The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI already posted some stuff here but I only know how to convert my animation video files to flash and add the play button and the preloader pre-created by newgrounds.
I'm still having some trouble adding some replay buttons and such to my animtions... and yeah I'm still a beginner in terms of flash and stuff.
I know thatthis thread probably have been created a billion times but yeah need some help.
But also I have a question...
Do you really think I need a replay button? or are my animations still ok without it?
(take a look at my two latest animations if you feel like answering this question.)
-faceofdoomness
Replay buttons don't hurt, makes it nice and easy for people. You make it the exact same you you make your play button. Say your play button is something like this:
on(release) {
gotoAndPlay(1)
}
Your replay button would be the exact same thing, you're just taking them back to the beginning.
AS: Main
Don't read this sentence.
At 11/14/07 08:13 PM, ChilliDog wrote: Replay buttons don't hurt, makes it nice and easy for people. You make it the exact same you you make your play button. Say your play button is something like this:
on(release) {
gotoAndPlay(1)
}
Your replay button would be the exact same thing, you're just taking them back to the beginning.
really? O_o
that means I did all of that coding for nothing and all I needed to do was just add that simple code? wow... now I feel very smart. But thanks for the help though. I guess my replay button didn;t need all of those extra coding then.
but I ave another question... when I test out my animation with the replay button, (this was when I was still converting "the ball") it just skipped the replay button and went straight back to the original play button. is there a way to stop the flash at the replay button?
-faceofdoomness
At 11/14/07 11:05 PM, faceofdoomness wrote: but I ave another question... when I test out my animation with the replay button, (this was when I was still converting "the ball") it just skipped the replay button and went straight back to the original play button. is there a way to stop the flash at the replay button?
-faceofdoomness
The most simple frame action of them all.
stop();
At 11/14/07 11:09 PM, EKublai wrote:At 11/14/07 11:05 PM, faceofdoomness wrote: but I ave another question... when I test out my animation with the replay button, (this was when I was still converting "the ball") it just skipped the replay button and went straight back to the original play button. is there a way to stop the flash at the replay button?The most simple frame action of them all.
-faceofdoomness
stop();
wow now I really feel like a flash noob... *hides in corner*
ok well thank you eeryone I guess this thread;s kinda pointless now due to my questions being answered.
Thank you the two people who have answered my question.
-faceofdoomness