At 7/11/07 08:38 PM, Nuggs wrote:
Here is what I've finished so far on my game. It runs best in Opera and IE. I still have to optimize some things, because it runs terrible in Firefox...
The purpose of the game it to teach kids to make healthy decisions(ie exercise, eat healthy...) and avoid dangerous things (ie knives, unhealthy foods)
I'm thinking about removing a couple stars to make the game less intensive, but we will see.
Also, any suggestions on more objects you should avoid/collect
Ok, my 1st suggestion is to optimize it to prevent lag. Even in ie it was way laggy. It's probably due to all the filters you're using. A lot of the stuff could be drawn exactly the same way without filters (ie: thick white outlines). Also, you can try using .png files exported from photoshop instead of using flash's built in drop shadow filters. Lastly, use more "cacheAsBitmap" because a lot of the stuff, since it doesn't scale, wouldn't hit the cpu as hard if it were cached as a bitmap.
As for gameplay, I'd love to see a progressive bg...like, from the depths of the earth (molten lava etc) up through different levels of the earth's crust, then into the sky, then into the atmosphere, then into space, past some planets, etc...kinda like that wonchop game that came out a while back...but if you labeled the levels then it might even be educational..."stratosphere!!" Also, I'd like to see some powerups for the level of control, so the guy's momentum gets more easily controlled...also, it'd probably be good to flash up what the good stuff is and what the bad stuff is right before the game starts...and also give some feedback in the HUD when you hit something good and when you hit something bad.
Otherwise, you've got some of the nicest menus and graphics yet. Keep up the good work!