Tales of Updates
Bandai Namco Games Japan has opened up a new teaser site for their new "Next RPG Project K". There is currently no news on as to what it is, for what console it is or even if it is a Tales game or not. There have been, however, hints about the game presumably being an upcoming Tales game for the Nintendo DS.
When they had updated the Namdai news list about this update, it was originally filed under "Nintendo DS" with the DS icon. Either they accidentally posted it early, or they just made a mistake in posting. This has now been fixed though with a new icon, indicating that it is a home game.
Also, despite Namdai's many subsites for their games, only the Tales Channel has a link leading to Project K's teaser site. Because of this, many are now speculating that this could be a new Tales game. There are also some who believe that it's a Sergeant Keroro game. The teaser site will be updated seven days from now according to its countdown. We will all know by then if this really is a Tales game or not.
In Graces' News
Amazon Japan has been updated today with images of the Tales of Graces Special Bag Wii bundle and the cover of the special DVD pre-order bonus.
The Wii bundle packaging will feature a lovely Tales of Graces group artwork by Mutsumi Inomata. The bundle includes the game, the Wii console (white) and a Classic Controller Pro.
The special DVD pre-order bonus, now officially titled "Dramatic DVD ~You Want to Be an Adult?~" (%uFF5E%u5927%u4EBA%u306B%u306A%u308A%u3 05F%u3044%uFF1F%u7BC7%uFF5E, ~otona ni naritai? hen~) features the status arts of Asbel, Sophie, Cheria and Hubert for the packaging and a floral pattern for the DVD itself. No news yet on the DVD's contents. According to Amazon JP, pre-ordering the Wii bundle will also get you the Dramatic DVD (and the Vesperia costume code, and possibly the ToG-themed postcard too).
4Gamer has also updated with a new article regarding the game's Groovy Chat and Critical Gauge systems. The Critical Gauge is the blue-colored gauge found below the HP gauge of the controlled character in battle. Successfully attacking your enemies and successfully evading their attacks will fill up the gauge. Getting hit by enemies will decrease it. Once the said gauge is full, the upper limit (max number) of your CC points will increase by 1 and you will be able to deal critical hits. Once the gauge is empty, however, your CC upper limit will decrease by 1 point and enemies will be able to deal critical hits at you.