Yeah that image sucked ass, but I hope you see what I mean. I'll say it again;
- Attack is the time before the compressor compressing with full effect.
- When the signal have gone below the threshold, release is the time it takes for the compressor to stop compressing.
So a compressor actually lowers volume. You will have to compensate the gain, if ´that's nessecary. That's why alot of compressors have "output-gain". This will change the volume of the signal AFTER it have been compressed.
If you have an input gain, this will simply make the signal higher BEFORE it compresses.
Easy, eh?
If you compress a sinewave, it will force it into turning into a squarewave, effectivley distorting the signal. I'll just note that, if you don't know what the hell I'm talking about, nevermind. If I get the time to, I will make a tutorial of what sound really is, on a more physical level with lots of yada-yada.
Anyway, if you have any questions, remarks or whatever, shoot em out here, me or somone else will be around helping out, discussing etc.
- An expander, by the way, makes the signal louder when it's above a certain threshold.
And as a final note, like earlier mentioned; Adding multiple compressors will actually MULTIPLY the compression. If you compress a bassdrum with a 5:1 ratio, then route it into a drum-group where all the drums get compressed 3:1, and after that the whole damn song gets compressed with a 2:1 ratio, the total amount of compression applied to the kickdrum (after all compressors attack time is passed) is 5x3x2 = 30:1!!! Think about that before deciding to crush things with compressors!
Here's the image to compare the uncompressed bassdrum in our example. The compressed bastard have;
ratio of 5:1
threshold at -30
attack: 14.7ms
release: 29.9ms
lol compress