Added an option to the advanced multiplayer menu to select left or right handed view models
Oh that's FUCKING AWESOME!
Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
Lol
Fixed a bug where a fake Spy hand would appear on the screen of other players
Seriously?
Custom death animations now only play 25% of the time
Why did they do that?
Removed refract from water ripples caused by bullet impacts for performance reasons
What?But TF2's engine is old, how could a PC possibly have the slightest problem with graphics?
Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
Oh, that's cool
Sniper
Critical arrows now have a trail and correctly deal enhanced damage
Nice
The Huntsman now defaults to be right handed
And l was wondering why the hell did he hold it with his left hand since he holds the kukri with the right...
Friendly arrows will no longer trigger the near miss sound on you
Lol, it was kinda scary..
Fixed several sources of floating arrows
This is useful....but they forgot something: when l see a jarate thrown (or when l throw it myself) l can't see the piss explosion...
Spy
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
Yeah l had that problem once.
Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
Oh
Fixed a bug where the spy's watch would randomly change models during play
I had that.
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
Same
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Hm
Increased the Cloak and Dagger regeneration rate slightly
Good...but l don't really care since l don't use it..
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
Uh..?
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
Awesome!
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
Double awesome!
The Dead Ringer's cloak meter can now be regenerated from ammo sources
Triple awesome!
The Ambassador now only crits when fully accurate and no longer penetrates enemies
Aw fuck what does "fully accurate" means?
Isn't it supposed to get headshots for crits?
And why did they remove the piercing, it made sense and was an unique feature...
The Spy can no longer change weapons from the knife while shocked by the Razorback
YEEEESS!
Hahaha, no more headshotting >:)
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Ah well
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
Ok, so there are lots of changes, and l agree with most of them...also, they said something about increasing the .vmt files for official maps..what does that mean?
Also, l had an epic Demo run.
3 of the 4 dominations that you see here were at the same time.Map was hodoo, defense, stage where there is a long, straight tunnel and then an open area.
That tunnel made my day.