quick note before starting off - you can check out that previous 3D model of mine over at CGSociety at - link
Anyhow, I decided not to put any more work into that last one cause there's been too much time with it and I need to do something new. So anyhow, here's something that I've been working on recently in Max. It's going to be a huge improvement hopefully on the previous one too. Going to try a few new things with it.
But yeah, just a note with Z-brush everyone. It's a good tool to play around in and get all 3D artsy with, but if you plan to get into animation with it - you'll want to model your work in another application like Maya or Max, and then bring your work into Zbrush later for extra detail - because otherwise your model's topology will be all shot - and that will mean really bad deformation when animating. So try and learn some of the more technical sides of modeling if you're interested in getting somewhere in 3D.
Anyhow - here's some renders and wireframes of front and side topology.