Forum Topic: 3d Artists Over Here!!!

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Kinsei01

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Posted at: 3/20/09 12:26 AM

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not bad,
But I think your arms are too long, it could be the perspective, but I doubt it.
shorten them up

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Kinsei01's Art thread, Check it out!
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Wivernryder

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Posted at: 3/20/09 12:28 AM

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At 3/20/09 12:15 AM, falz3333 wrote: a finished model of a character. Tried to go for an anime style

It's the cuffs that make the arms seem too long. They are an independent shape, rather than part of the arm. They extend the arms by a good hand-length. Make the cuffs part of the arms rather than an extension by themselves.

Gir rocks.

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falz3333

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Posted at: 3/20/09 08:09 AM

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this whole thing(besides the sword) is one polygon. I already rigged and weighted it and am animating so I can't really shorten the arms any more. But please keep suggesting revisions! They are very helpful.

if you don't have anything interesting to say, don't say anything at all

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Kinsei01

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Posted at: 3/20/09 03:45 PM

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At 3/20/09 08:09 AM, falz3333 wrote: this whole thing(besides the sword) is one polygon.

I'm pretty sure that isn't possible, do you mean one mesh? What program did you use on it?

On another note. here is something I was goofing around with, check my profile for another view

3d Artists Over Here!!!

I'm going to need more Whiskey for this
Kinsei01's Art thread, Check it out!
My Art Portal Page

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falz3333

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Posted at: 3/20/09 06:13 PM

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I'm pretty sure that isn't possible, do you mean one mesh? What program did you use on it?

On another note. here is something I was goofing around with, check my profile for another view

nope. I did this in Maya. All the clothes are extruded from the body polygon(hair too). I did the head separately but then I manually attached it.

if you don't have anything interesting to say, don't say anything at all

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Kinsei01

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Posted at: 3/20/09 07:23 PM

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so it's a single mesh made from one polygon, gotcha.

and no offense, but
you should unbind the mesh from the bones and fix the mesh then rebind it. honestly it kind of hurts to see the skewed anatomy

I'm going to need more Whiskey for this
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lavalzer

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Posted at: 3/21/09 05:01 AM

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looks like hes wearing a wooly jumper as his neck looks very hanging downy but every thing else is great keep it up im not saying its bad it could just use a ittle work thats all

lavalzer is watching you sleep

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falz3333

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Posted at: 3/21/09 11:17 PM

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thank you guys. I put a lot of work into it. I'd like to call it my sophomore effort on creating a full body model. And I'm taking a class so I really don't have the time(I already started animating). I have 2 hours per week day to work. The assignment is due on wednesday. I gotta make him throw an object and push something heavy. Any suggestions on how to work with my "skewed anatomy"?

if you don't have anything interesting to say, don't say anything at all

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Kinsei01

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Posted at: 3/21/09 11:37 PM

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I'm not saying it won't work. You can animate it just fine, it's just that that might haunt your subconscious a little.
Just animate it normally and it should be fine. but ig you get the chance later, give it a fix and repost it so we can see it. also don't forget to post your animation so we can watch it, I look forward to it.

I'm going to need more Whiskey for this
Kinsei01's Art thread, Check it out!
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raveninskyprime

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Posted at: 3/22/09 02:57 PM

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Warp Speed

3d Artists Over Here!!!

Who are you?
My art thread.

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kylehj

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Posted at: 3/22/09 03:32 PM

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raveninskyprime, looks really good man good work. I've been workin on some game characters, this one for a particurlarly long time now, n he's supposed to be some type of colonial space marine.

3d Artists Over Here!!!


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ToxicBunny-1

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Posted at: 3/22/09 11:42 PM

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Done in 3ds max 2009

3d Artists Over Here!!!


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ColdLogic

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Posted at: 3/23/09 10:12 AM

ColdLogic EVIL LEVEL 19

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i like the lighting on that robot, although it seems a little dark


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falz3333

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Posted at: 3/24/09 08:44 PM

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I will put it up tomorrow. I left it to render over night(only cause it was the end of class). It is about 90 frames with him throwing his sword. I didn't have time to do the pushing animation. I missed a few days last week. I had the sicknees.

if you don't have anything interesting to say, don't say anything at all

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Kinsei01

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Posted at: 3/25/09 02:36 AM

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At 3/24/09 08:44 PM, falz3333 wrote:

I had the sicknees.

you make it sound like you were a zombie or something lol o.0'

I'm going to need more Whiskey for this
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jmalouin7

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Posted at: 3/25/09 03:38 AM

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At 3/19/09 02:32 AM, raveninskyprime wrote: Fire everything!!

Looks really good :)


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Ynek

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Posted at: 3/25/09 06:25 AM

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At 3/22/09 11:42 PM, ToxicBunny-1 wrote: Done in 3ds max 2009

Looks rather similar to one of the robots I drew in my art topic on these boards.

but still... Very nice indeed.

Just imagine I wrote something witty and funny here....
Oh, and check out my artwork: http://www.newgrounds.com/bbs/topic /802110


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Kinsei01

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Posted at: 3/28/09 06:15 PM

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another goof off in class
comments

3d Artists Over Here!!!

I'm going to need more Whiskey for this
Kinsei01's Art thread, Check it out!
My Art Portal Page

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TheFlicky

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Posted at: 3/29/09 09:45 AM

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Don't mess up that Arwing!!!
Do a Barrel Roll!
Try a Somerssault!
Use the boost to get trought!
Never Give up! Trust your instincts!
Use Bombs Wisely!
Try a U-Turn!

3d Artists Over Here!!!


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ColdLogic

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Posted at: 3/29/09 10:19 AM

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thats an awsome arwing do you got any other views??


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MindChamber

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Posted at: 3/29/09 12:31 PM

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this is pretty primitive to the stuff you guys have been banging out, congrats on alot of you that have been posting for a while, you can see serious improvement.

Here's a render I did for the Tank I used in the Awards Video I did with Tom. Its isnt super detailed but for the amount of time it was on screen it's fine.

3d Artists Over Here!!!

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Kinsei01

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Posted at: 3/29/09 03:06 PM

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very nice on the airwing and the tank both, pretty sweet indeed

I'm going to need more Whiskey for this
Kinsei01's Art thread, Check it out!
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Zandoid

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Posted at: 3/31/09 05:48 AM

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Hey peeps. Yeah I remember that 3D tank for the NG awards thingo - excellent job mate ;)

Anyhow, here's something I've been working on recently. There's still a fair bit of tweeking to do on her, but hopefully I'll have her finished and ready for animation in the coming weeks. She'll be part of my showreel that I've embarked on developing throughout this year. So i'll be busying myself with lots of 3D creations - well that's the goal anyway :)

3d Artists Over Here!!!


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Kinsei01

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Posted at: 3/31/09 07:42 AM

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very nice, that piece will be a really strong addition to your or anyone's portfolio. I would like to see it when you finish it.

I'm going to need more Whiskey for this
Kinsei01's Art thread, Check it out!
My Art Portal Page

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TheFlicky

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Posted at: 4/1/09 12:03 AM

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At 3/29/09 10:19 AM, ColdLogic wrote: thats an awsome arwing do you got any other views??

Yes! here is another one,

3d Artists Over Here!!!


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falz3333

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Posted at: 4/2/09 02:49 PM

falz3333 LIGHT LEVEL 10

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here is a link to a 3 second animation i did with the model. please give me an abundance of advice!

http://www.youtube.com/watch?v=MqcK9HyTV M4

if you don't have anything interesting to say, don't say anything at all

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Savory

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Posted at: 4/2/09 04:34 PM

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I think some more hip and shoulder movement would sell it more. He looks like his pelvis is just gliding from point to point. All in the hips, all in the hips


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Kinsei01

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Posted at: 4/3/09 12:17 AM

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At 4/2/09 02:49 PM, falz3333 wrote: here is a link to a 3 second animation i did with the model. please give me an abundance of advice!

Well for starters, longer. it makes it hard to analyze and scrub through with it being so short. second you should play with it more. when he passes the blade from hand to hand, I noticed it's, more or less,
tossed to the other hand. you should play with that, have it tossed in the air and spin. that would give it the bang it needs.
Also a little more movement in the animation would be nice. and then for some final touches. model your area out. not just basic shapes, but model some trees or post and some ground texture.

I'm going to need more Whiskey for this
Kinsei01's Art thread, Check it out!
My Art Portal Page

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X-Rooster-X

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Posted at: 4/3/09 01:12 AM

X-Rooster-X DARK LEVEL 12

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Here's Somethin, it's a character test (using facial morphs) for a portfolio I'm putting together- i've been messing around with a lot of rendering settings and I really like the look of this particular combination.

BTW i'm using 3ds Max

3d Artists Over Here!!!


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