Heh, i've never submitted anything to newgrounds that Tom hasn't missed in some way x.x
He added the football game to a collection something like 10 days after it was submitted, and put Azul Baronis on the frontpage about a week after submission. To his credit though, he was really nice about it both times and put them up as soon as people PMed him asking him to (which took me by surprise both times, because i thought they'd just been judged as not up to scratch or something). And the second time it was just because he was away for a week. I still find it amusing though =]
As for the contest, i think the best submissions so far are:
Wiggi Walk - [link]
Just seems to be fantastically executed. Extremely clean engine with some impressive features, very clean graphics, and it tackles the contest's specification head-on, as well as throwing in a bit of cognitive thinking (which is what always wins me over).
Stigg's Veggie-Matic - [link]
It's so very simple, but undeniably well executed. It's also very difficult to stop playing, which unfortunately really makes it stand out from the crowd. I completed it first time through with just one or two close calls (i dont know what happens when a wiggi reaches the cake...), but being fair; I've been playing Unreal Tournament for at least 5 years, and this is a game that some 5 year olds will play. Heh.
Bushy's Cleanup Crusade - [link]
This game is very impressive in some respects. Though i dont mind a low jump height, the fact that it feels limited by massive gravity rather than weak legs bothers me a bit. I'd rather it allowed just a much distance to be crossed but took longer to get back to ground really, just because that would help you judge distances better. Aside from that though my only other complaint is actually turned into a bonus via my recent experience with kids playing games; The controls seem a bit clumbsy when you are growing plants, but having watched a very young child get COMPLETELY addicted to trying to figure out my game TFS Football, i know that it will only serve to keep them interested. To a kid, complicated controls mean that you can do more stuff, which means that they feel more involved and more fascinated by the apparent depth of the game. Seriously, just try playing my game TFS Football if you want an example; most players seemed to fail at even the simple controls completely, but this kid sat there and worked the whole game out over the course of 60 minutes without looking at the instructions once, and he clearly relished the challenge.
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I still have no idea how people are all going to view my own submission though, in the context of this contest =|