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At 8/2/07 06:16 PM, On-yX wrote: nice! was it cheap as in price or cheap as in crap?
As in crap. It doesn't compare to 3D Studio Max... Carrara is a simple software with lots of bugs and I don't get how one manages to map textures with it. Sometimes it crashed on me, and its rendering capabilities suck.
Nice stuff everyone , I have maya , 3d max and zbrush but i know neither , anybody care to drop some tutorials?
At 8/2/07 09:14 PM, CyprusX wrote: Nice stuff everyone , I have maya , 3d max and zbrush but i know neither , anybody care to drop some tutorials?
Hey man, if you want some good tutorials, just check out DigitalTutors website. The trainging DVD's are excellent, just save up some money and shell it out. It's worth it. But otherwise just go into google and type in the program you want and then tutorial.
And CyprusX, CG Tutorials It's a great tutorial site and free.
Here's something I did early sometime this year one arvo for a friend (she has a thing for cookies).
It's entitled - "Cookies are Cool"
To see it in it's original size, check it here
Thanks Triphophiptop, much appreciated. Yeah I do UV mapping and texture work on some of my pieces.
Here's something I did some time back. I was trying to learn how to make realistic clouds, this is what I ended up with. I used the AfterBurn plugin. The clouds are a little too dense, they kind of remind me of volcanic clouds, but anyway I learned something from the experience.
It's entitled - "Up With the Clouds"
To see it in it's original size, check it here
tankman in 3D :D well not fantastic but was just trying then.
i screw up his fingers so better not see it
Penguin! (I've had Blender for a day. So Its not that good)
Triphophiptop: No I haven't used Modo. I've heard of it though.
J-D-S: I started off with z-spheres, then I exported it to 3ds max and added some more subdivisions and added fingers and toes. Then I brought it back into Zbrush where I did the rest of the work :D
Zandoid: I'm not trying to copy u or anything, was already planning to do this - urs just gave me a kick in the ass to get started :)
I haven't touched the arms, hands, or feet yet.
Gotta fix the face so it isn't so freaky
I'm still going to sculpt the muscles / bones at higher resolutions, what you see right now is the result after a number of subdivision levels.
hehe, J-D-S, that's a really good start. I can see that you've still got alot more refining to do, but it's certainly coming along nicely.
Are you using any anatomical references for your model? That will help you alot with getting the right preportions and the finer details and so forth.
Anyway, it's coming along nicely :)
Okay I completely retopolized the model, and this is an entirely new sculpt. If you notice anything wrong with it please let me know!
I know the hands are pretty bad right now, I'm going to have to force myself to work on them at some point.
Small children avert your eyes :)
gonna double post - one nudey, one clothed
This is a quickly done Wallpaper created with C4D and Poser 7.
Art is something individual, nobody should try to copy something exactly how it is. Just let it happen and it will be the most beautiful thing you've ever experienced.
It's coming along J-D-S. I'd say work on the arms some more - looking a little thin around the shoulder areas. And I'd also fix the back too, it's looking somewhat saggy (try to keep in mind where the bones are and what the muscle structure's like) Also, one last thing, don't be afraid to smooth stuff out - on the face and various areas around the body could have a little smoothing on it.
But yeah, looking good. :D
Whoa 3d bewbs! nice one!
looks great, but the body from behind looks kinda grotesque, but what do i know about women right? lol
At 8/8/07 06:41 PM, J-D-S wrote: nude
really awesome! the only thing that sticks out , is the small of her back curves out then back in.
the torso looks really long, and her shouldblades pop out a bit towards the bottom.
aside from that awesome dude.
much props for building your own model instead of slapping together a premade one.
Hey thanks for the comments on my model everyone
Zandoid: I think with the back the biggest problem is the shouder blades, I made them before the ribcage, and didn't refine them in relation to that after so they are too low. The shoulders are thin because of the posing I did, they are much thicker in the t-pose. Once I pick a final pose I'll do some more sculpting on it to fix up problem areas in the joints like that.
Dilarus: I see what you mean
Mindchamber: Thanks, that weird back hump is another problem from the quick pose I made. I agree the torso is pretty long, I've been debating with myself whether to shorten it or not (the reference I used had a REALLY long torso, I already toned it down)