At 8/15/07 02:11 AM, Xtesh wrote:
At 8/15/07 02:09 AM, DarkEnsign wrote:
Well, I just reach level 93 on level 6.
That in and pf itself is quite an achievement. Don't even try to get past that, since it's impossible to get further than level 97 or 98.
Just wait till the completed version is done.
Thanks for the compliment. I'm obsessive compulsive so as far as I'm concerned, giving up is not an option ^^.
While I'm here, I did a little homework on all the turrets while trying to find a decent method for beating level 6 so here's a rundown of all the turrets and why you should and should not use certain types.
I'm doing them in order of cost of the max upgrade (including buy cost):
Vulcan - 200 gold
Range: 180
Damage: 400
Rounds per minute: 30
Special features: n/a
The colossal range on the cheapest turret and joint-cheapest to max out is simply not enough to make up for this turret's shortcomings. No splash, no stun, no slowing ability, nothing - it's overall dps is pitiful, avoid in level 6.
Freeze - 200 gold
Range: 75
Damage: 40
RPM: 30
Special: Freeze & splash
Oddly enough, this turret is not used for damage, but it's slow ability, while not paticularly potent is extremely useful when efficiently dishing out DPS to land targets (dumped next to a SAM or a BFG, you're effectively increasing the range of it's neighbours = very good). Most importantly, smart placement amongst a group DCAs is crucial for taking out the harder level of fliers.
Missile - 400 gold
Range: 140
Damage: 256
RPM: 20
Special: Splash
When it comes to laying down huge DPS on large numbers of land targets, nothing does it better than the SAM. You'd think this honour would belong to the sonic tower, but it doesn't and I'll explain why later.
BFG - 450 gold
Range: 90
Damage: 320
RPM: 120
Special: n/a
The BFG serves one purpose: huge dps against a single target. It is both anti-land and anti-air and is quite popular as a general DPS master; I beg to differ. The SAM will handle all your land DPS with properly managed targets far better than this. However, the BFG's biggest strength is versus the flying bosses (level 49 and 58[?]). At about level 40, you will want to start building these. Once past the 2nd pair of flying bosses however, sell them - they won't see any use after that and the cash is best put towards new DCA's
DCA - 640 gold
Range: 75
Damage: 480
RPM: ?? (I'm fairly sure it's 240 - needs more testing)
Special: AA & splash
Your AA tower...can't say more. Build one, max it, build one, max it...ad infinitum - 98% of level 6 consists of this task.
Sonic - 745
Range: 40
Damage: 320
RPM: 30 (Fairly sure)
Special: 20% stun & AoE
You'd think the single most expensive turret in the game would be a truly awesome weapon to aspire to use - but, no. It's splash damage effect is effectively smaller than a fully upgraded SAM. It's single-target DPS is greater than the SAM's, but if you want single-target DPS you buy the cheaper BFG. At the very least it's complement your DPS turrets well due to it's stun, right? Again, no. A SAM (my preferred DPSer) combined with a freeze tower benefits hugely due to the freeze slowing down the first targets that walk by and the ones behind catch up - ergo, your SAM hits more targets at once and hence: greater DPS. But the random chance of the stun on the sonic means some targets get through uninhibited and others are stuck, the trail of targets becomes spread out, your SAMs hit fewer targets per shot: lower DPS. Put simply, avoid like the plague.
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Hope you enjoyed!