About the colleges for Game development paths in general.
-DigiPen Institute of Technology-
DigiPen's video game programming diploma course was the first of its kind in North America. Established in 1988 by Claude Comair, DigiPen started up their first game development program in 1994 after teaching computer animation production for several years. DigiPen saw the need for a more
specialized program that had a even stronger focus towards game production so in 1998, DigiPen opened its campus in Redmond, Washington to offer undergrad degree level training in the field of digital interactive
entertainment technology.
-DeVry University - Bachelor's Degree, Game & Simulation Programming-
DeVry's Game and Simulation Programming curriculum will prepare you for taking on various development roles in the game industry. These roles include programmer, software engineer and project coordinator.
-Study Game Design at Collins College-
At Collins you can take a Bachelor of Arts Game Design Degree (BA), and learn everything you need to know about game production. Their game design program covers everything from the planning of a game to the finished product. With a Bachelor of Arts Game Design Degree you will be able to finally take your ideas and make them into real games.
-Brooks College - Long Beach-
In the Multimedia Program you will learn about video game programming, game interface design, digital image manipulation, animation, 3D modeling and much more. The game industry is a fast growing industry that demands more and more advanced graphics and programming.
-Seneca College's Animation Arts Centre-
Seneca College's Animation Arts Centre offers programs in animation arts (three-year diploma), three one-year post-diploma programs in 3D character animation, gaming, and visual effects. Programs are designed to give the student the skills necessary to succeed in both the traditional and computer animation production industry. Developed to meet the specific demands of animation studios in need of highly-trained animation artists well versed in both traditional and computer forms of animation, the curriculum focuses on the development of individual creative expression using experimental and innovative animation techniques.
These were all recommended by multiple searches and postings on multiple forums. I hope this information is useful.