One O Clock Jump 2 :: Collab
- Coaly
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Coaly
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So no backgrounds and the collab is going to be set up sort of like the other one? In an apartment building?
- ConAir
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ConAir
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At 7/14/07 05:29 PM, Coaly wrote: So no backgrounds and the collab is going to be set up sort of like the other one? In an apartment building?
I'm guessing it's going in a completely different direction. The pieces are supposed to be very random and then they'll get strung together into something relatively coherent in the end. But yeah no backgrounds.
always behind schedule.
- Luis
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- Gi-go
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- Josh-B
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Josh-B
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But I guess I should just forget it because McBean's doing this part too. :-(
:U
- adreniline7
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adreniline7
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At 7/14/07 06:04 PM, Gi-go wrote: Well.... *cough*
Why does a piece of cloth magically compress his body thiner? There is like fat sticking out but then it just bam, goes skinny. And theres a lack of shading on the towel. Aside from that the face and arms look really good, the fruit juicer(?) or blender(?) need work.
I'm a designer and writer in Chicago. I've been published seven times for random junk. My first attempt at comedy can be found here: The Up To No Goods Web Series.
- Gi-go
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At 7/14/07 07:30 PM, adreniline7 wrote:At 7/14/07 06:04 PM, Gi-go wrote: Well.... *cough*Why does a piece of cloth magically compress his body thiner? There is like fat sticking out but then it just bam, goes skinny. And theres a lack of shading on the towel. Aside from that the face and arms look really good, the fruit juicer(?) or blender(?) need work.
Yeah, I might make it bigger, I just wanted the dress to make him look super constricted, like it obviously wasnt his, I'm not going for realistic. Its blood not juice btw.
- adreniline7
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adreniline7
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At 7/14/07 07:54 PM, Gi-go wrote:At 7/14/07 07:30 PM, adreniline7 wrote:Yeah, I might make it bigger, I just wanted the dress to make him look super constricted, like it obviously wasnt his, I'm not going for realistic. Its blood not juice btw.At 7/14/07 06:04 PM, Gi-go wrote: Well.... *cough*Why does a piece of cloth magically compress his body thiner? There is like fat sticking out but then it just bam, goes skinny. And theres a lack of shading on the towel. Aside from that the face and arms look really good, the fruit juicer(?) or blender(?) need work.
I see. If your gonna do super constrict, have a slight slope from fat to skinny at the top, maybe a centimeter big so it looks uber tight. Also, he's murderous?
I'm a designer and writer in Chicago. I've been published seven times for random junk. My first attempt at comedy can be found here: The Up To No Goods Web Series.
- Gi-go
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At 7/14/07 08:05 PM, adreniline7 wrote: I see. If your gonna do super constrict, have a slight slope from fat to skinny at the top, maybe a centimeter big so it looks uber tight. Also, he's murderous?
Hehe, just a bit.
- adreniline7
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adreniline7
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At 7/14/07 08:07 PM, Gi-go wrote:At 7/14/07 08:05 PM, adreniline7 wrote: I see. If your gonna do super constrict, have a slight slope from fat to skinny at the top, maybe a centimeter big so it looks uber tight. Also, he's murderous?Hehe, just a bit.
Yay for Violence. It seems the rating is going to be 13+, maybe 17+.
I'm a designer and writer in Chicago. I've been published seven times for random junk. My first attempt at comedy can be found here: The Up To No Goods Web Series.
- hashbrown
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- Luis
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At 7/14/07 09:06 PM, hashbrown wrote: maybe 18+ cause of sqeezy
definately 18+ .... mcbean has poo poo jokes.. gi-go has babies in a blender.. and sqeezy has rapings... and i thought the drug references two years ago were bad... :/
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- adreniline7
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adreniline7
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At 7/14/07 10:36 PM, Luis wrote:At 7/14/07 09:06 PM, hashbrown wrote: maybe 18+ cause of sqeezydefinately 18+ .... mcbean has poo poo jokes.. gi-go has babies in a blender.. and sqeezy has rapings... and i thought the drug references two years ago were bad... :/
o.- Rapings you say?
I'm a designer and writer in Chicago. I've been published seven times for random junk. My first attempt at comedy can be found here: The Up To No Goods Web Series.
- flashwonders
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flashwonders
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preview of what is to come... im spendin a lot more time on this one and i think its lookin better already... thsi is just the sketch up... ill clean it tomorrow!
- hashbrown
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At 7/15/07 12:27 AM, flashwonders wrote: preview of what is to come... im spendin a lot more time on this one and i think its lookin better already... thsi is just the sketch up... ill clean it tomorrow!
http://denvish.net/ulf/150707/1567_AM_collab_
3.php
well it certainly isnt meeting the hype you were creating bout your part. or was that someone else
- hashbrown
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hashbrown
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ugh, i really havent made much progress, infact all the stuff im about to show you i did yesterday sunce i ahvent worked on it today but does this lag for you? http://www.swfup.com/file/15937 it seems to run pretty slow on my computer. also ow do you feel about the shading on the hand, i dont really like it when i watch frame by frame, but i think its bearable and looks better with it though it looks kinda sloppy in the actual animation. oh and regarding the post above this which i made, yeah it was another guy, infact i believe its the first poster on this page
- adreniline7
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adreniline7
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At 7/15/07 01:40 AM, hashbrown wrote: ugh, i really havent made much progress, infact all the stuff im about to show you i did yesterday sunce i ahvent worked on it today but does this lag for you? http://www.swfup.com/file/15937 it seems to run pretty slow on my computer. also ow do you
I like it, smooth.
I'm a designer and writer in Chicago. I've been published seven times for random junk. My first attempt at comedy can be found here: The Up To No Goods Web Series.
- Sqeezy
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i wouldnt worry so much about the rating yet..
mmh Im not continueing mine at this point.. maybe I will, though I'll cut the rape down and maybe have it more proper.. i dunno.. im unmotivated
- flashwonders
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At 7/15/07 01:31 AM, hashbrown wrote:
well it certainly isnt meeting the hype you were creating bout your part. or was that someone else
yeah that wasnt me that made the hype that was mrglad
- Luis
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At 7/15/07 01:40 AM, hashbrown wrote: ugh, i really havent made much progress,
I like it but take that table out
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- Luis
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Ok i feel its time to reclarify something, absolutely do not give your piece a setting... people seem to have alot of difficulty with that issue.. the whole point of the exercise is that your little animation can be used in any context... alot of people are doing things with extremely limited scope.
Hate to toot anyones horn but McBeans was like the only one that followed directions exactly, i got a clean animation thats usable in any context.. theres no props, the character has no need to interact with his surroundings and it will work just flawlessly when integrated into the master file.... please rethink what youre doing if it involves with heavy interacting with props and a setting of some sort. i CANNOT use those.
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- Luis
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if it makes it easier for you, try to think of your character(s) as being stuck in a big white room with nothing in it. This is a tough challenge and you have to rely on not having your environment to work with.... think mime.
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- Edvin
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At 7/14/07 06:04 PM, Gi-go wrote: Well.... *cough*
I like the general character but some details are a bit off. I noted two things that would make it look more realistic (I'm assuming that's what you're trying to do, a realistic character).. First off the hands are too small, they should be as big as the head (check for yourself lmao), I think it'll look better if you'd enlarged them by 100% The other thing I noted is just the line separating the upperarm from the forearm, I would change that (see my pic) to add a cooler perspective to the pose..
You can ignore me whatsoever.. Nice character though.
Don't mind the quality
- Sqeezy
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At 7/15/07 08:38 AM, Luis wrote: if it makes it easier for you, try to think of your character(s) as being stuck in a big white room with nothing in it. This is a tough challenge and you have to rely on not having your environment to work with.... think mime.
Does that include no sceneswitches?
Says, Several characters interacting with eachother on dem white ground, though the angle can change.
It's all just more BG work for you. if not i'll make some lines dancing around.
- Gi-go
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Gi-go
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At 7/15/07 08:49 AM, Edvin wrote:At 7/14/07 06:04 PM, Gi-go wrote: Well.... *cough*I like the general character but some details are a bit off. I noted two things that would make it look more realistic (I'm assuming that's what you're trying to do, a realistic character).. First
I said above I wasnt making him realistic, thanks anways though.
- Edvin
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Edvin
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At 7/15/07 10:32 AM, Gi-go wrote: I said above I wasnt making him realistic, thanks anways though.
Alright, didn't catch your post. I was just assuming that because of the large number of details you add to your character.
- McBean
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I said above I wasnt making him realistic, thanks anways though.
He still doesn't conform to basic perspective, regardless if he's supposed to look more like life or cartoony. It will help make your drawings look a lot less awkward.
- Gi-go
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At 7/15/07 11:28 AM, McBean wrote:I said above I wasnt making him realistic, thanks anways though.He still doesn't conform to basic perspective, regardless if he's supposed to look more like life or cartoony. It will help make your drawings look a lot less awkward.
You'll understand once you see it, I made it awkward and disproportional on purpose. I want him to look awkward.
- Luis
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At 7/15/07 09:01 AM, TimFrommeyer wrote: Does that include no sceneswitches?
Says, Several characters interacting with eachother on dem white ground, though the angle can change.
It's all just more BG work for you. if not i'll make some lines dancing around.
Perspective changes are fine i can work with that. Id prefer no dancing lines from you this time :)
Dancing lines can only best be explained by being high and i want to not make this new one about drugs if i can lol
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- Edvin
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At 7/15/07 07:12 AM, TimFrommeyer wrote: im unmotivated
Go whack off.. Motivation will come back.



