At 3/23/10 11:04 PM, ParadoxVoid wrote:
Maybe initially, but not anymore. Now it seems to be more about changing the playstyle of a class, rather than changing weaknesses. For example, the demoman is now a close-combat class when equipped with the Eyelander, as opposed to before when he was anything but.
Yeah, you're right, but I don't see how VALVe can completely change the playstyle of the engie without messing up the other classes...I mean, offensive or defensive, he still builds stuff.
The demo change was a pretty awesome one, but I dunno if they can pull it off a second time..
At 3/24/10 03:45 AM, TiberiumCrystalKutu wrote:
My current idea is VALVe releasing let's say new buildables and a shotgun replaceable,
Sentry replacement-shotgun (or wrench) and pistol replacement.That would be pretty good.
BUT aside of them, VALVe should give a power-suit for the engie.
That power suit would replace all other items(the engie has to build it at the start of a round with 600 metal).
When he enters this suit he cannot exit.
That's a pretty weird start...and building it would be extra-tedious...especially when you have to do it every time you respawn..
Suit attributes should be:
-for weapons a lv2 sentry's machine gun(with decreased knockback)
-10% walking speed
-He can deploy instantly a lv2 dispenser but only this until the dispenser dies.
-He can only be healed by dispensers, but he is able to remove sappers instantly with right click on a sapped building.
Not bad, not bad
-(The dispenser is taunt-made in front of the engi, let's say he just throws a small box on the ground that becomes dispenser).
That fits perfectly the style of the game.
-His machine gun has no ammo but overheats.
I dunno about that..infinite ammo is a bit too much for me.
Also, it would be better if he just had, say, 300 ammo, and can only be healed by a small amount by large ammo packs, and can only recover ammo by going near HIS dispenser..
He cannot be backstabed but if a spy saps him his gun overheats 50% faster, he is 20% slower and he gets 20% more damage. He can only be unsapped if he waits 30 seconds or a fellow engie breaks his sapper. Also, if the spy saps him and shoots him he has 40% more damage on him so we should not lower spy effectiveness.
-And if headshoted he goes to 1 hp but not dies instantly.
So how do you thnk of my idea?
Well, I still don't know how would that work out in-game, but it's certainly a very good idea...
Maybe a more "conservative" version would be better...like the one Abe is wearing in the pic.