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Hungry Hungry Hobos

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digitalk
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Hungry Hungry Hobos 2007-10-13 04:59:25 Reply

I started to work on a new game, called Hungry Hungry Hobs, but, its just missing that... umm... that little touch, and i cant figure it out.

Yes, another link to a 1/2 done game or animation by Digital K

what is it missing.

BTW aarow keys move the people, and when you catch the rats, they do NOT reappear


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UnknownFury
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Response to Hungry Hungry Hobos 2007-10-13 05:03:19 Reply

Well at the moment because they come out so fast you just press random buttons - no real skill.

Ideas: If you dive out before a rat gets there it turns around?
Make it so you are just one of the 4 people and the others are computer. Competetive?

digitalk
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Response to Hungry Hungry Hobos 2007-10-13 05:06:01 Reply

yes, i was going to do it so there was a computer, and mabey 2 player, but thats a good idea, make em run away


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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UnknownFury
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Response to Hungry Hungry Hobos 2007-10-13 05:16:44 Reply

Also how about bonus rats, give you a power up if you get them, e.g. freeze all other players.

ZeeAk
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Response to Hungry Hungry Hobos 2007-10-13 07:35:12 Reply

At 10/13/07 05:16 AM, UnknownFury wrote: Also how about bonus rats, give you a power up if you get them, e.g. freeze all other players.

Or, bad rats and you lose points, or die/lose when you eat them.

Moo12321
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Response to Hungry Hungry Hobos 2007-10-13 12:33:00 Reply

The name is copied off Futurama, the episode which Fry drinks 100 coffees!

Anyways, I think you should just add walls and make the rats turn around when they are near them

hashbrown
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Response to Hungry Hungry Hobos 2007-10-13 12:34:46 Reply

make it more like the board game


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dJtl
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Response to Hungry Hungry Hobos 2007-10-13 12:51:30 Reply

It's missing a lot... try instructions, levels, better graphics and other stuff like that


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digitalk
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Response to Hungry Hungry Hobos 2007-10-13 17:19:40 Reply

At 10/13/07 12:33 PM, Moo12321 wrote: The name is copied off Futurama, the episode which Fry drinks 100 coffees!

I dont remember that in that episode


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Bezman
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Response to Hungry Hungry Hobos 2007-10-13 19:38:40 Reply

At 10/13/07 05:03 AM, UnknownFury wrote: Well at the moment because they come out so fast you just press random buttons - no real skill.

My thoughts exactly.

On a PC, I think having all controlled by you would work better.

How about... when we click, we can't use any more people again for, say, 1.5s?

Or, if we click and collect no rats, everything freezes?

Rather than just having a mass of rats pouring out in random directions, maybe have some sort of pre-defined structure? And maybe levels?

Although, then I suppose it'd tend towards the plethora of existing rhythm-based games.

pauljs75
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Response to Hungry Hungry Hobos 2007-10-14 09:35:42 Reply

The concept made me laugh a bit. Needs artwork to give some character, but I don't think that's too important at this point in gameplay development.

I like the idea of the rat turning away or going back if you strike too soon. Also, if this will be multiplayer or vs. computer - add an angle adjustment so you can reach anywhere within that players arc.

Maybe throw in some random stuff. Like a wandering cat that chases away the rats. Or maybe something like garbage that attracts more rats to it. Maybe a few poisoned (green?) rats that you don't want to get, and lose points or have some other undesirable effect if you grab it.


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7IsUnlucky
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Response to Hungry Hungry Hobos 2007-10-14 09:58:05 Reply

At 10/13/07 12:33 PM, Moo12321 wrote: The name is copied off Futurama, the episode which Fry drinks 100 coffees!

Anyways, I think you should just add walls and make the rats turn around when they are near them

Really? Where was it? It's been a while since I watched Futurama.


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