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3D of sorts...

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Boltrig
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3D of sorts... 2007-05-09 15:26:39 Reply

Really stuck here. Im not sure that this fits into the art forum, so Ill ask you all.

Ive created an effect where the "camera" follows a bullet, before coming round to the side of it. Mainly just shape tweening.

My question is how do I make a convincing background that looks as though it is speeding by, AND rotating around an axis.

Any help would be much appreciated.

Boltrig
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Response to 3D of sorts... 2007-05-09 15:53:28 Reply

Sorry for the double post. The effect as it stands is at http://denvish.net/ulf/090507/75134_Test_Rifl e_Fire.php

Hoeloe
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Response to 3D of sorts... 2007-05-09 15:55:34 Reply

draw some lines speeding along, and flatten them out while the bullet is parallel to the camera, stretch the lines as the camera turns

it should work


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Deathcon7
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Response to 3D of sorts... 2007-05-09 15:58:52 Reply

to make it look like it's going fast create a blurred background and a bunch of shapes or something that pass by quickly, lol. Not really much of an artist as you can tell. Anyways, try looking up something on yahoo video or something.

Boltrig
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Response to 3D of sorts... 2007-05-09 16:18:00 Reply

At 5/9/07 03:58 PM, Deathcon7 wrote: to make it look like it's going fast create a blurred background and a bunch of shapes or something that pass by quickly,

That works for the side view of the bullet, but I cant get a smooth transition from camera behind the bullet (like through a car windshield) to the side view (out of a side window).

I think I might have to resort to the mother of all cop-outs... bullet time!!

Deathcon7
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Response to 3D of sorts... 2007-05-09 16:31:07 Reply

Shape tween exactly the same way. You're gonna be looking from the side, to behind. So most things will swivel to the right.

TMP3z
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Response to 3D of sorts... 2007-05-09 18:28:18 Reply

At 5/9/07 03:53 PM, Boltrig wrote: Sorry for the double post. The effect as it stands is at http://denvish.net/ulf/090507/75134_Test_Rifl e_Fire.php

That makes no sense since you're starting off with a side shot of the rifle firing. Then you scroll and the suddenly the bullet is sudden flying in some other direction. You should start out by showing the bullet from the side then panning behind it. Or animate the gun firing from the shooters point of view and leave the bullet as it is.

Also the rim along the primer would have been ejected from the casing once the the bullet is fired. So it looks awkward showing the projectile with a hole in the back flying through the air, but now I'm just nitpicking.

I supposed for the background you could do a radial blur around the bullet as it speeds towards the target and import it to flash.

Boltrig
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Response to 3D of sorts... 2007-05-09 20:31:59 Reply

At 5/9/07 06:28 PM, TMP3z wrote:
That makes no sense since you're starting off with a side shot of the rifle firing. Then you scroll and the suddenly the bullet is sudden flying in some other direction. You should start out by showing the bullet from the side then panning behind it. Or animate the gun firing from the shooters point of view and leave the bullet as it is.

What will eventually is a side view for the shot, 90 degree turn into a chase camera then another 90 degree turn back into a sideways cam.

Also the rim along the primer would have been ejected from the casing once the the bullet is fired. So it looks awkward showing the projectile with a hole in the back flying through the air, but now I'm just nitpicking.

I didnt think about that, but youre right


I supposed for the background you could do a radial blur around the bullet as it speeds towards the target and import it to flash.

It was all done in flash anyway. No need to import