At 10/8/09 07:21 PM, AlexJS wrote:
One or two simple pointers would be nice. =3
One or two...ugh.
Well, l'll try:
First of all, do NOT sticky spam...it makes other people RAEG at you and you feel cheap...and it's not the best tactic.Your main weapon is the nade laucher, so stick (lol) to it for actual combat.
Direct hits are always better than indirects, but it's harder to master them...one of the most important rules of the demo is to think ahead of the enemy..is an enemy heading your way?
Backpedal while walking slighly to the left and aiming slighty to the right...this makes nades to straight, and will reduce the enemy to bits....as you may have notices, nades don't to straight ahead, so you gotta compensate for it somehow.
And don't forget, if you want an enemy to get out of a closed area just fire a few nades on the floor, wait for him to come out (or die :P) and kill him.
Stickies are good for traps, for when they kritz you, and for blocking ubers...and another thing: stopping pyros from charging at you.Aim exactly a bit ahead of your feet if he is still kinda far, turn around and aim at your feet if he's right on you.This will make you both fly in opposite directions, thus saving your ass and damaging his/her ass....but be warned: if you're low on health aim ahead of HIS feet to avoid damage.
Well, since you wanted one or two sinple tips l think l'll stp here :P
Well, in Badwater, I build on the roof immediately after building a teleporter closer to the first point. Mainly because I don't know where an effective spot would be there.
WHy the hell do you do that?Advance with your team and build your sg close to another engie's..trust me, your team (or you) are not helped in anyway by doing this...
No, no. Crits regularly. They do critical damage, but not a backstab. Backstabs are always 600% of your max HP. Hence, Dead Ringer Spies takes 75 damage from a backstab (125×6×0.1).
Oooh.