Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsHoly Christ...I never realized how powerful the heavy can be if used well in the game, every 2Fort match I go into I went on streaks of getting 3-6 kills before dying and making a load of dominations and without a medic. Never get backstabbed much either because I look around myself a lot.
It starts getting a little hard though once the whole of Red starts going scout then trying to jump of the bridge and hit you with their bats, either way I was on top of the scoreboard really quickly and destroyed most of their defense with a spy helping.
http://www.youtube.com/watch?v=NguTypiXqqY
ILLEGAL MARIJUANA RELATED ACTIVITIES
The hand I killed your children with masturbates to the memory of it
I just reset my TF2 stats this afternoon. I eventually got so sick of seeing my Medic with 533 points in one life. Losing all my other records is a pain, but hopefully they'll get back up there soon enough.
It's official. I've spent more than 100 hours of my life on Team Fortress 2.
At 10/12/09 02:58 AM, FurryDemon wrote: Holy Christ...I never realized how powerful the heavy can be if used well in the game, every 2Fort match I go into I went on streaks of getting 3-6 kills before dying and making a load of dominations and without a medic. Never get backstabbed much either because I look around myself a lot.
2fort as a heavy?Well, that's impressive...usually most people go sniper/engie/soldier/scout....
It starts getting a little hard though once the whole of Red starts going scout then trying to jump of the bridge and hit you with their bats, either way I was on top of the scoreboard really quickly and destroyed most of their defense with a spy helping.
See?Heavy is fun :D
By the way, l must give you a warning about models: DO NOT use them...most servers won't accept them so you'll end up with the wireframe, or even nothing at all...and they are really hard to uninstall too....
Also, woo, l have the pyro axe now..it looks awesome :D
At 10/12/09 08:13 AM, Greenfrost6 wrote: It's official. I've spent more than 100 hours of my life on Team Fortress 2.
216. ^_^
At 10/12/09 08:17 AM, HeavyTank wrote: By the way, l must give you a warning about models: DO NOT use them...most servers won't accept them so you'll end up with the wireframe, or even nothing at all...and they are really hard to uninstall too....
What's the difference between skins and models? I'm still using Vanilla TF2, if you hadn't guessed :P
Also, woo, l have the pyro axe now..it looks awesome :D
By that... do you mean the Axtinguisher? If so... wow, it's taken a long time. If not... what are you talking about?
At 10/12/09 08:13 AM, Greenfrost6 wrote: It's official. I've spent more than 100 hours of my life on Team Fortress 2.
I've clocked just under 95 hours of TF2. Admittedly, a lot of that was idling, but back last year or something I used cracked Steam for an easy 10 hours, perhaps a bit more, squaring it up to even more. I really need to get a life.
At 10/12/09 10:28 AM, ParadoxVoid wrote:At 10/12/09 08:17 AM, HeavyTank wrote: Also, woo, l have the pyro axe now..it looks awesome :DBy that... do you mean the Axtinguisher? If so... wow, it's taken a long time. If not... what are you talking about?
His level sign. He confused me last time he said something like that.
Silly excitable children...
This is a Prime piece of real estate below.
At 10/12/09 10:28 AM, ParadoxVoid wrote: What's the difference between skins and models? I'm still using Vanilla TF2, if you hadn't guessed :P
Skins are just modifications of the texture covering a weapon/item/characters (like shinier textures, or different shirts) while models are custom-made 3d..well, models that look cool but are unsupported by most servers (like the DS engieneer PDA, the cake sandvich and many more)
By that... do you mean the Axtinguisher? If so... wow, it's taken a long time. If not... what are you talking about?
OF COURSE not, l am talking about my level icon.....
Latest song cover: Rock Is Dead.
Steam ID: echoes83 (Tyler from Texas)
Quick question.
You find yourself in this situation. You find a lone heavy. Just eating his sandvich.
WHAT DO YOU DO?
395 hours of TF2 over here. Oh, and i reset my stats as well. Was quite a shame to see my legit 64 teleports as engi go to waste :(
At 10/13/09 01:26 AM, AlexJS wrote: Quick question.
You find yourself in this situation. You find a lone heavy. Just eating his sandvich.
WHAT DO YOU DO?
If he's on my team, i taunt/eat with him, if he isn't, i melee him to death :D
||Metal Hell||C&C Regular||My TF2 (created in Garrys Mod) Series: Trouble in the Intel Room - Featuring FPS scenes! *le gasp!* - This weeks sig by: ParadoxVoid
http://www.youtube.com/watch?v=NguTypiXqqY
ILLEGAL MARIJUANA RELATED ACTIVITIES
The hand I killed your children with masturbates to the memory of it
At 10/13/09 02:10 AM, SpeedMetalSandwich wrote:At 10/13/09 01:26 AM, AlexJS wrote: Quick question.If he's on my team, i taunt/eat with him, if he isn't, i melee him to death :D
You find yourself in this situation. You find a lone heavy. Just eating his sandvich.
WHAT DO YOU DO?
I'll do this as well. Generally, enemy Heavies eating Sandviches are an excellent way to charge Uber quickly :P
At 10/12/09 03:03 PM, TNT wrote: Thanks for standing still wanka.
Nice costume. May I see pics of your weapons?
At 10/13/09 03:39 AM, ParadoxVoid wrote:I'll do this as well. Generally, enemy Heavies eating Sandviches are an excellent way to charge Uber quickly :PYou find yourself in this situation. You find a lone heavy. Just eating his sandvich.If he's on my team, i taunt/eat with him, if he isn't, i melee him to death :D
WHAT DO YOU DO?
Well, l hope that you're not doing this anymore because now the heavy will just finish eating his sandvich and then kill you...melee isn't enough to kill a sandvich-eating heavy anymore, unless you get crits...
The funniest thing would be for a heavy to keep eating sandviches while a spy is stabbing him..happened to me once...l was the spy >:
At 10/13/09 08:28 AM, HeavyTank wrote: Well, l hope that you're not doing this anymore because now the heavy will just finish eating his sandvich and then kill you...melee isn't enough to kill a sandvich-eating heavy anymore, unless you get crits...
Nah, I don't try to kill him - I just hit 4 times with the Ubersaw, and then GTFO of there.
At 10/13/09 09:48 AM, ParadoxVoid wrote:At 10/13/09 08:28 AM, HeavyTank wrote: Well, l hope that you're not doing this anymore because now the heavy will just finish eating his sandvich and then kill you...melee isn't enough to kill a sandvich-eating heavy anymore, unless you get crits...Nah, I don't try to kill him - I just hit 4 times with the Ubersaw, and then GTFO of there.
Typically what I'd do.
I went sandvich-eating heavy last night (Changed my name to Pacifist Heavy), and I got killed left and right. Except by two people, another heavy that nom'd right along with me, and an engineer, after I was nommin' on his dispenser.
Oh, and a medic was healing me at some point.
"Alex, you're useless, why am I healing you?"
*taunt kills an enemy sniper*
"That's why."
I got 15 points with 1 kill, no assists. 'Twas fun. =D
Playing sandvich/melee heavy is fun. I once got a whole 32 slot pub server to play melee heavy. 'Twas BEST GAEM EVUR.
In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.
At 10/13/09 04:11 PM, Racoonmario wrote: Playing sandvich/melee heavy is fun. I once got a whole 32 slot pub server to play melee heavy. 'Twas BEST GAEM EVUR.
Sometimes the admins switch the map to cp_pacman_wtf, and enforces heavy boxing.
The red ghost gets SO many kills... and you can only run away from it as a Scout.
Though its hilarious to see a ghost just steamroll a group of heavies, and a chorus of deathcrys.
Just yesterday in Arena Lumberyard we got all the players to play as heavy and we enforced boxing only. We also allowed sandvich breaks where necessary.
Anyway, what's your latest achievement on TF2? Here's my two latest.
At 10/13/09 06:50 PM, Greenfrost6 wrote: Just yesterday in Arena Lumberyard we got all the players to play as heavy and we enforced boxing only. We also allowed sandvich breaks where necessary.
You feel really great when the whole server does as you say, don't you?
Anyway, what's your latest achievement on TF2? Here's my two latest.
Uhm....what if l say that l don't remember?
Latest Achievement...
HHNNGG!
Can't remember, but I'm almost done with 'Crime and Punishment' for the Heavy.
In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.
At 10/13/09 06:50 PM, Greenfrost6 wrote: Anyway, what's your latest achievement on TF2? Here's my two latest.
Consolation Prize. My last Sniper achievement.
Robbin' Hood. I was helping someone get some screenshots and I got it while we were goofin' off.
Team Fortress 2
* Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
* Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
* Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
* Updated the class menu to show the local player's current class
* Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
* Updated "player_hurt" game event to include "damageamount" and "crit" values
* Fixed a rare crash in particle system
* Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
* Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
* Fixed Medic not being able to release his Ã%u0153berCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
* Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
* Prevented servers from using steam:// commands in their MOTD text
* Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
* Fixed friendly-fire/spectator exploit using projectiles
* Fixed disguised spies not getting ammo from enemy dispensers
* Fixed thrown sandvich traveling through players before being activated
* Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
* Fixed fire overlay drawing on hats in DX80
* Fixed an exploit that allowed servers to corrupt client's item database
* Fixed full packet updates showing cloaked Spies for an instant
* Fixed a prediction error resulting in mis-predictions of crits
Community requests
* Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
* Added server ConVar "bot_crouch" to make bots crouch
* Added model override for item_teamflag entity
* Added ability to turn off particle trail for players carrying the item_teamflag entity
* Updated team_train_watcher to support 8 cp/track links (was previously 4)
At 10/14/09 05:02 PM, Simple wrote: * Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
* Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
* Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
Mostly bug fixes then. The bonus point is good though, might give more incentive for Heavies to share.
I expected that Valve would fix the Sandvich exploit that SMS mentioned a while back as well. It was good while it lasted anyway.
And hopefully this health issue with the Sandman is fixed for good.
At 10/14/09 05:02 PM, Simple wrote: * Fixed a rare crash in particle system
Rare is an understatement, for me the fire would appear as lines every few maps.
You do realise the Sandvich is technically broken now?
:* Fixed thrown sandvich traveling through players before being activated
If you're a heavy on anything less than full health; you get healed instantly. Which practically renders it useless in the situation where you are throwing the sandvich to your medic... Since its sorta a last resort to keep him alive...
Being inconsiderate about Michael Jackson since 25/05/09
Best. Animation. Ever. (NSFW/FL?)
Blind users club
At 10/14/09 05:02 PM, Simple wrote: Team Fortress 2
* Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
HELL YES.Finally l can switch between unlocked weapons easily!
* Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
FInally...why do they think of this stuff 3 years after the game is out?
* Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
lol
* Updated the class menu to show the local player's current class
:O
* Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
ALways....so you get killed by a flare and you get gibbed?Awesome!
* Updated "player_hurt" game event to include "damageamount" and "crit" values
* Fixed a rare crash in particle system
* Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
Awww
* Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
* Fixed Medic not being able to release his Ã%u0153berCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
lolwut?
* Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
* Prevented servers from using steam:// commands in their MOTD text
* Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
* Fixed friendly-fire/spectator exploit using projectiles
* Fixed disguised spies not getting ammo from enemy dispensers
* Fixed thrown sandvich traveling through players before being activated
Travelling through players?That should be hilarious...although l never experienced that glitch.
* Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
Lol...oh well, quite a welcome update :D
At 10/14/09 08:51 PM, Akkryls wrote: You do realise the Sandvich is technically broken now?
Yeah, this is total bullshit now. There's hardly any use in dropping the Sandvich now since in most cases you'll heal yourself. Hopefully Valve fix this and put it back to normal... unless it was intended, in which case I have no idea what they're doing.