onClipEvent(load) {
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
} //Code from Actionscript help file
attack=0;
}
onClipEvent(enterFrame) {
attack=randRange(1, 3);
switch(attack) {
case 1:
_root.enemy.gotoAndStop(physical_attack);
physicalAttackFunction();
break;
case 2:
_root.enemy.gotoAndStop(magic_attack);
magicAttackFunction();
break;
case 3:
_root.enemy.gotoAndStop(defense);
defenseFunction();
break;
}
}