The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsHi
I worked with Flash for over 7 years, but I still haven't decided what to use - bitmap or vector backgrounds, for my latest and biggest Flash animation series project.
When I think of bitmaps, I think of www.ninjai.com - very nice animations, though it bothers me, that some backgrounds are too squary and flicker when they move/zoom. Plus the loading times are enormous. However no lag, and it runs smoothly
When I think vector, I think of www.weebls-stuff.com - very simple animations/backgrounds. No squares, and no lag, but that is because backgrounds are simple.
Now my project is going to have some detailed backgrounds, but already it kinda lags, especially when I use filters like Blur.
Any suggesions or tips? And what about filters? How to prevent lag and make it look good?
I appreciate constructive answers
A really cool signature!
At 8/11/07 07:07 PM, Aleque wrote: I appreciate constructive answers
Try using cacheAsBitmap on your detailed vector BGs if you have flash 8. It basically turns them into bitmaps at run-time and as long as you're just moving them side to side (not scaling) then it works out great.
At 8/11/07 07:16 PM, BoMToons wrote:At 8/11/07 07:07 PM, Aleque wrote: I appreciate constructive answersTry using cacheAsBitmap on your detailed vector BGs if you have flash 8. It basically turns them into bitmaps at run-time and as long as you're just moving them side to side (not scaling) then it works out great.
Hey, thanks for your answer, but the problem is that I use alot of scaling/zooming in and out. Maybe I could use Optimize? Or any other trick maybe?
A really cool signature!
I think if you double click on the object in the library, you can tick the box that says 'Allow Smoothing'.
I'm pretty sure that lets retain its detail when zoomed.
use bitmaps then.
Export it at a large enough size so you can still see the detail when zoomed in.
CacheAsBitmap is useful for situations that don't involve scaling, rotating, or animated objects.