrost6
Greenfrost6
  • Member since: Sep. 9, 2007
  • Offline.
Forum Stats
Member
Level 16
Gamer
Response to Team Fortress 2 Crew 2010-03-23 00:45:21 Reply

This new P.D.Q thing looks pretty cool, it'll definitely encourage co-operative play.


We had some good times, Newgrounds.

BBS Signature
HeavyTank
HeavyTank
  • Member since: Mar. 30, 2008
  • Offline.
Forum Stats
Member
Level 47
Gamer
Response to Team Fortress 2 Crew 2010-03-23 06:00:47 Reply

At 3/23/10 12:45 AM, Greenfrost6 wrote: This new P.D.Q thing looks pretty cool, it'll definitely encourage co-operative play.

Meh...150% build rate is not NEARLY enough to convince an engineer to give up his upgrading capabilities...I mean, come on.
You just build stuff a bit faster, so what?
They won't be very useful if they get destroyed...have you ever seen a level one sentry have a long and prosperous career?Didn't think so.
Your teles will be slow as hell, and your dispenser..well, you know.Painfully slow healing and ammo distributing.
I hope it gets scrapped.
Also, that beta tester could be in serious trouble.

ParadoxVoid
ParadoxVoid
  • Member since: Oct. 12, 2007
  • Offline.
Forum Stats
Member
Level 31
Programmer
Response to Team Fortress 2 Crew 2010-03-23 06:18:35 Reply

At 3/23/10 06:00 AM, HeavyTank wrote: Meh...150% build rate is not NEARLY enough to convince an engineer to give up his upgrading capabilities...I mean, come on.
You just build stuff a bit faster, so what?
They won't be very useful if they get destroyed...have you ever seen a level one sentry have a long and prosperous career?Didn't think so.
Your teles will be slow as hell, and your dispenser..well, you know.Painfully slow healing and ammo distributing.
I hope it gets scrapped.
Also, that beta tester could be in serious trouble.

You're not thinking as a team player. On certain maps, making sure you can get stuff up quickly is very important. If you run around with the PDQ, you build all your buildings ridiculously quickly, and get another engi with the normal wrench to upgrade your stuff.

Of course, this is clearly aimed at the more offensive engis out there. If you're on the attack, you're more likely to pop up a lv 1 sentry and a dispenser and go rampaging around with the shotgun, if you're actually being a real offensive engi, and not just a defensive one masquerading. The extra speed in popping up buildings can be invaluable if you have enemies coming around the corner, and a good lv 1 can stop a scout coming in and capping the last point if you're the only one left alive on your team for some reason (I've seen it happen before).


Aussie Club | TF2 Crew | TJPPC
Steam, Xfire: ParadoxVoid | Gamertag: TheFinalParadox

BBS Signature
Halberd
Halberd
  • Member since: Aug. 22, 2008
  • Offline.
Forum Stats
Member
Level 30
Reader
Response to Team Fortress 2 Crew 2010-03-23 06:29:47 Reply

At 3/23/10 06:00 AM, HeavyTank wrote: I hope it gets scrapped.
Also, that beta tester could be in serious trouble.

Yeah, it's a pretty stupid idea...maybe it was made to be combined with another item or something?
As for the beta tester I heard that some clan that was in the beta testing got kicked out or something for having a dude put the stuff on Facepunch.com or something

HeavyTank
HeavyTank
  • Member since: Mar. 30, 2008
  • Offline.
Forum Stats
Member
Level 47
Gamer
Response to Team Fortress 2 Crew 2010-03-23 09:55:17 Reply

At 3/23/10 06:18 AM, ParadoxVoid wrote: You're not thinking as a team player. On certain maps, making sure you can get stuff up quickly is very important. If you run around with the PDQ, you build all your buildings ridiculously quickly, and get another engi with the normal wrench to upgrade your stuff.

Frankly, I don't think that 150% is THAT much faster, and the sentry gun (which is what most offensive engies like to build) buils up pretty quickly anyway...and about other engies upgrading your stuff: it could get annoying to have to upgrade your and your teammate's stuff all the time, don't you think?


Of course, this is clearly aimed at the more offensive engis out there. If you're on the attack, you're more likely to pop up a lv 1 sentry and a dispenser and go rampaging around with the shotgun, if you're actually being a real offensive engi, and not just a defensive one masquerading. The extra speed in popping up buildings can be invaluable if you have enemies coming around the corner, and a good lv 1 can stop a scout coming in and capping the last point if you're the only one left alive on your team for some reason (I've seen it happen before).

Yes, but not nearly as useful as having a lv3 base that actually hold off the entire enemy team thanks to fast frontline teleportation, fast HP and ammo regen and of course the sentry's defensive capabilities.
In other words, the PDQ would only work in certain maps (I bet that you would kick ass with it in Arena), which means that you'll have to switch all the time..
Frankly, I wish there was a button that fast-switched between unlocks when you're in your spawn...

TiberiumCrystalKutu
TiberiumCrystalKutu
  • Member since: Apr. 12, 2009
  • Offline.
Forum Stats
Member
Level 17
Gamer
Response to Team Fortress 2 Crew 2010-03-23 09:55:36 Reply

At 3/23/10 12:45 AM, Greenfrost6 wrote: This new P.D.Q thing looks pretty cool, it'll definitely encourage co-operative play.

WTF!?
This is not an enguneer unlockable. I prefer calling it R.O.F.E.U.(ridiculous option for engineer update). It is just another wrench. Without upgrading stuff, you can do NOTHING. Also, an offenisive engineer is pretty useless even to think. I have killed almost 500 offensive engineers as any class, even ambassadoring spy. The engineer is supposed to build stuff either to hold a territory, or either to help his team not loose ground when attacking. Who engineer when having buildables would go attack the enemy by himself?

ON THE OTHER HAND

If VALVe could find something that makes the engineer a combat class but with very limited building abilities(e.x. a way to have more hp and attack and firepower but only being able to deploy one dispenser lv2) it would be good.