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Forum Topic: As: Main

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jmtb02

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Posted at: 1/13/07 12:45 PM

jmtb02 LIGHT LEVEL 29

Sign-Up: 03/01/04

Posts: 5,459

INTERMEDIATE - GENERAL
AS: API Scripted Camera by True_Darkness
AS: Arrays
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Camera Control by Inglor
AS: Code style speed tests (AS3) by -dELta-
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: External Audio Optimization by ChtFreak64
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: For Animation by DingoEatingFuzz
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Random Enemies by Kabomb
AS: Save and Load
AS: Sound From URL by Cybex
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: RTS Movement by pyro111
AS: Scoreboard by Inglor
AS: Screenshots (Bitmap) by Paranoia
AS: Starfield (API)
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

NOM NOM NOM NOM NOM

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jmtb02

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Posted at: 1/13/07 12:46 PM

jmtb02 LIGHT LEVEL 29

Sign-Up: 03/01/04

Posts: 5,459

ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken

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Paranoia

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Posted at: 1/13/07 01:13 PM

Paranoia DARK LEVEL 31

Sign-Up: 04/22/05

Posts: 8,924

At 1/13/07 12:45 PM, jmtb02 wrote: list

lol, you could have deleted the post I made that was a broken link, instead of just removing the correction and leaving the original :P

Anyway, good job on keeping the list compiled.

A rate of change in sanity with respect to time.

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Inglor

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Posted at: 1/13/07 01:17 PM

Inglor NEUTRAL LEVEL 17

Sign-Up: 01/26/03

Posts: 10,958

You DO understand all the topics still link to the old one right?


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Arby

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Posted at: 1/13/07 01:20 PM

Arby LIGHT LEVEL 18

Sign-Up: 10/24/04

Posts: 1,997

At 1/13/07 01:17 PM, Inglor wrote: You DO understand all the topics still link to the old one right?

Yeah, is there any way of getting the admins to switch the numbers on the AS:Main threads you think?

while(true){
arby = you + 1
}


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Jindo

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Posted at: 1/13/07 02:40 PM

Jindo LIGHT LEVEL 22

Sign-Up: 08/30/05

Posts: 1,784

I think it's awesome that you brung it back :).

It prolly won't be updated because as Denvish said in the previous AS:Main:

(not accurate):
People are searching every corner of As:main and flash for a subject that hasn't been covered.

In other words, everything has pretty much been covered.

I only see this as a reference and hopefully a place to learn AS3 in the future.

But even still, I'll do my best to try and cover uncovered stuff (or atleast work further on small subjects which weren't entirely covered).

Good luck building this up :).


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Denvish

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Posted at: 1/13/07 03:44 PM

Denvish DARK LEVEL 41

Sign-Up: 04/25/03

Posts: 15,933

Ah FUCK, sorry John, deleted a pointless post on page 1 before I realised you'd posted the list on page 2.

And yeah, it's a good point Inglor (HI, BTW), all the topics do point to the original thread. I guess it would make sense to ask liljim to re-open that and continue over there. I'll email him and see if he'll do that for me.

- - Flash - Music - Report Abuse - -
Not around any more, see last news post.

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Denvish

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Posted at: 1/13/07 04:13 PM

Denvish DARK LEVEL 41

Sign-Up: 04/25/03

Posts: 15,933

OK, apologies for the flippety-floppeting, but since all the tuts link to the original AS: Main thread, it makes sense to bring that back. It's over there.

- - Flash - Music - Report Abuse - -
Not around any more, see last news post.

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